Added [DEAD] tags infront of players names where appropriate and made

the server log conversation like AQ does.
This commit is contained in:
Richard Allen 2002-02-25 17:54:57 +00:00
parent 0c8f535612
commit 4846491ea6

View file

@ -5,6 +5,10 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.54 2002/02/25 17:54:57 jbravo
// Added [DEAD] tags infront of players names where appropriate and made
// the server log conversation like AQ does.
//
// Revision 1.53 2002/02/23 18:07:18 slicer
// Changed Sniper code and Cam code
//
@ -1023,7 +1027,6 @@ void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText )
// don't let text be too long for malicious reasons
char text[MAX_SAY_TEXT];
char location[64];
int validation;
// Elder: validate the client
@ -1056,25 +1059,45 @@ void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText )
mode = SAY_ALL;
}
// JBravo: adding below the [DEAD] tag infront of dead players names.
switch ( mode ) {
default:
case SAY_ALL:
G_LogPrintf( "say: %s: %s\n", ent->client->pers.netname, chatText );
if (ent->client->sess.sessionTeam == TEAM_SPECTATOR) {
Com_sprintf (name, sizeof(name), "[DEAD] %s%c%c"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
G_LogPrintf( "[DEAD] %s: %s\n", ent->client->pers.netname, chatText );
} else {
Com_sprintf (name, sizeof(name), "%s%c%c"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
G_LogPrintf( "%s: %s\n", ent->client->pers.netname, chatText );
}
color = COLOR_GREEN;
break;
case SAY_TEAM:
G_LogPrintf( "sayteam: %s: %s\n", ent->client->pers.netname, chatText );
if (ent->client->sess.sessionTeam == TEAM_SPECTATOR) {
if (Team_GetLocationMsg(ent, location, sizeof(location)))
Com_sprintf (name, sizeof(name), EC"[DEAD] (%s%c%c"EC") (%s)"EC": ",
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location);
else
Com_sprintf (name, sizeof(name), EC"[DEAD] (%s%c%c"EC")"EC": ",
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
G_LogPrintf( "[DEAD] (%s): %s\n", ent->client->pers.netname, chatText );
} else {
if (Team_GetLocationMsg(ent, location, sizeof(location)))
Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC") (%s)"EC": ",
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location);
else
Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC")"EC": ",
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
G_LogPrintf( "(%s): %s\n", ent->client->pers.netname, chatText );
}
color = COLOR_CYAN;
break;
case SAY_TELL:
if (target && g_gametype.integer >= GT_TEAM &&
if (target && g_gametype.integer == GT_TEAMPLAY &&
target->client->sess.savedTeam == ent->client->sess.savedTeam &&
Team_GetLocationMsg(ent, location, sizeof(location)))
Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"] (%s)"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );
else if (target && g_gametype.integer >= GT_TEAM &&
target->client->sess.sessionTeam == ent->client->sess.sessionTeam &&
Team_GetLocationMsg(ent, location, sizeof(location)))
Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"] (%s)"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );