warning cleanups

This commit is contained in:
Scott Brooks 2009-07-04 03:37:46 +00:00
parent 4a16c915d1
commit 4f6af5c9c6
9 changed files with 43 additions and 108 deletions

View file

@ -354,7 +354,7 @@ ifeq ($(PLATFORM),darwin)
CLIENT_LIBS= CLIENT_LIBS=
OPTIMIZE= OPTIMIZE=
BASE_CFLAGS = -Wall -Wimplicit -Wstrict-prototypes BASE_CFLAGS = -Werror -Wall -Wimplicit -Wstrict-prototypes
ifeq ($(ARCH),ppc) ifeq ($(ARCH),ppc)
BASE_CFLAGS += -faltivec BASE_CFLAGS += -faltivec

View file

@ -1585,6 +1585,7 @@ void SP_func_door(gentity_t * ent)
char *sSndStart; char *sSndStart;
//Makro - added //Makro - added
char *sSndInactive; char *sSndInactive;
int noreset;
//Elder: can set sounds from here //Elder: can set sounds from here
//Blaze: changed default path as per Sze //Blaze: changed default path as per Sze
@ -1688,8 +1689,8 @@ void SP_func_door(gentity_t * ent)
ent->unbreakable = ent->inactive; ent->unbreakable = ent->inactive;
ent->reset = reset_door; ent->reset = reset_door;
//doors shouldn't reset by default //doors shouldn't reset by default
G_SpawnInt("noreset", "1", &ent->noreset); G_SpawnInt("noreset", "1", &noreset);
ent->noreset = noreset;
} }
// REACTION // REACTION
@ -1724,6 +1725,7 @@ void SP_func_door_rotating(gentity_t * ent)
char *sSndStart; char *sSndStart;
//Makro - added //Makro - added
char *sSndInactive; char *sSndInactive;
int noreset;
//Elder: can set sounds from here //Elder: can set sounds from here
G_SpawnString("soundstart", "sound/movers/rdoor_stop.wav", &sSndStart); G_SpawnString("soundstart", "sound/movers/rdoor_stop.wav", &sSndStart);
@ -1852,7 +1854,8 @@ void SP_func_door_rotating(gentity_t * ent)
ent->unbreakable = ent->inactive; ent->unbreakable = ent->inactive;
ent->reset = reset_door; ent->reset = reset_door;
//doors shouldn't reset by default //doors shouldn't reset by default
G_SpawnInt("noreset", "1", &ent->noreset); G_SpawnInt("noreset", "1", &noreset);
ent->noreset = noreset;
} }
/* /*

View file

@ -104,11 +104,15 @@ extern int SCRIPT_SHOW_LEVEL;
#define SCRIPT_FUNC_PROTO(name) int name(char **SCRIPT_INPUT, TStateStack *SCRIPT_STACK) #define SCRIPT_FUNC_PROTO(name) int name(char **SCRIPT_INPUT, TStateStack *SCRIPT_STACK)
#define SCRIPT_FUNC(name)\ #define SCRIPT_FUNC_TOKENS(name)\
SCRIPT_FUNC_PROTO(name)\ SCRIPT_FUNC_PROTO(name)\
{\ {\
const char *__SCRIPT_FUNC__ = #name; const char *__SCRIPT_FUNC__ = #name;
#define SCRIPT_FUNC(name)\
SCRIPT_FUNC_PROTO(name)\
{
#define END_SCRIPT_FUNC()\ #define END_SCRIPT_FUNC()\
} }

View file

@ -80,7 +80,7 @@ SCRIPT_STATE(STATE_Base, NO_DATA)
/////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////
// Functions ////////////////////////////////////////////////// // Functions //////////////////////////////////////////////////
SCRIPT_FUNC(Main_Cvar) SCRIPT_FUNC_TOKENS(Main_Cvar)
{ {
NEEDS_TOKENS(2, tokens); NEEDS_TOKENS(2, tokens);
G_Printf("Cvar: %s = %s\n", tokens[0], tokens[1]); G_Printf("Cvar: %s = %s\n", tokens[0], tokens[1]);
@ -108,7 +108,7 @@ SCRIPT_STATE(STATE_Main, NO_DATA)
/////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////
// Functions ////////////////////////////////////////////////// // Functions //////////////////////////////////////////////////
SCRIPT_FUNC(Team_Name) SCRIPT_FUNC_TOKENS(Team_Name)
{ {
NEEDS_TOKENS(1, token); NEEDS_TOKENS(1, token);
G_Printf("Team name: %s\n", token[0]); G_Printf("Team name: %s\n", token[0]);
@ -116,7 +116,7 @@ SCRIPT_FUNC(Team_Name)
} }
END_SCRIPT_FUNC() END_SCRIPT_FUNC()
SCRIPT_FUNC(Team_Outfit) SCRIPT_FUNC_TOKENS(Team_Outfit)
{ {
NEEDS_TOKENS(1, token); NEEDS_TOKENS(1, token);
G_Printf("Team skin: %s\n", token[0]); G_Printf("Team skin: %s\n", token[0]);
@ -172,7 +172,7 @@ SCRIPT_STATE(STATE_Rotation, NO_DATA)
/////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////
// Functions ////////////////////////////////////////////////// // Functions //////////////////////////////////////////////////
SCRIPT_FUNC(Map_Name) SCRIPT_FUNC_TOKENS(Map_Name)
{ {
NEEDS_TOKENS(1, token); NEEDS_TOKENS(1, token);
G_Printf("Map: %s\n", token[0]); G_Printf("Map: %s\n", token[0]);
@ -180,7 +180,7 @@ SCRIPT_FUNC(Map_Name)
} }
END_SCRIPT_FUNC() END_SCRIPT_FUNC()
SCRIPT_FUNC(Map_Cvar) SCRIPT_FUNC_TOKENS(Map_Cvar)
{ {
NEEDS_TOKENS(2, tokens); NEEDS_TOKENS(2, tokens);
G_Printf("Cvar: %s = %s\n", tokens[0], tokens[1]); G_Printf("Cvar: %s = %s\n", tokens[0], tokens[1]);
@ -208,7 +208,7 @@ SCRIPT_STATE(STATE_Rotation_Map, NO_DATA)
/////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////
// Functions ////////////////////////////////////////////////// // Functions //////////////////////////////////////////////////
SCRIPT_FUNC(Restrictions_Cvar) SCRIPT_FUNC_TOKENS(Restrictions_Cvar)
{ {
NEEDS_TOKENS(2, tokens); NEEDS_TOKENS(2, tokens);
G_Printf("Cvar: %s = %s\n", tokens[0], tokens[1]); G_Printf("Cvar: %s = %s\n", tokens[0], tokens[1]);

View file

@ -36,43 +36,6 @@ BASIC MATH
=============================================================================== ===============================================================================
*/ */
/*
================
RotatePoint
================
*/
static void RotatePoint(vec3_t point, /*const*/ vec3_t matrix[3]) { // FIXME
vec3_t tvec;
VectorCopy(point, tvec);
point[0] = DotProduct(matrix[0], tvec);
point[1] = DotProduct(matrix[1], tvec);
point[2] = DotProduct(matrix[2], tvec);
}
/*
================
TransposeMatrix
================
*/
static void TransposeMatrix(/*const*/ vec3_t matrix[3], vec3_t transpose[3]) { // FIXME
int i, j;
for (i = 0; i < 3; i++) {
for (j = 0; j < 3; j++) {
transpose[i][j] = matrix[j][i];
}
}
}
/*
================
CreateRotationMatrix
================
*/
static void CreateRotationMatrix(const vec3_t angles, vec3_t matrix[3]) {
AngleVectors(angles, matrix[0], matrix[1], matrix[2]);
VectorInverse(matrix[1]);
}
/* /*
================ ================

View file

@ -1490,7 +1490,7 @@ int ReflectVectorByte(vec3_t dir, vec3_t plane)
CreateRotationMatrix CreateRotationMatrix
================ ================
*/ */
void CreateRotationMatrix(vec3_t angles, vec3_t matrix[3]) void CreateRotationMatrix(const vec3_t angles, vec3_t matrix[3])
{ {
AngleVectors(angles, matrix[0], matrix[1], matrix[2]); AngleVectors(angles, matrix[0], matrix[1], matrix[2]);
VectorInverse(matrix[1]); VectorInverse(matrix[1]);
@ -1600,41 +1600,3 @@ void ToAxisAngles(vec3_t in, vec3_t out)
VectorCopy(result, out); VectorCopy(result, out);
} }
/*
================
RotatePoint
================
*/
static void RotatePoint(vec3_t point, /*const*/ vec3_t matrix[3]) { // FIXME
vec3_t tvec;
VectorCopy(point, tvec);
point[0] = DotProduct(matrix[0], tvec);
point[1] = DotProduct(matrix[1], tvec);
point[2] = DotProduct(matrix[2], tvec);
}
/*
================
TransposeMatrix
================
*/
static void TransposeMatrix(/*const*/ vec3_t matrix[3], vec3_t transpose[3]) { // FIXME
int i, j;
for (i = 0; i < 3; i++) {
for (j = 0; j < 3; j++) {
transpose[i][j] = matrix[j][i];
}
}
}
/*
================
CreateRotationMatrix
================
*/
static void CreateRotationMatrix(const vec3_t angles, vec3_t matrix[3]) {
AngleVectors(angles, matrix[0], matrix[1], matrix[2]);
VectorInverse(matrix[1]);
}

View file

@ -640,6 +640,11 @@ void PerpendicularVector( vec3_t dst, const vec3_t src );
int ReflectVectorByte( vec3_t dir, vec3_t plane ); int ReflectVectorByte( vec3_t dir, vec3_t plane );
int Q_isnan( float x ); int Q_isnan( float x );
// Makro - added
void RotatePoint(vec3_t point, /*const*/ vec3_t matrix[3]);
void TransposeMatrix(/*const*/ vec3_t matrix[3], vec3_t transpose[3]);
void CreateRotationMatrix(const vec3_t angles, vec3_t matrix[3]);
//Makro - added //Makro - added
void ChangeRefSystem(vec3_t in, vec3_t neworg, vec3_t newaxis[], vec3_t out); void ChangeRefSystem(vec3_t in, vec3_t neworg, vec3_t newaxis[], vec3_t out);
void ChangeBackRefSystem(vec3_t in, vec3_t neworg, vec3_t newaxis[], vec3_t out); void ChangeBackRefSystem(vec3_t in, vec3_t neworg, vec3_t newaxis[], vec3_t out);

View file

@ -269,7 +269,7 @@ void UI_ClearScores()
} }
static void UI_Cache_f() static void UI_Cache_f( void )
{ {
Display_CacheAll(); Display_CacheAll();
} }
@ -279,7 +279,7 @@ static void UI_Cache_f()
UI_CalcPostGameStats UI_CalcPostGameStats
======================= =======================
*/ */
static void UI_CalcPostGameStats() static void UI_CalcPostGameStats( void )
{ {
char map[MAX_QPATH]; char map[MAX_QPATH];
char fileName[MAX_QPATH]; char fileName[MAX_QPATH];

View file

@ -118,7 +118,7 @@
//Makro - avoid warnings //Makro - avoid warnings
int UI_SelectedQ3Head(qboolean); int UI_SelectedQ3Head(qboolean);
qboolean UI_NeedToUpdateModel(); qboolean UI_NeedToUpdateModel( void );
#define SCROLL_TIME_START 500 #define SCROLL_TIME_START 500
#define SCROLL_TIME_ADJUST 150 #define SCROLL_TIME_ADJUST 150
@ -157,7 +157,7 @@ static itemDef_t *g_editItem = NULL;
menuDef_t Menus[MAX_MENUS]; // defined menus menuDef_t Menus[MAX_MENUS]; // defined menus
int menuCount = 0; // how many int menuCount = 0; // how many
int GMemory() int GMemory( void )
{ {
return sizeof(Menus); return sizeof(Menus);
} }
@ -183,7 +183,7 @@ int BindingIDFromName(const char *name);
qboolean Item_Bind_HandleKey(itemDef_t * item, int key, qboolean down); qboolean Item_Bind_HandleKey(itemDef_t * item, int key, qboolean down);
itemDef_t *Menu_SetPrevCursorItem(menuDef_t * menu); itemDef_t *Menu_SetPrevCursorItem(menuDef_t * menu);
itemDef_t *Menu_SetNextCursorItem(menuDef_t * menu); itemDef_t *Menu_SetNextCursorItem(menuDef_t * menu);
static qboolean Menu_OverActiveItem(menuDef_t * menu, float x, float y); //static qboolean Menu_OverActiveItem(menuDef_t * menu, float x, float y);
#ifdef CGAME #ifdef CGAME
#define MEM_POOL_SIZE 128 * 1024 #define MEM_POOL_SIZE 128 * 1024
@ -230,7 +230,7 @@ void UI_InitMemory(void)
outOfMemory = qfalse; outOfMemory = qfalse;
} }
qboolean UI_OutOfMemory() qboolean UI_OutOfMemory( void )
{ {
return outOfMemory; return outOfMemory;
} }
@ -372,7 +372,7 @@ const char *String_Alloc(const char *p)
return NULL; return NULL;
} }
void String_Report() void String_Report( void )
{ {
float f; float f;
@ -393,7 +393,7 @@ void String_Report()
String_Init String_Init
================= =================
*/ */
void String_Init() void String_Init( void )
{ {
int i; int i;
@ -1662,7 +1662,7 @@ void Menus_CloseByName(const char *p)
} }
} }
void Menus_CloseAll() void Menus_CloseAll( void )
{ {
int i; int i;
@ -3915,7 +3915,7 @@ static void Menu_CloseCinematics(menuDef_t * menu)
} }
} }
static void Display_CloseCinematics() static void Display_CloseCinematics( void )
{ {
int i; int i;
@ -3989,7 +3989,7 @@ void Menus_Activate(menuDef_t * menu)
Display_CloseCinematics(); Display_CloseCinematics();
} }
int Display_VisibleMenuCount() int Display_VisibleMenuCount( void )
{ {
int i, count; int i, count;
@ -5224,7 +5224,6 @@ void Item_Slider_Paint(itemDef_t * item)
{ {
vec4_t newColor; vec4_t newColor;
float x, y, value; float x, y, value;
menuDef_t *parent = (menuDef_t *) item->parent;
float frac; float frac;
editFieldDef_t *editDef = item->typeData; editFieldDef_t *editDef = item->typeData;
Point pt; Point pt;
@ -5345,7 +5344,7 @@ void Item_Bind_Paint(itemDef_t * item)
} }
} }
qboolean Display_KeyBindPending() qboolean Display_KeyBindPending( void )
{ {
return g_waitingForKey; return g_waitingForKey;
} }
@ -6333,7 +6332,7 @@ itemDef_t *Menu_GetFocusedItem(menuDef_t * menu)
return NULL; return NULL;
} }
menuDef_t *Menu_GetFocused() menuDef_t *Menu_GetFocused( void )
{ {
int i; int i;
@ -6388,7 +6387,7 @@ void Menu_SetFeederSelection(menuDef_t * menu, int feeder, int index, const char
} }
} }
qboolean Menus_AnyFullScreenVisible() qboolean Menus_AnyFullScreenVisible( void )
{ {
int i; int i;
@ -6405,7 +6404,6 @@ menuDef_t *Menus_ActivateByName(const char *p, qboolean special)
{ {
int i; int i;
menuDef_t *m = NULL; menuDef_t *m = NULL;
menuDef_t *focus = Menu_GetFocused();
for (i = 0; i < menuCount; i++) { for (i = 0; i < menuCount; i++) {
if (Q_stricmp(Menus[i].window.name, p) == 0) { if (Q_stricmp(Menus[i].window.name, p) == 0) {
@ -6497,7 +6495,7 @@ void Menu_HandleMouseMove(menuDef_t * menu, float x, float y)
} }
if (menu->items[i]->type == ITEM_TYPE_LISTBOX) { if (menu->items[i]->type == ITEM_TYPE_LISTBOX) {
rectDef_t *r = &menu->items[i]->window.rect; //rectDef_t *r = &menu->items[i]->window.rect;
//Com_Printf("Listbox: %d\n", r->hasVectors); //Com_Printf("Listbox: %d\n", r->hasVectors);
//DC->drawAngledPic(r->x, r->y, r->w, r->h, r->u, r->v, colorYellow, 0, 0, 1, 1, DC->whiteShader); //DC->drawAngledPic(r->x, r->y, r->w, r->h, r->u, r->v, colorYellow, 0, 0, 1, 1, DC->whiteShader);
} }
@ -8837,12 +8835,12 @@ void Menu_New(int handle)
} }
} }
int Menu_Count() int Menu_Count( void )
{ {
return menuCount; return menuCount;
} }
void Menu_PaintAll() void Menu_PaintAll( void )
{ {
int i; int i;
@ -9003,7 +9001,7 @@ void Display_CacheAll()
Menu_CacheContents(&Menus[i]); Menu_CacheContents(&Menus[i]);
} }
} }
/*
static qboolean Menu_OverActiveItem(menuDef_t * menu, float x, float y) static qboolean Menu_OverActiveItem(menuDef_t * menu, float x, float y)
{ {
if (menu && menu->window.flags & (WINDOW_VISIBLE | WINDOW_FORCED)) { if (menu && menu->window.flags & (WINDOW_VISIBLE | WINDOW_FORCED)) {
@ -9040,5 +9038,5 @@ static qboolean Menu_OverActiveItem(menuDef_t * menu, float x, float y)
} }
} }
return qfalse; return qfalse;
} } */