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Sound entity changes as per Sze - teach me to comit when Sze is still talking
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1 changed files with 4 additions and 4 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.34 2002/05/22 04:20:37 blaze
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// Sound entity changes as per Sze - teach me to comit when Sze is still talking
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//
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// Revision 1.33 2002/05/22 04:19:22 blaze
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// Sound entity changes as per Sze - more
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//
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@ -1829,7 +1832,7 @@ void SP_func_plat (gentity_t *ent) {
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char *sSndStart;
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G_SpawnString( "soundstart", "sound/movers/plat_start.wav", &sSndStart );
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G_SpawnString( "soundstop", "sound/movers/plat_end.wav", &sSndStop );
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G_SpawnString( "soundstop", "sound/movers/plat_stop.wav", &sSndStop );
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G_SpawnString( "soundmove", "sound/misc/silence.wav", &sSndMove );
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ent->sound1to2 = ent->sound2to1 = G_SoundIndex(sSndMove);
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@ -1837,9 +1840,6 @@ void SP_func_plat (gentity_t *ent) {
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ent->soundPos2 = G_SoundIndex(sSndStop);
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ent->sound1to2 = ent->sound2to1 = G_SoundIndex("sound/movers/plats/pt1_strt.wav");
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ent->soundPos1 = ent->soundPos2 = G_SoundIndex("sound/movers/plats/pt1_end.wav");
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VectorClear (ent->s.angles);
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G_SpawnFloat( "speed", "200", &ent->speed );
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