mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-14 08:50:33 +00:00
changed dlight to light_d
This commit is contained in:
parent
b8bfe2e4af
commit
3f7ac89c0c
2 changed files with 9 additions and 3 deletions
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.24 2002/03/20 22:58:54 blaze
|
||||||
|
// changed dlight to light_d
|
||||||
|
//
|
||||||
// Revision 1.23 2002/03/16 08:46:32 niceass
|
// Revision 1.23 2002/03/16 08:46:32 niceass
|
||||||
// spectator going through doors no longer reset viewangle
|
// spectator going through doors no longer reset viewangle
|
||||||
//
|
//
|
||||||
|
@ -78,7 +81,7 @@ void SP_light( gentity_t *self ) {
|
||||||
G_FreeEntity( self );
|
G_FreeEntity( self );
|
||||||
}
|
}
|
||||||
|
|
||||||
/*QUAKED dlight (0 1 0) (-8 -8 -8) (8 8 8)
|
/*QUAKED light_d (0 1 0) (-8 -8 -8) (8 8 8)
|
||||||
Dynamic light entity. Use sparingly.
|
Dynamic light entity. Use sparingly.
|
||||||
Q3 does not allow for manual light radius setup.
|
Q3 does not allow for manual light radius setup.
|
||||||
Set the color key for the intended color
|
Set the color key for the intended color
|
||||||
|
@ -123,7 +126,7 @@ void SP_dlight( gentity_t *ent ) {
|
||||||
ent->s.constantLight = r | ( g << 8 ) | ( b << 16 ) | ( i << 24 );
|
ent->s.constantLight = r | ( g << 8 ) | ( b << 16 ) | ( i << 24 );
|
||||||
|
|
||||||
ent->s.eType = ET_DLIGHT;
|
ent->s.eType = ET_DLIGHT;
|
||||||
ent->classname = "dlight";
|
ent->classname = "light_d";
|
||||||
ent->s.pos.trType = TR_STATIONARY;
|
ent->s.pos.trType = TR_STATIONARY;
|
||||||
VectorCopy( ent->s.origin, ent->r.currentOrigin);
|
VectorCopy( ent->s.origin, ent->r.currentOrigin);
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,9 @@
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// $Log$
|
// $Log$
|
||||||
|
// Revision 1.11 2002/03/20 22:58:27 blaze
|
||||||
|
// changed dlight to light_d
|
||||||
|
//
|
||||||
// Revision 1.10 2002/03/10 21:42:44 blaze
|
// Revision 1.10 2002/03/10 21:42:44 blaze
|
||||||
// allow RQ3_weapon_name to map to weapon_name to make radiant work better
|
// allow RQ3_weapon_name to map to weapon_name to make radiant work better
|
||||||
//
|
//
|
||||||
|
@ -253,7 +256,7 @@ spawn_t spawns[] = {
|
||||||
{"target_push", SP_target_push},
|
{"target_push", SP_target_push},
|
||||||
|
|
||||||
{"light", SP_light},
|
{"light", SP_light},
|
||||||
{"dlight", SP_dlight}, // Elder: dlight entity
|
{"light_d", SP_dlight}, // Elder: dlight entity
|
||||||
{"path_corner", SP_path_corner},
|
{"path_corner", SP_path_corner},
|
||||||
|
|
||||||
{"misc_teleporter_dest", SP_misc_teleporter_dest},
|
{"misc_teleporter_dest", SP_misc_teleporter_dest},
|
||||||
|
|
Loading…
Reference in a new issue