More HUD fuzziness

This commit is contained in:
Andrei Drexler 2011-03-11 08:12:00 +00:00
parent 0ec2c2a26c
commit 4125076cdf

View file

@ -890,7 +890,7 @@ CG_DrawFPSandPing
static float CG_DrawFPSandPing(float y)
{
char *s;
char *sfps = NULL, *sping = NULL;
int w;
static int previousTimes[FPS_FRAMES];
static int index;
@ -900,6 +900,10 @@ static float CG_DrawFPSandPing(float y)
int t, frameTime, x = 0, num = 0;
float Color[4];
const int expand = 4;
const int corner = 12;
const float shadowAlpha = 0.75f;
/*static int Pings[PING_SNAPS];
static int currentSnapshotNum;
static int index2;*/
@ -936,17 +940,12 @@ static float CG_DrawFPSandPing(float y)
fps = 1000 * FPS_FRAMES / total;
if (cg_drawFPS.integer) {
s = va("%ifps", fps);
w = CG_DrawStrlen(s) * SMALLCHAR_WIDTH;
sfps = va("%ifps", fps);
w = CG_DrawStrlen(sfps) * SMALLCHAR_WIDTH;
x = w;
MAKERGBA(Color, 0.0f, 0.0f, 0.0f, 0.4f);
CG_FillRect(cgs.screenXMax - x - 12, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, Color);
MAKERGBA(Color, 0.0f, 0.0f, 0.0f, 1.0f);
CG_DrawCleanRect(cgs.screenXMax - x - 12, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, 1, Color);
CG_DrawSmallString(cgs.screenXMax - x - 9, y + 2, s, 1.0F);
CG_DrawFuzzyShadow(cgs.screenXMax - x - 12 - expand, y - 1 - expand, w + 6 + expand + expand, SMALLCHAR_HEIGHT + 6 + expand + expand, 12, shadowAlpha);
CG_DrawSmallString(cgs.screenXMax - x - 9, y + 2, sfps, 1.0F);
x += 9;
}
@ -970,19 +969,15 @@ static float CG_DrawFPSandPing(float y)
else
avgping = 0;
s = va("%ims", avgping);
w = CG_DrawStrlen(s) * SMALLCHAR_WIDTH;
sping = va("%ims", avgping);
w = CG_DrawStrlen(sping) * SMALLCHAR_WIDTH;
x += w;
l = (lagometer.frameCount & (LAG_SAMPLES - 1)) - 1;
if (l < 0) l += LAG_SAMPLES;
MAKERGBA(Color, 0.0f, 0.0f, 0.0f, 0.4f);
CG_FillRect(cgs.screenXMax - x - 12, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, Color);
MAKERGBA(Color, 0.0f, 0.0f, 0.0f, 1.0f);
CG_DrawCleanRect(cgs.screenXMax - x - 12, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, 1, Color);
CG_DrawFuzzyShadow(cgs.screenXMax - x - 12 - expand, y - 1 - expand, w + 6 + expand + expand, SMALLCHAR_HEIGHT + 6 + expand + expand, corner, shadowAlpha);
MAKERGBA(Color, 0.0f, 1.0f, 0.0f, 1.0f); // Green, All good
@ -992,7 +987,7 @@ static float CG_DrawFPSandPing(float y)
if (lagometer.snapshotFlags[l] & SNAPFLAG_RATE_DELAYED) // Yellow. Delayed packet
MAKERGBA(Color, 1.0f, 1.0f, 0.0f, 1.0f);
CG_DrawStringExt(cgs.screenXMax - x - 9, y + 2, s, Color, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0);
CG_DrawStringExt(cgs.screenXMax - x - 9, y + 2, sping, Color, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0);
}
if (!cg_drawFPS.integer && (!cg_drawPing.integer || cg.demoPlayback))
@ -1403,6 +1398,7 @@ static float CG_DrawMessageQueue(float y)
int i, len;
vec4_t hcolor;
int chatHeight;
int maxtime = 0;
float div;
#define CHATLOC_Y y
@ -1425,27 +1421,33 @@ static float CG_DrawMessageQueue(float y)
w = 0;
div = 1.f / cg_messageQueueTime.integer;
for (i = cgs.teamLastChatPos; i < cgs.teamChatPos; i++) {
len = CG_DrawStrlen(cgs.teamChatMsgs[i % chatHeight]);
int index = i % chatHeight;
len = CG_DrawStrlen(cgs.teamChatMsgs[index]);
if (len > w)
w = len;
if (cgs.teamChatMsgTimes[index] > maxtime)
maxtime = cgs.teamChatMsgTimes[index];
}
w *= TINYCHAR_WIDTH;
w += TINYCHAR_WIDTH * 2;
div = 1.f / cg_messageQueueTime.integer;
{
float frac = SmoothLerp(Com_Clamp(0.f, 1.f, 8.f * (1.f - (cg.time - maxtime) * div)));
const int expand = 8;
CG_DrawFuzzyShadow(CHATLOC_X - expand, CHATLOC_Y - h + TINYCHAR_HEIGHT - expand, w + expand + expand, h + expand + expand, 12.f, 0.5f * frac);
}
hcolor[0] = hcolor[1] = hcolor[2] = 1.0f;
hcolor[3] = 1.0f;
for (i = cgs.teamChatPos - 1; i >= cgs.teamLastChatPos; i--) {
int index = i % chatHeight;
float frac = (cg.time - cgs.teamChatMsgTimes[index]) * div;
if (frac > 1.f)
continue;
hcolor[3] = frac > 0.875f ? (1.f - frac) * 8.f : 1.f;
CG_DrawStringExt(CHATLOC_X + TINYCHAR_WIDTH,
CHATLOC_Y,
float frac = SmoothLerp(Com_Clamp(0.f, 1.f, 8.f * (1.f - (cg.time - cgs.teamChatMsgTimes[index]) * div)));
hcolor[3] = frac;
CG_DrawStringExt(CHATLOC_X + TINYCHAR_WIDTH, CHATLOC_Y,
cgs.teamChatMsgs[index], hcolor, qfalse, qtrue,
TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0);
y -= TINYCHAR_HEIGHT;