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terrain fix?
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1 changed files with 6 additions and 1 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.49 2002/08/27 07:02:09 niceass
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// terrain fix?
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//
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// Revision 1.48 2002/08/27 06:57:24 niceass
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// Revision 1.48 2002/08/27 06:57:24 niceass
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// gooddamnit =(
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// gooddamnit =(
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//
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//
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@ -2494,7 +2497,9 @@ qboolean CG_CheckPlayerVisible(vec3_t start, centity_t *cent) {
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CG_Trace(&trace, start, NULL, NULL, ends[i], -1, CONTENTS_SOLID);
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CG_Trace(&trace, start, NULL, NULL, ends[i], -1, CONTENTS_SOLID);
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if ( trace.fraction == 1 || (trace.contents & ( CONTENTS_TRANSLUCENT | CONTENTS_DETAIL ) ) || (trace.surfaceFlags & ( SURF_NODRAW | SURF_GLASS ) ) )
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if ( trace.fraction == 1 || (trace.contents & ( CONTENTS_TRANSLUCENT | CONTENTS_DETAIL ) ) || (trace.surfaceFlags & ( SURF_NODRAW | SURF_GLASS ) ) )
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return qtrue;
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// Terrain has all 3 of these set. Assume it's terrain if all 3 are this way
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if ( !(trace.surfaceFlags & (SURF_NOLIGHTMAP & SURF_NOMARKS & SURF_NODRAW)) )
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return qtrue;
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}
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}
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return qfalse;
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return qfalse;
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