Got rid of the grey excelent icon over players heads.

This commit is contained in:
Richard Allen 2002-04-26 04:09:11 +00:00
parent 8d364acc2b
commit 54a4a5cc72

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.64 2002/04/26 04:09:11 jbravo
// Got rid of the grey excelent icon over players heads.
//
// Revision 1.63 2002/04/26 03:39:34 jbravo
// added tkok, fixed players always leaving zcam modes when player thats
// beeing tracked dies
@ -927,12 +930,13 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
// check for two kills in a short amount of time
// if this is close enough to the last kill, give a reward sound
if ( level.time - attacker->client->lastKillTime < CARNAGE_REWARD_TIME ) {
// JBravo: not now.
/* if ( level.time - attacker->client->lastKillTime < CARNAGE_REWARD_TIME ) {
// add the sprite over the player's head
attacker->client->ps.eFlags &= ~(EF_AWARD_IMPRESSIVE | EF_AWARD_EXCELLENT | EF_AWARD_GAUNTLET | EF_AWARD_ASSIST | EF_AWARD_DEFEND | EF_AWARD_CAP );
attacker->client->ps.eFlags |= EF_AWARD_EXCELLENT;
attacker->client->rewardTime = level.time + REWARD_SPRITE_TIME;
}
} */
attacker->client->lastKillTime = level.time;
}
} else {