Loading screen. Jump kicks

This commit is contained in:
Andrei Drexler 2002-05-02 23:04:59 +00:00
parent 46b4488e28
commit 42928c4a67
3 changed files with 33 additions and 24 deletions

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.53 2002/05/02 23:04:59 makro
// Loading screen. Jump kicks
//
// Revision 1.52 2002/04/29 06:14:57 niceass
// pressure
//
@ -1492,8 +1495,7 @@ static void CG_JumpKick ( entityState_t *ent )
}
// everyone hears this
// Makro - I didn't ! Changed from CHAN_AUTO
trap_S_StartSound(NULL, ent->number, CHAN_BODY, cgs.media.kickSound);
trap_S_StartSound(NULL, ent->number, CHAN_AUTO, cgs.media.kickSound);
}
/*

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.16 2002/05/02 23:04:59 makro
// Loading screen. Jump kicks
//
// Revision 1.15 2002/05/02 12:44:07 makro
// Customizable color for the loading screen text
//
@ -170,13 +173,24 @@ void CG_DrawInformation( void ) {
qhandle_t detail;
char buf[1024];
qboolean skipdetail;
vec4_t color = {1, 1, 1, 1};
vec4_t color1 = {.75, .75, .75, 1}, color2 = {1, 1, 1, 1};
skipdetail = qfalse;
info = CG_ConfigString( CS_SERVERINFO );
sysInfo = CG_ConfigString( CS_SYSTEMINFO );
//Makro - settings read from the worldspawn entity
s = CG_ConfigString( CS_LOADINGSCREEN );
color1[0] = atof(Info_ValueForKey(s, "r1"));
color1[1] = atof(Info_ValueForKey(s, "g1"));
color1[2] = atof(Info_ValueForKey(s, "b1"));
color2[0] = atof(Info_ValueForKey(s, "r2"));
color2[1] = atof(Info_ValueForKey(s, "g2"));
color2[2] = atof(Info_ValueForKey(s, "b2"));
color1[3] = color2[3] = 1;
skipdetail = ( atoi(Info_ValueForKey(s, "nodetail")) != 0 );
s = Info_ValueForKey( info, "mapname" );
shadow = trap_R_RegisterShaderNoMip("ui/assets/rq3-main-shadow-1.tga");
levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s.tga", s ) );
@ -239,20 +253,13 @@ void CG_DrawInformation( void ) {
//Q_strncpyz(buf, s, 1024);
//Q_CleanStr(buf);
//Makro - allow color-coded texts
//Makro - allow color-coded texts; also changed to use custom color instead of colorLtGrey
//CG_DrawSmallStringColor(x, y, s, colorMdGrey);
CG_DrawStringExt(x, y, s, colorLtGrey, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0);
CG_DrawStringExt(x, y, s, color1, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0);
y += SMALLCHAR_HEIGHT;
}
//Makro - get the text color
s = CG_ConfigString( CS_LOADINGSCREEN );
color[0] = atof(Info_ValueForKey(s, "red"));
color[1] = atof(Info_ValueForKey(s, "green"));
color[2] = atof(Info_ValueForKey(s, "blue"));
color[3] = 1;
// don't print server lines if playing a local game
trap_Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) );
if ( !atoi( buf ) ) {
@ -263,7 +270,7 @@ void CG_DrawInformation( void ) {
//UI_DrawProportionalString( x, y, buf,
//UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
//Makro - custom color; changed from colorWhite
CG_DrawSmallStringColor(x, y, buf, color);
CG_DrawSmallStringColor(x, y, buf, color2);
y += SMALLCHAR_HEIGHT;
// pure server
@ -272,7 +279,7 @@ void CG_DrawInformation( void ) {
//UI_DrawProportionalString( 4, y, "Pure Server",
//UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
//Makro - custom color; changed from colorWhite
CG_DrawSmallStringColor(x, y, "PURE SERVER", color);
CG_DrawSmallStringColor(x, y, "PURE SERVER", color2);
y += SMALLCHAR_HEIGHT;
}
@ -280,7 +287,7 @@ void CG_DrawInformation( void ) {
s = CG_ConfigString( CS_MOTD );
if ( s[0] ) {
//Makro - custom color; changed from colorWhite
UI_DrawProportionalString( x, 360, s, UI_LEFT|UI_SMALLFONT, color );
UI_DrawProportionalString( x, 360, s, UI_LEFT|UI_SMALLFONT, color2 );
y += PROP_HEIGHT;
}
@ -294,7 +301,7 @@ void CG_DrawInformation( void ) {
//UI_DrawProportionalString( x, y, "CHEATS ARE ENABLED",
//UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
//Makro - custom color; changed from colorWhite
CG_DrawSmallStringColor(x, y, "CHEATS ARE ENABLED", color);
CG_DrawSmallStringColor(x, y, "CHEATS ARE ENABLED", color2);
y += SMALLCHAR_HEIGHT;
}
@ -339,7 +346,7 @@ void CG_DrawInformation( void ) {
//UI_DrawProportionalString( x, y, s,
//UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
//Makro - custom color; changed from colorWhite
CG_DrawSmallStringColor(x, y, s, color);
CG_DrawSmallStringColor(x, y, s, color2);
y += SMALLCHAR_HEIGHT;
value = atoi( Info_ValueForKey( info, "timelimit" ) );
@ -347,7 +354,7 @@ void CG_DrawInformation( void ) {
//UI_DrawProportionalString( x, y, va( "timelimit %i", value ),
//UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
//Makro - custom color; changed from colorWhite
CG_DrawSmallStringColor(x, y, va( "TIMELIMIT %i", value ), color);
CG_DrawSmallStringColor(x, y, va( "TIMELIMIT %i", value ), color2);
y += SMALLCHAR_HEIGHT;
}
@ -357,7 +364,7 @@ void CG_DrawInformation( void ) {
//UI_DrawProportionalString( x, y, va( "fraglimit %i", value ),
//UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
//Makro - custom color; changed from colorWhite
CG_DrawSmallStringColor(x, y, va( "FRAGLIMIT %i", value ), color);
CG_DrawSmallStringColor(x, y, va( "FRAGLIMIT %i", value ), color2);
y += SMALLCHAR_HEIGHT;
}
}
@ -368,7 +375,7 @@ void CG_DrawInformation( void ) {
//UI_DrawProportionalString( x, y, va( "capturelimit %i", value ),
//UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
//Makro - custom color; changed from colorWhite
CG_DrawSmallStringColor(x, y, va( "CAPTURELIMIT %i", value ), color);
CG_DrawSmallStringColor(x, y, va( "CAPTURELIMIT %i", value ), color2);
y += SMALLCHAR_HEIGHT;
}
}

View file

@ -6,7 +6,7 @@
--------------------Configuration: cgame - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1613.tmp" with contents
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1EF2.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
@ -35,8 +35,8 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1613.tmp" with cont
"C:\Games\Quake3\rq3source\reaction\game\q_shared.c"
"C:\Games\Quake3\rq3source\reaction\ui\ui_shared.c"
]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1613.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1614.tmp" with contents
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1EF2.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1EF3.tmp" with contents
[
/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
.\Release\bg_misc.obj
@ -65,7 +65,7 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1614.tmp" with cont
.\Release\q_shared.obj
.\Release\ui_shared.obj
]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1614.tmp"
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1EF3.tmp"
<h3>Output Window</h3>
Compiling...
bg_misc.c