diff --git a/reaction/game/g_mover.c b/reaction/game/g_mover.c index 645f26e6..c7d87c16 100644 --- a/reaction/game/g_mover.c +++ b/reaction/game/g_mover.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.34 2002/05/22 04:20:37 blaze +// Sound entity changes as per Sze - teach me to comit when Sze is still talking +// // Revision 1.33 2002/05/22 04:19:22 blaze // Sound entity changes as per Sze - more // @@ -1829,7 +1832,7 @@ void SP_func_plat (gentity_t *ent) { char *sSndStart; G_SpawnString( "soundstart", "sound/movers/plat_start.wav", &sSndStart ); - G_SpawnString( "soundstop", "sound/movers/plat_end.wav", &sSndStop ); + G_SpawnString( "soundstop", "sound/movers/plat_stop.wav", &sSndStop ); G_SpawnString( "soundmove", "sound/misc/silence.wav", &sSndMove ); ent->sound1to2 = ent->sound2to1 = G_SoundIndex(sSndMove); @@ -1837,9 +1840,6 @@ void SP_func_plat (gentity_t *ent) { ent->soundPos2 = G_SoundIndex(sSndStop); - ent->sound1to2 = ent->sound2to1 = G_SoundIndex("sound/movers/plats/pt1_strt.wav"); - ent->soundPos1 = ent->soundPos2 = G_SoundIndex("sound/movers/plats/pt1_end.wav"); - VectorClear (ent->s.angles); G_SpawnFloat( "speed", "200", &ent->speed );