From 4c4be3efcb4fbd8c9f6e20f5fa9296d20f321d53 Mon Sep 17 00:00:00 2001 From: Richard Allen Date: Wed, 5 Jun 2002 20:09:17 +0000 Subject: [PATCH] Never commit uncompiled code! :) --- reaction/cgame/cg_playerstate.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/reaction/cgame/cg_playerstate.c b/reaction/cgame/cg_playerstate.c index 10e44f4c..862e6e52 100644 --- a/reaction/cgame/cg_playerstate.c +++ b/reaction/cgame/cg_playerstate.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.22 2002/06/05 20:09:17 jbravo +// Never commit uncompiled code! :) +// // Revision 1.21 2002/06/05 20:06:07 jbravo // no more Q3 X minutes left or X frags left sounds // @@ -543,8 +546,8 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) { else if ( cgs.timelimit > 5 && !( cg.timelimitWarnings & 1 ) && msec > (cgs.timelimit - 5) * 60 * 1000 ) { cg.timelimitWarnings |= 1; if (cg_RQ3_anouncer.integer == 1) trap_S_StartLocalSound( cgs.media.fiveMinuteSound, CHAN_ANNOUNCER ); - } - } */ + } */ + } // fraglimit warnings /* if ( cgs.fraglimit > 0 && cgs.gametype < GT_CTF) {