Never commit uncompiled code! :)

This commit is contained in:
Richard Allen 2002-06-05 20:09:17 +00:00
parent 82245ca3ab
commit 4c4be3efcb

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.22 2002/06/05 20:09:17 jbravo
// Never commit uncompiled code! :)
//
// Revision 1.21 2002/06/05 20:06:07 jbravo
// no more Q3 X minutes left or X frags left sounds
//
@ -543,8 +546,8 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) {
else if ( cgs.timelimit > 5 && !( cg.timelimitWarnings & 1 ) && msec > (cgs.timelimit - 5) * 60 * 1000 ) {
cg.timelimitWarnings |= 1;
if (cg_RQ3_anouncer.integer == 1) trap_S_StartLocalSound( cgs.media.fiveMinuteSound, CHAN_ANNOUNCER );
}
} */
} */
}
// fraglimit warnings
/* if ( cgs.fraglimit > 0 && cgs.gametype < GT_CTF) {