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Setting ( for real ) gender on DM
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parent
34c1907fc2
commit
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2 changed files with 26 additions and 16 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.92 2002/06/13 20:59:35 slicer
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// Setting ( for real ) gender on DM
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//
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// Revision 1.91 2002/06/12 22:32:24 slicer
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// Even better way to improve the Cvar Anti-Cheat System
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//
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@ -231,7 +234,7 @@ breakable_t rq3_breakables[RQ3_MAX_BREAKABLES];
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// JBravo: for models
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extern legitmodel_t legitmodels[MAXMODELS];
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qboolean RQ3_Validatemodel (char *model);
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int RQ3_Validatemodel (char *model);
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// g_client.c -- client functions that don't happen every frame
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@ -968,6 +971,7 @@ void ClientUserinfoChanged( int clientNum ) {
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char userinfo[MAX_INFO_STRING];
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// NiceAss: Added the following. Needed to prevent all models but "grunt"
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char *skin2, model2[MAX_STRING_CHARS];
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int gender;
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ent = g_entities + clientNum;
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client = ent->client;
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@ -1049,7 +1053,7 @@ void ClientUserinfoChanged( int clientNum ) {
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} else {
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skin2 = "chowda";
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}
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if (RQ3_Validatemodel(model2)) {
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if (RQ3_Validatemodel(model2)!= -1) {
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Com_sprintf (model, sizeof (model) , "%s/%s", model2, skin2);
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Com_sprintf (headModel, sizeof (headModel) , "%s/%s", model2, skin2);
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} else {
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@ -1085,11 +1089,16 @@ void ClientUserinfoChanged( int clientNum ) {
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// Makro - adding abbey
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// if ( Q_stricmpn(model2, "grunt", sizeof(model2)) && Q_stricmpn(model2, "abbey", sizeof(model2))) {
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// JBravo: Validating the model
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if (!RQ3_Validatemodel(model2)) {
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gender = RQ3_Validatemodel(model2);
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if (gender == -1) {
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trap_SendServerCommand( ent-g_entities, va("print \"Illegal player model (%s). Forcing change on server.\n\"", model2));
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Q_strncpyz(model, "grunt/resdog", sizeof("grunt/resdog"));
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Q_strncpyz(headModel, "grunt/resdog", sizeof("grunt/resdog"));
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client->radioGender = 0; // Male
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}
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else
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if(gender != GENDER_NEUTER)
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client->radioGender = gender;
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// End of temporary hack.
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}
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// bots set their team a few frames later
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@ -5,8 +5,8 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.77 2002/06/13 20:16:16 slicer
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// Setting gender on DM also
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// Revision 1.78 2002/06/13 20:59:35 slicer
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// Setting ( for real ) gender on DM
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//
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// Revision 1.76 2002/06/13 19:46:18 assimon
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// Map defined in cfg is now played with main/team cvar settings
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@ -713,21 +713,21 @@ JBravo: Makes sure we have a legit RQ3 model
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legitmodel_t legitmodels[MAXMODELS];
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qboolean RQ3_Validatemodel (char *model) {
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qboolean valid;
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int RQ3_Validatemodel (char *model) {
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int gender;
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int i;
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valid = qfalse;
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gender = -1;
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for (i=0; i <MAXMODELS; i++) {
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if (*legitmodels[i].name == 0)
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break;
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if (!Q_stricmp (legitmodels[i].name, model)) {
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valid = qtrue;
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gender = legitmodels[i].gender;
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break;
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}
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}
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return valid;
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return gender;
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}
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/*
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@ -806,7 +806,8 @@ void RQ3_loadmodels (void)
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else if (!Q_stricmp(token, "female"))
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legitmodels[modelcount].gender = GENDER_FEMALE;
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else if (!Q_stricmp(token, "neuter"))
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legitmodels[modelcount].gender = GENDER_NEUTER;
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//slicer no NEUTER
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legitmodels[modelcount].gender = GENDER_MALE;
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else
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break;
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else
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@ -945,7 +946,11 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) {
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G_SoundIndex( "sound/player/gurp1.wav" );
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G_SoundIndex( "sound/player/gurp2.wav" );
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}
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//Slicer: Default Radio Gender according to MODEL gender
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// JBravo: reset teamplay stuff.
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if( g_gametype.integer == GT_TEAMPLAY ) {
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//Slicer: Default Radio Gender according to MODEL gender
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Q_strncpyz(model, g_RQ3_team1model.string, sizeof(model));
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Q_strncpyz(model2, g_RQ3_team2model.string, sizeof(model));
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s = Q_strrchr(model, '/');
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@ -957,16 +962,12 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) {
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for (i=0; i <MAXMODELS; i++) {
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if (!Q_stricmp (legitmodels[i].name,model)) {
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if(legitmodels[i].gender != GENDER_NEUTER)
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level.team1gender = legitmodels[i].gender;
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}
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if (!Q_stricmp (legitmodels[i].name,model2)) {
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if(legitmodels[i].gender != GENDER_NEUTER)
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level.team2gender = legitmodels[i].gender;
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}
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}
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// JBravo: reset teamplay stuff.
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if( g_gametype.integer == GT_TEAMPLAY ) {
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level.team_round_countdown = 0;
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level.rulecheckfrequency = 0;
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level.lights_camera_action = 0;
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