From 31a7c4c941c4532bccbcc1ab8a412e11bf846c08 Mon Sep 17 00:00:00 2001 From: Richard Allen Date: Thu, 4 Oct 2012 14:27:03 +0000 Subject: [PATCH] IOQ3 commit 2252 --- reaction/code/sdl/sdl_input.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/reaction/code/sdl/sdl_input.c b/reaction/code/sdl/sdl_input.c index c4f673c5..90500bd0 100644 --- a/reaction/code/sdl/sdl_input.c +++ b/reaction/code/sdl/sdl_input.c @@ -975,7 +975,7 @@ void IN_Frame( void ) IN_ProcessEvents( ); // If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading - loading = !!( clc.state != CA_DISCONNECTED && clc.state != CA_ACTIVE ); + loading = ( clc.state != CA_DISCONNECTED && clc.state != CA_ACTIVE ); if( !Cvar_VariableIntegerValue("r_fullscreen") && ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) ) {