From 5b4959beb222dace867832b6a7f86f50ca7fbe7e Mon Sep 17 00:00:00 2001 From: Richard Allen Date: Mon, 8 Jul 2002 00:52:14 +0000 Subject: [PATCH] Renamed the foglaser shader at Sze's request. --- reaction/cgame/cg_main.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/reaction/cgame/cg_main.c b/reaction/cgame/cg_main.c index c026649c..8256a3ea 100644 --- a/reaction/cgame/cg_main.c +++ b/reaction/cgame/cg_main.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.94 2002/07/08 00:52:14 jbravo +// Renamed the foglaser shader at Sze's request. +// // Revision 1.93 2002/07/07 18:36:13 jbravo // Added an AntiIdle system. Can play insane sounds for idle players, drop them // from teams or kick them. Upped version to Beta 2.1 @@ -1590,7 +1593,7 @@ static void CG_RegisterGraphics(void) cgs.media.metalMarkShader = trap_R_RegisterShader("gfx/damage/metal_mrk"); // NiceAss: for foglaser - cgs.media.railCoreShader = trap_R_RegisterShader("railCore"); + cgs.media.railCoreShader = trap_R_RegisterShader("fogLaser"); // register the inline models cgs.numInlineModels = trap_CM_NumInlineModels();