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reaction/code/renderer/tr_subs.c
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reaction/code/renderer/tr_subs.c
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/*
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===========================================================================
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Copyright (C) 2010 James Canete (use.less01@gmail.com)
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// tr_subs.c - common function replacements for modular renderer
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#include "tr_local.h"
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void QDECL Com_Printf( const char *msg, ... )
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{
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va_list argptr;
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char text[1024];
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va_start(argptr, msg);
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Q_vsnprintf(text, sizeof(text), msg, argptr);
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va_end(argptr);
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ri.Printf(PRINT_ALL, "%s", text);
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}
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void QDECL Com_Error( int level, const char *error, ... )
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{
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va_list argptr;
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char text[1024];
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va_start(argptr, error);
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Q_vsnprintf(text, sizeof(text), error, argptr);
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va_end(argptr);
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ri.Error(level, "%s", text);
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}
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