From 516cba8b9134d3d11aa29ff8cde8d24bedf4d9fb Mon Sep 17 00:00:00 2001 From: Richard Allen Date: Sun, 23 Jun 2002 18:29:21 +0000 Subject: [PATCH] Suicides now always gib. --- reaction/game/g_combat.c | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/reaction/game/g_combat.c b/reaction/game/g_combat.c index 768cf50c..241ee82d 100644 --- a/reaction/game/g_combat.c +++ b/reaction/game/g_combat.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.103 2002/06/23 18:29:21 jbravo +// Suicides now always gib. +// // Revision 1.102 2002/06/22 00:12:53 jbravo // Cleanup // @@ -1456,11 +1459,15 @@ void player_die(gentity_t * self, gentity_t * inflictor, gentity_t * attacker, i } } // never gib in a nodrop - if ((g_RQ3_gib.integer > 3 && !self->client->gibbed - && (self->health <= GIB_HEALTH && !(contents & CONTENTS_NODROP) && g_blood.integer)) - || meansOfDeath == MOD_SUICIDE) { + if (g_RQ3_gib.integer > 3 && !self->client->gibbed + && (self->health <= GIB_HEALTH && !(contents & CONTENTS_NODROP) && g_blood.integer)) { // gib death GibEntity(self, killer); + } else if (meansOfDeath == MOD_SUICIDE) { + G_AddEvent(self, EV_GIB_PLAYER, killer); + self->takedamage = qfalse; + self->s.eType = ET_INVISIBLE; + self->r.contents = 0; } else if (self->client->gibbed) { self->client->gibbed = qtrue; // JBravo: Basicly do nothing } else {