changed ef_dead for bot protection

This commit is contained in:
Bryce Hutchings 2002-07-19 04:31:12 +00:00
parent 8bc078b398
commit 42563478a4

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.87 2002/07/19 04:31:12 niceass
// changed ef_dead for bot protection
//
// Revision 1.86 2002/07/16 04:09:44 niceass
// skyportal compile fix
//
@ -749,8 +752,9 @@ typedef enum {
#define RQ3_GRENMED 32 // Medium range grenade, if short and medium are both 1, then it is long range
// entityState_t->eFlags
#define EF_DEAD 0x00000001 // don't draw a foe marker over players with EF_DEAD
#define EF_HANDCANNON_SMOKED 0x00000002 // Elder: HC Smoke
// NiceAss: I swapped these two for OGC protection. I hope it helps.
#define EF_HANDCANNON_SMOKED 0x00000001 // Elder: HC Smoke
#define EF_DEAD 0x00000002 // don't draw a foe marker over players with EF_DEAD
#define EF_TELEPORT_BIT 0x00000004 // toggled every time the origin abruptly changes
#define EF_AWARD_EXCELLENT 0x00000008 // draw an excellent sprite
#define EF_PLAYER_EVENT 0x00000010
@ -1377,6 +1381,7 @@ typedef enum {
ET_TEAM,
ET_LASER, // lasersight entity type
ET_DLIGHT, // Elder: dynamic light entity
ET_DECAL, // Stick a decal on the ground
ET_EVENTS // any of the EV_* events can be added freestanding
// by setting eType to ET_EVENTS + eventNum