mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2025-02-20 19:02:08 +00:00
misc CTB changes for joining a team or becoming a spectator on map load. Also team check before weapon equip
This commit is contained in:
parent
29089f6025
commit
38f599db4b
1 changed files with 8 additions and 6 deletions
|
@ -5,6 +5,9 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.106 2002/07/11 04:32:24 niceass
|
||||
// misc CTB changes for joining a team or becoming a spectator on map load. Also team check before weapon equip
|
||||
//
|
||||
// Revision 1.105 2002/07/09 05:42:18 niceass
|
||||
// small change to userinfo
|
||||
//
|
||||
|
@ -1124,7 +1127,6 @@ void ClientUserinfoChanged(int clientNum)
|
|||
}
|
||||
}
|
||||
} else {
|
||||
// NiceAss: temporary hack to prevent non-grunt models:
|
||||
Q_strncpyz(model2, model, sizeof(model));
|
||||
skin2 = Q_strrchr(model2, '/');
|
||||
if (skin2) {
|
||||
|
@ -1146,7 +1148,6 @@ void ClientUserinfoChanged(int clientNum)
|
|||
client->radioGender = 0; // Male
|
||||
} else if (gender != GENDER_NEUTER)
|
||||
client->radioGender = gender;
|
||||
// End of temporary hack.
|
||||
}
|
||||
// bots set their team a few frames later
|
||||
if (g_gametype.integer >= GT_TEAM && g_entities[clientNum].r.svFlags & SVF_BOT) {
|
||||
|
@ -1417,7 +1418,7 @@ char *ClientConnect(int clientNum, qboolean firstTime, qboolean isBot)
|
|||
G_LogPrintf("%s@%s connected (clientNum %i)\n", client->pers.netname, ipaddr, clientNum);
|
||||
}
|
||||
|
||||
if (g_gametype.integer >= GT_TEAM && g_gametype.integer != GT_TEAMPLAY &&
|
||||
if (g_gametype.integer >= GT_TEAM && g_gametype.integer != GT_TEAMPLAY && g_gametype.integer != GT_CTF &&
|
||||
client->sess.sessionTeam != TEAM_SPECTATOR) {
|
||||
BroadcastTeamChange(client, -1);
|
||||
}
|
||||
|
@ -1510,8 +1511,8 @@ void ClientBegin(int clientNum)
|
|||
ClientSpawn(ent);
|
||||
|
||||
// JBravo: if teamplay and the client has not been on teams, make them a spectator.
|
||||
if (g_gametype.integer == GT_TEAMPLAY && client->sess.savedTeam != TEAM_RED
|
||||
&& client->sess.savedTeam != TEAM_BLUE) {
|
||||
if ( ( g_gametype.integer == GT_TEAMPLAY && client->sess.savedTeam != TEAM_RED && client->sess.savedTeam != TEAM_BLUE ) ||
|
||||
( g_gametype.integer == GT_CTF && client->sess.sessionTeam != TEAM_RED && client->sess.sessionTeam != TEAM_BLUE ) ) {
|
||||
client->sess.sessionTeam = TEAM_SPECTATOR;
|
||||
client->ps.persistant[PERS_SAVEDTEAM] = TEAM_SPECTATOR;
|
||||
client->ps.persistant[PERS_TEAM] = TEAM_SPECTATOR;
|
||||
|
@ -1858,7 +1859,8 @@ void ClientSpawn(gentity_t * ent)
|
|||
// select the highest weapon number available, after any
|
||||
// spawn given items have fired
|
||||
// JBravo: Lets make sure we have the right weapons
|
||||
if (g_gametype.integer == GT_TEAMPLAY || g_gametype.integer == GT_CTF) {
|
||||
if ( ( g_gametype.integer == GT_TEAMPLAY || g_gametype.integer == GT_CTF ) &&
|
||||
( client->sess.sessionTeam == TEAM_RED || client->sess.sessionTeam == TEAM_BLUE ) ) {
|
||||
EquipPlayer(ent);
|
||||
} else {
|
||||
client->ps.weapon = 1;
|
||||
|
|
Loading…
Reference in a new issue