From 54a4a5cc72871af40a5b1d17554d3174273578e2 Mon Sep 17 00:00:00 2001 From: Richard Allen Date: Fri, 26 Apr 2002 04:09:11 +0000 Subject: [PATCH] Got rid of the grey excelent icon over players heads. --- reaction/game/g_combat.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/reaction/game/g_combat.c b/reaction/game/g_combat.c index 3911b766..bdac13be 100644 --- a/reaction/game/g_combat.c +++ b/reaction/game/g_combat.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.64 2002/04/26 04:09:11 jbravo +// Got rid of the grey excelent icon over players heads. +// // Revision 1.63 2002/04/26 03:39:34 jbravo // added tkok, fixed players always leaving zcam modes when player thats // beeing tracked dies @@ -927,12 +930,13 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int // check for two kills in a short amount of time // if this is close enough to the last kill, give a reward sound - if ( level.time - attacker->client->lastKillTime < CARNAGE_REWARD_TIME ) { +// JBravo: not now. +/* if ( level.time - attacker->client->lastKillTime < CARNAGE_REWARD_TIME ) { // add the sprite over the player's head attacker->client->ps.eFlags &= ~(EF_AWARD_IMPRESSIVE | EF_AWARD_EXCELLENT | EF_AWARD_GAUNTLET | EF_AWARD_ASSIST | EF_AWARD_DEFEND | EF_AWARD_CAP ); attacker->client->ps.eFlags |= EF_AWARD_EXCELLENT; attacker->client->rewardTime = level.time + REWARD_SPRITE_TIME; - } + } */ attacker->client->lastKillTime = level.time; } } else {