mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2025-01-23 10:00:41 +00:00
target_speakers
This commit is contained in:
parent
185498643a
commit
50ebc6bbca
5 changed files with 47 additions and 15 deletions
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.45 2003/08/26 19:28:37 makro
|
||||||
|
// target_speakers
|
||||||
|
//
|
||||||
// Revision 1.44 2003/08/10 20:13:26 makro
|
// Revision 1.44 2003/08/10 20:13:26 makro
|
||||||
// no message
|
// no message
|
||||||
//
|
//
|
||||||
|
@ -265,14 +268,15 @@ static void CG_EntityEffects(centity_t * cent)
|
||||||
|
|
||||||
// add loop sound
|
// add loop sound
|
||||||
if (cent->currentState.loopSound) {
|
if (cent->currentState.loopSound) {
|
||||||
//Makro - maybe this will help with the speakers ?
|
//Makro - for speakers, s.weapon == 1 => no PVS check
|
||||||
//if (cent->currentState.eType != ET_SPEAKER) {
|
if (cent->currentState.eType != ET_SPEAKER || cent->currentState.weapon == 0) {
|
||||||
trap_S_AddLoopingSound(cent->currentState.number, cent->lerpOrigin, vec3_origin,
|
trap_S_AddLoopingSound(cent->currentState.number, cent->lerpOrigin, vec3_origin,
|
||||||
cgs.gameSounds[cent->currentState.loopSound]);
|
cgs.gameSounds[cent->currentState.loopSound]);
|
||||||
//} else {
|
} else {
|
||||||
// trap_S_AddRealLoopingSound( cent->currentState.number, cent->lerpOrigin, vec3_origin,
|
//Makro - note: doesn't take into account PVS info
|
||||||
// cgs.gameSounds[ cent->currentState.loopSound ] );
|
trap_S_AddRealLoopingSound( cent->currentState.number, cent->lerpOrigin, vec3_origin,
|
||||||
//}
|
cgs.gameSounds[ cent->currentState.loopSound ] );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// constant light glow
|
// constant light glow
|
||||||
|
|
|
@ -6,13 +6,13 @@
|
||||||
--------------------Configuration: cgame - Win32 Release--------------------
|
--------------------Configuration: cgame - Win32 Release--------------------
|
||||||
</h3>
|
</h3>
|
||||||
<h3>Command Lines</h3>
|
<h3>Command Lines</h3>
|
||||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP73D.tmp" with contents
|
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1B3.tmp" with contents
|
||||||
[
|
[
|
||||||
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
|
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
|
||||||
"C:\Games\Quake3\rq3source\reaction\cgame\cg_servercmds.c"
|
"C:\Games\Quake3\rq3source\reaction\cgame\cg_ents.c"
|
||||||
]
|
]
|
||||||
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP73D.tmp"
|
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1B3.tmp"
|
||||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP73E.tmp" with contents
|
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1B4.tmp" with contents
|
||||||
[
|
[
|
||||||
/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
|
/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
|
||||||
.\Release\bg_misc.obj
|
.\Release\bg_misc.obj
|
||||||
|
@ -43,10 +43,10 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP73E.tmp" with conte
|
||||||
.\Release\q_shared.obj
|
.\Release\q_shared.obj
|
||||||
.\Release\ui_shared.obj
|
.\Release\ui_shared.obj
|
||||||
]
|
]
|
||||||
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP73E.tmp"
|
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1B4.tmp"
|
||||||
<h3>Output Window</h3>
|
<h3>Output Window</h3>
|
||||||
Compiling...
|
Compiling...
|
||||||
cg_servercmds.c
|
cg_ents.c
|
||||||
Linking...
|
Linking...
|
||||||
Creating library Release/cgamex86.lib and object Release/cgamex86.exp
|
Creating library Release/cgamex86.lib and object Release/cgamex86.exp
|
||||||
|
|
||||||
|
@ -54,6 +54,24 @@ Linking...
|
||||||
|
|
||||||
<h3>Results</h3>
|
<h3>Results</h3>
|
||||||
cgamex86.dll - 0 error(s), 0 warning(s)
|
cgamex86.dll - 0 error(s), 0 warning(s)
|
||||||
|
<h3>
|
||||||
|
--------------------Configuration: game - Win32 Release--------------------
|
||||||
|
</h3>
|
||||||
|
<h3>Command Lines</h3>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Results</h3>
|
||||||
|
qagamex86.dll - 0 error(s), 0 warning(s)
|
||||||
|
<h3>
|
||||||
|
--------------------Configuration: ui - Win32 Release TA--------------------
|
||||||
|
</h3>
|
||||||
|
<h3>Command Lines</h3>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
<h3>Results</h3>
|
||||||
|
uix86.dll - 0 error(s), 0 warning(s)
|
||||||
</pre>
|
</pre>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|
|
@ -17,6 +17,7 @@ cg_predict
|
||||||
cg_scoreboard
|
cg_scoreboard
|
||||||
cg_servercmds
|
cg_servercmds
|
||||||
cg_snapshot
|
cg_snapshot
|
||||||
|
cg_unlagged
|
||||||
cg_view
|
cg_view
|
||||||
cg_weapons
|
cg_weapons
|
||||||
bg_slidemove
|
bg_slidemove
|
||||||
|
|
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.13 2003/08/26 19:28:38 makro
|
||||||
|
// target_speakers
|
||||||
|
//
|
||||||
// Revision 1.12 2003/04/26 22:33:06 jbravo
|
// Revision 1.12 2003/04/26 22:33:06 jbravo
|
||||||
// Wratted all calls to G_FreeEnt() to avoid crashing and provide debugging
|
// Wratted all calls to G_FreeEnt() to avoid crashing and provide debugging
|
||||||
//
|
//
|
||||||
|
@ -198,7 +201,7 @@ void SP_target_print(gentity_t * ent)
|
||||||
|
|
||||||
//==========================================================
|
//==========================================================
|
||||||
|
|
||||||
/*QUAKED target_speaker (1 0 0) (-8 -8 -8) (8 8 8) looped-on looped-off global activator
|
/*QUAKED target_speaker (1 0 0) (-8 -8 -8) (8 8 8) looped-on looped-off global activator nopvs
|
||||||
"noise" wav file to play
|
"noise" wav file to play
|
||||||
|
|
||||||
A global sound will play full volume throughout the level.
|
A global sound will play full volume throughout the level.
|
||||||
|
@ -257,6 +260,11 @@ void SP_target_speaker(gentity_t * ent)
|
||||||
ent->s.eventParm = ent->noise_index;
|
ent->s.eventParm = ent->noise_index;
|
||||||
ent->s.frame = ent->wait * 10;
|
ent->s.frame = ent->wait * 10;
|
||||||
ent->s.clientNum = ent->random * 10;
|
ent->s.clientNum = ent->random * 10;
|
||||||
|
//Makro - added
|
||||||
|
if ((ent->spawnflags & 3) && (ent->spawnflags & 16))
|
||||||
|
ent->s.weapon = 1;
|
||||||
|
else
|
||||||
|
ent->s.weapon = 0;
|
||||||
|
|
||||||
// check for prestarted looping sound
|
// check for prestarted looping sound
|
||||||
if (ent->spawnflags & 1) {
|
if (ent->spawnflags & 1) {
|
||||||
|
|
|
@ -33,6 +33,7 @@ g_target
|
||||||
g_team
|
g_team
|
||||||
g_teamplay
|
g_teamplay
|
||||||
g_trigger
|
g_trigger
|
||||||
|
g_unlagged
|
||||||
g_utils
|
g_utils
|
||||||
g_weapon
|
g_weapon
|
||||||
g_fileio
|
g_fileio
|
||||||
|
|
Loading…
Reference in a new issue