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Range can now be set on grenades.
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1 changed files with 9 additions and 0 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.57 2002/02/26 03:46:53 jbravo
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// Range can now be set on grenades.
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//
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// Revision 1.56 2002/02/26 01:10:19 jbravo
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// Revision 1.56 2002/02/26 01:10:19 jbravo
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// Dead people cant speak to the living any more.
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// Dead people cant speak to the living any more.
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//
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//
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@ -2489,6 +2492,12 @@ void Cmd_Weapon(gentity_t *ent)
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// nothing
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// nothing
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break;
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break;
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case WP_GRENADE:
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case WP_GRENADE:
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// JBravo: Fix for uninitialized grenade mode
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if ((ent->client->ps.persistant[PERS_WEAPONMODES] & RQ3_GRENSHORT) == 0 &&
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(ent->client->ps.persistant[PERS_WEAPONMODES] & RQ3_GRENMED) == 0) {
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ent->client->ps.persistant[PERS_WEAPONMODES] |= RQ3_GRENSHORT;
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ent->client->ps.persistant[PERS_WEAPONMODES] &= ~RQ3_GRENMED;
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}
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// short, medium, long throws
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// short, medium, long throws
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if ( (ent->client->ps.persistant[PERS_WEAPONMODES] & RQ3_GRENSHORT) == RQ3_GRENSHORT &&
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if ( (ent->client->ps.persistant[PERS_WEAPONMODES] & RQ3_GRENSHORT) == RQ3_GRENSHORT &&
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(ent->client->ps.persistant[PERS_WEAPONMODES] & RQ3_GRENMED) == RQ3_GRENMED)
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(ent->client->ps.persistant[PERS_WEAPONMODES] & RQ3_GRENMED) == RQ3_GRENMED)
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