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allow RQ3_weapon_name to map to weapon_name to make radiant work better
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1 changed files with 33 additions and 0 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.10 2002/03/10 21:42:44 blaze
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// allow RQ3_weapon_name to map to weapon_name to make radiant work better
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//
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// Revision 1.9 2002/01/24 14:20:53 jbravo
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// Adding func_explosive and a few new surfaceparms
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//
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@ -327,6 +330,36 @@ qboolean G_CallSpawn( gentity_t *ent ) {
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else if (!strcmp(ent->classname, "ammo_rockets"))
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ent->classname = "ammo_shells";
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//Blaze: let us support RQ3_weapon name so radiant works nicer
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if (!strcmp(ent->classname,"RQ3_weapon_knife"))
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ent->classname = "weapon_knife";
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else if (!strcmp(ent->classname,"RQ3_weapon_pistol"))
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ent->classname = "weapon_pistol";
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else if (!strcmp(ent->classname,"RQ3_weapon_m3"))
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ent->classname = "weapon_m3";
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else if (!strcmp(ent->classname,"RQ3_weapon_mp5"))
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ent->classname = "weapon_mp5";
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else if (!strcmp(ent->classname,"RQ3_weapon_handcannon"))
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ent->classname = "weapon_handcannon";
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else if (!strcmp(ent->classname,"RQ3_weapon_ssg3000"))
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ent->classname = "weapon_ssg3000";
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else if (!strcmp(ent->classname,"RQ3_weapon_m4"))
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ent->classname = "weapon_m4";
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else if (!strcmp(ent->classname,"RQ3_weapon_grenade"))
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ent->classname = "weapon_grenade";
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//Elder: map Q3DM ammo -> RQ3 ammo
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if (!strcmp(ent->classname,"RQ3_ammo_mk23"))
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ent->classname = "ammo_mk23";
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else if (!strcmp(ent->classname, "RQ3_ammo_ssg3000"))
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ent->classname = "ammo_ssg3000";
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else if (!strcmp(ent->classname, "RQ3_ammo_mp5"))
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ent->classname = "ammo_mp5";
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else if (!strcmp(ent->classname, "RQ3_ammo_m4"))
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ent->classname = "ammo_m4";
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else if (!strcmp(ent->classname, "RQ3_ammo_shells"))
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ent->classname = "ammo_shells";
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/*
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//Elder: old stuff
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if (!strcmp(ent->classname,"weapon_gauntlet")) ent->classname = "weapon_knife";
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