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changed ef_dead for bot protection
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1 changed files with 7 additions and 2 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.87 2002/07/19 04:31:12 niceass
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// changed ef_dead for bot protection
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//
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// Revision 1.86 2002/07/16 04:09:44 niceass
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// Revision 1.86 2002/07/16 04:09:44 niceass
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// skyportal compile fix
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// skyportal compile fix
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//
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//
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@ -749,8 +752,9 @@ typedef enum {
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#define RQ3_GRENMED 32 // Medium range grenade, if short and medium are both 1, then it is long range
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#define RQ3_GRENMED 32 // Medium range grenade, if short and medium are both 1, then it is long range
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// entityState_t->eFlags
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// entityState_t->eFlags
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#define EF_DEAD 0x00000001 // don't draw a foe marker over players with EF_DEAD
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// NiceAss: I swapped these two for OGC protection. I hope it helps.
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#define EF_HANDCANNON_SMOKED 0x00000002 // Elder: HC Smoke
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#define EF_HANDCANNON_SMOKED 0x00000001 // Elder: HC Smoke
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#define EF_DEAD 0x00000002 // don't draw a foe marker over players with EF_DEAD
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#define EF_TELEPORT_BIT 0x00000004 // toggled every time the origin abruptly changes
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#define EF_TELEPORT_BIT 0x00000004 // toggled every time the origin abruptly changes
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#define EF_AWARD_EXCELLENT 0x00000008 // draw an excellent sprite
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#define EF_AWARD_EXCELLENT 0x00000008 // draw an excellent sprite
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#define EF_PLAYER_EVENT 0x00000010
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#define EF_PLAYER_EVENT 0x00000010
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@ -1377,6 +1381,7 @@ typedef enum {
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ET_TEAM,
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ET_TEAM,
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ET_LASER, // lasersight entity type
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ET_LASER, // lasersight entity type
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ET_DLIGHT, // Elder: dynamic light entity
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ET_DLIGHT, // Elder: dynamic light entity
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ET_DECAL, // Stick a decal on the ground
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ET_EVENTS // any of the EV_* events can be added freestanding
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ET_EVENTS // any of the EV_* events can be added freestanding
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// by setting eType to ET_EVENTS + eventNum
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// by setting eType to ET_EVENTS + eventNum
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