disabled wallhack protection #2!!!

This commit is contained in:
Bryce Hutchings 2002-08-30 06:23:57 +00:00
parent 94214bcd8b
commit 3a3e0d7491

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.66 2002/08/30 06:23:57 niceass
// disabled wallhack protection #2!!!
//
// Revision 1.65 2002/08/29 14:24:26 niceass
// new wallhack thing
//
@ -2496,7 +2499,7 @@ static void CG_DrawIRBlend()
void CG_DrawBigPolygon(void) {
vec3_t end, forward, right, up;
polyVert_t Corners[4];
float Dist = 12288;
float Dist = 8192;//12288;
int i;
AngleVectors(cg.refdefViewAngles, forward, right, up);
@ -2528,6 +2531,8 @@ void CG_DrawBigPolygon(void) {
Corners[i].modulate[2] = 255;
Corners[i].modulate[3] = 255;
}
// CS_FOGHULL
trap_R_AddPolyToScene(cgs.media.blackHackShader, 4, Corners);
}
@ -2574,8 +2579,8 @@ void CG_DrawActive(stereoFrame_t stereoView)
CG_TileClear();
// NiceAss: Wallhack protection
if (cg.snap->ps.pm_type == PM_NORMAL)
CG_DrawBigPolygon();
//if (cg.snap->ps.pm_type == PM_NORMAL)
// CG_DrawBigPolygon();
// offset vieworg appropriately if we're doing stereo separation
VectorCopy(cg.refdef.vieworg, baseOrg);