Renamed the foglaser shader at Sze's request.

This commit is contained in:
Richard Allen 2002-07-08 00:52:14 +00:00
parent 0066d324fa
commit 5b4959beb2

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.94 2002/07/08 00:52:14 jbravo
// Renamed the foglaser shader at Sze's request.
//
// Revision 1.93 2002/07/07 18:36:13 jbravo
// Added an AntiIdle system. Can play insane sounds for idle players, drop them
// from teams or kick them. Upped version to Beta 2.1
@ -1590,7 +1593,7 @@ static void CG_RegisterGraphics(void)
cgs.media.metalMarkShader = trap_R_RegisterShader("gfx/damage/metal_mrk");
// NiceAss: for foglaser
cgs.media.railCoreShader = trap_R_RegisterShader("railCore");
cgs.media.railCoreShader = trap_R_RegisterShader("fogLaser");
// register the inline models
cgs.numInlineModels = trap_CM_NumInlineModels();