Fixed scoring in TOURNAMENT mode and made it a legit gametype.

This commit is contained in:
Richard Allen 2002-08-27 01:25:22 +00:00
parent 01283c0538
commit 4a68b19c03
2 changed files with 9 additions and 2 deletions

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.121 2002/08/27 01:25:22 jbravo
// Fixed scoring in TOURNAMENT mode and made it a legit gametype.
//
// Revision 1.120 2002/08/23 23:07:01 blaze
// Should have fixed the unkickable thing breaking explosive breakables.
//
@ -1324,7 +1327,7 @@ void player_die(gentity_t * self, gentity_t * inflictor, gentity_t * attacker, i
if (g_gametype.integer == GT_TEAMPLAY) {
attacker->client->killStreak++;
AddScore(attacker, self->r.currentOrigin, 1);
} else if (g_gametype.integer == GT_CTF) {
} else if (g_gametype.integer == GT_CTF || g_gametype.integer == GT_TOURNAMENT) {
attacker->client->killStreak = 0;
AddScore(attacker, self->r.currentOrigin, 1);
} else {

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.110 2002/08/27 01:25:22 jbravo
// Fixed scoring in TOURNAMENT mode and made it a legit gametype.
//
// Revision 1.109 2002/08/23 14:25:05 slicer
// Added a new Referee System with multiple ref support
//
@ -750,7 +753,8 @@ void G_RegisterCvars(void)
trap_Cvar_Set("g_gametype", "0");
}
// JBravo: lets disable the untested modes.
if (g_gametype.integer != GT_FFA && g_gametype.integer != GT_TEAMPLAY && g_gametype.integer != GT_CTF) {
if (g_gametype.integer != GT_FFA && g_gametype.integer != GT_TEAMPLAY && g_gametype.integer != GT_CTF &&
g_gametype.integer != GT_TOURNAMENT) {
G_Printf("g_gametype %i is currently not supported by ReactionQuake3. Defaulting to 0\n",
g_gametype.integer);
trap_Cvar_Set("g_gametype", "0");