mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-11 07:42:15 +00:00
moved the start demo code to where it prints the 20 seconds till match start
This commit is contained in:
parent
2f46d06e31
commit
38f1ced614
2 changed files with 50 additions and 47 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.118 2002/07/01 02:56:15 blaze
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// moved the start demo code to where it prints the 20 seconds till match start
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//
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// Revision 1.117 2002/07/01 02:18:42 jbravo
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// Revision 1.117 2002/07/01 02:18:42 jbravo
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// Small fixes to CTB and possible fix for subs and limchasecam
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// Small fixes to CTB and possible fix for subs and limchasecam
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//
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//
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@ -476,8 +479,7 @@ void CheckTeamRules()
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G_AddEvent(player, EV_RQ3_SOUND, RQ3_SOUND_COUNTDOWN);
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G_AddEvent(player, EV_RQ3_SOUND, RQ3_SOUND_COUNTDOWN);
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}
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}
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//Blaze: moved from below the G_AddEvent
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trap_SendServerCommand(-1, va("rq3_cmd %i 0", STARTDEMO));
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trap_SendServerCommand(-1, va("rq3_cmd %i 0", MAPSTART));
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trap_SendServerCommand(-1, va("rq3_cmd %i 0", MAPSTART));
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}
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}
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@ -522,6 +524,8 @@ void CheckTeamRules()
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trap_SendServerCommand(-1, "print \"The round will begin in 20 seconds!\n\"");
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trap_SendServerCommand(-1, "print \"The round will begin in 20 seconds!\n\"");
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trap_SendServerCommand(-1, va("cp \"The round will begin in 20 seconds!\n\""));
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trap_SendServerCommand(-1, va("cp \"The round will begin in 20 seconds!\n\""));
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level.team_round_countdown = (201 * level.fps) / 10;
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level.team_round_countdown = (201 * level.fps) / 10;
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//Blaze: moved from below the G_AddEvent
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trap_SendServerCommand(-1, va("rq3_cmd %i 0", STARTDEMO));
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}
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}
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}
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}
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} else {
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} else {
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@ -6,51 +6,51 @@
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--------------------Configuration: game - Win32 Debug--------------------
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--------------------Configuration: game - Win32 Debug--------------------
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</h3>
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</h3>
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<h3>Command Lines</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP164.tmp" with contents
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Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPC.tmp" with contents
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[
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[
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/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\ai_chat.c"
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"C:\Development\reaction\game\ai_chat.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_cmd.c"
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"C:\Development\reaction\game\ai_cmd.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_dmnet.c"
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"C:\Development\reaction\game\ai_dmnet.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c"
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"C:\Development\reaction\game\ai_dmq3.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_main.c"
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"C:\Development\reaction\game\ai_main.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_team.c"
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"C:\Development\reaction\game\ai_team.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_vcmd.c"
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"C:\Development\reaction\game\ai_vcmd.c"
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"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
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"C:\Development\reaction\game\bg_misc.c"
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"C:\Games\Quake3\rq3source\reaction\game\bg_pmove.c"
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"C:\Development\reaction\game\bg_pmove.c"
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"C:\Games\Quake3\rq3source\reaction\game\bg_slidemove.c"
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"C:\Development\reaction\game\bg_slidemove.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_active.c"
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"C:\Development\reaction\game\g_active.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_arenas.c"
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"C:\Development\reaction\game\g_arenas.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_bot.c"
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"C:\Development\reaction\game\g_bot.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_client.c"
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"C:\Development\reaction\game\g_client.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_cmds.c"
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"C:\Development\reaction\game\g_cmds.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_combat.c"
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"C:\Development\reaction\game\g_combat.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_fileio.c"
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"C:\Development\reaction\game\g_fileio.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_items.c"
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"C:\Development\reaction\game\g_items.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_main.c"
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"C:\Development\reaction\game\g_main.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_matchmode.c"
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"C:\Development\reaction\game\g_matchmode.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_mem.c"
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"C:\Development\reaction\game\g_mem.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_misc.c"
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"C:\Development\reaction\game\g_misc.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_missile.c"
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"C:\Development\reaction\game\g_missile.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_mover.c"
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"C:\Development\reaction\game\g_mover.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_session.c"
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"C:\Development\reaction\game\g_session.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_spawn.c"
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"C:\Development\reaction\game\g_spawn.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_svcmds.c"
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"C:\Development\reaction\game\g_svcmds.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_syscalls.c"
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"C:\Development\reaction\game\g_syscalls.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_target.c"
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"C:\Development\reaction\game\g_target.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_team.c"
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"C:\Development\reaction\game\g_team.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_teamplay.c"
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"C:\Development\reaction\game\g_teamplay.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_trigger.c"
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"C:\Development\reaction\game\g_trigger.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_utils.c"
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"C:\Development\reaction\game\g_utils.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c"
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"C:\Development\reaction\game\g_weapon.c"
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"C:\Games\Quake3\rq3source\reaction\game\q_math.c"
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"C:\Development\reaction\game\q_math.c"
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"C:\Games\Quake3\rq3source\reaction\game\q_shared.c"
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"C:\Development\reaction\game\q_shared.c"
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"C:\Games\Quake3\rq3source\reaction\game\rxn_game.c"
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"C:\Development\reaction\game\rxn_game.c"
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"C:\Games\Quake3\rq3source\reaction\game\zcam.c"
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"C:\Development\reaction\game\zcam.c"
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"C:\Games\Quake3\rq3source\reaction\game\zcam_target.c"
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"C:\Development\reaction\game\zcam_target.c"
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]
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP164.tmp"
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Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPC.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP165.tmp" with contents
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Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPD.tmp" with contents
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[
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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\reactionoutput\ai_chat.obj
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\reactionoutput\ai_chat.obj
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@ -93,7 +93,7 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
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\reactionoutput\zcam.obj
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\reactionoutput\zcam.obj
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\reactionoutput\zcam_target.obj
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\reactionoutput\zcam_target.obj
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]
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP165.tmp"
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Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPD.tmp"
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<h3>Output Window</h3>
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<h3>Output Window</h3>
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Compiling...
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Compiling...
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ai_chat.c
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ai_chat.c
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@ -111,7 +111,6 @@ g_arenas.c
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g_bot.c
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g_bot.c
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g_client.c
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g_client.c
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g_cmds.c
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g_cmds.c
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C:\Games\Quake3\rq3source\reaction\game\g_cmds.c(1087) : warning C4013: 'ResetKills' undefined; assuming extern returning int
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g_combat.c
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g_combat.c
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g_fileio.c
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g_fileio.c
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g_items.c
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g_items.c
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@ -142,7 +141,7 @@ Linking...
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<h3>Results</h3>
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<h3>Results</h3>
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qagamex86.dll - 0 error(s), 1 warning(s)
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qagamex86.dll - 0 error(s), 0 warning(s)
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</pre>
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</pre>
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</body>
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</body>
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</html>
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</html>
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