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Renamed the foglaser shader at Sze's request.
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1 changed files with 4 additions and 1 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.94 2002/07/08 00:52:14 jbravo
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// Renamed the foglaser shader at Sze's request.
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//
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// Revision 1.93 2002/07/07 18:36:13 jbravo
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// Added an AntiIdle system. Can play insane sounds for idle players, drop them
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// from teams or kick them. Upped version to Beta 2.1
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@ -1590,7 +1593,7 @@ static void CG_RegisterGraphics(void)
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cgs.media.metalMarkShader = trap_R_RegisterShader("gfx/damage/metal_mrk");
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// NiceAss: for foglaser
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cgs.media.railCoreShader = trap_R_RegisterShader("railCore");
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cgs.media.railCoreShader = trap_R_RegisterShader("fogLaser");
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// register the inline models
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cgs.numInlineModels = trap_CM_NumInlineModels();
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