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Think I finally have the mp5 damage right
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1 changed files with 9 additions and 3 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.128 2002/10/04 20:52:39 jbravo
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// Think I finally have the mp5 damage right
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//
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// Revision 1.127 2002/09/29 16:06:44 jbravo
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// Revision 1.127 2002/09/29 16:06:44 jbravo
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// Work done at the HPWorld expo
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// Work done at the HPWorld expo
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//
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//
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@ -2098,8 +2101,9 @@ void G_Damage(gentity_t * targ, gentity_t * inflictor, gentity_t * attacker,
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save = 0;
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save = 0;
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// save some from armor
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// save some from armor
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asave = CheckArmor(targ, take, dflags);
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// JBravo: armor ? dont think so.
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take -= asave;
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// asave = CheckArmor(targ, take, dflags);
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// take -= asave;
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if (g_debugDamage.integer) {
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if (g_debugDamage.integer) {
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G_Printf("%i: client:%i health:%i damage:%i armor:%i\n", level.time, targ->s.number,
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G_Printf("%i: client:%i health:%i damage:%i armor:%i\n", level.time, targ->s.number,
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@ -2198,7 +2202,9 @@ void G_Damage(gentity_t * targ, gentity_t * inflictor, gentity_t * attacker,
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tent->s.eventParm = DirToByte(dir);
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tent->s.eventParm = DirToByte(dir);
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tent->s.otherEntityNum = targ->s.clientNum;
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tent->s.otherEntityNum = targ->s.clientNum;
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}
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}
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take *= 1.8 + 1; //+ 1;
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// JBravo: order is important
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take = (take * 1.8) + 1;
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//take *= 1.8 + 1;
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break;
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break;
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case LOCATION_CHEST:
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case LOCATION_CHEST:
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if (attacker->client && ((g_gametype.integer == GT_TEAMPLAY && level.team_round_going) || g_gametype.integer != GT_TEAMPLAY))
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if (attacker->client && ((g_gametype.integer == GT_TEAMPLAY && level.team_round_going) || g_gametype.integer != GT_TEAMPLAY))
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