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https://github.com/ReactionQuake3/reaction.git
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many changes to scoreboard (deaths/second mode)
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commit
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4 changed files with 72 additions and 28 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.28 2002/02/10 08:17:08 niceass
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// many changes to scoreboard (deaths/second mode)
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//
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// Revision 1.27 2002/02/09 00:10:12 jbravo
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// Fixed spectator follow and free and updated zcam to 1.04 and added the
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// missing zcam files.
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@ -222,7 +225,13 @@ static void CG_ScoresDown_f( void ) {
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#ifdef MISSIONPACK
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CG_BuildSpectatorString();
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#endif
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if ( cg.showScores == qfalse ) cg.scoreStartTime = cg.time;
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if ( cg.time - cg.scoreFadeTime < 500 && !cg.showScores)
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cg.scoreTPMode = (cg.scoreTPMode == 0) ? 1 : 0; // Toggle
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if ( cg.time - cg.scoreFadeTime >= 500 && !cg.showScores)
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cg.scoreTPMode = 0;
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if ( !cg.showScores ) cg.scoreStartTime = cg.time;
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if ( cg.scoresRequestTime + 2000 < cg.time ) {
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// the scores are more than two seconds out of data,
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// so request new ones
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.48 2002/02/10 08:17:08 niceass
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// many changes to scoreboard (deaths/second mode)
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//
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// Revision 1.47 2002/02/10 02:49:13 niceass
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// re-added zcam #define
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//
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@ -365,6 +368,7 @@ typedef struct localEntity_s {
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typedef struct {
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int client;
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int score;
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int deaths; // NiceAss: Added deaths
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int ping;
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int time;
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int scoreFlags;
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@ -654,6 +658,7 @@ typedef struct {
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qboolean showScores;
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qboolean scoreBoardShowing;
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int scoreFadeTime;
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int scoreTPMode;
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char killerName[MAX_NAME_LENGTH];
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char spectatorList[MAX_STRING_CHARS]; // list of names
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int spectatorLen; // length of list
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.6 2002/02/10 08:17:08 niceass
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// many changes to scoreboard (deaths/second mode)
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//
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// Revision 1.5 2002/02/04 00:23:05 niceass
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// New TP scoreboard
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//
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@ -71,7 +74,7 @@
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static qboolean localClient; // true if local client has been displayed
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// NiceAss:
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#define SB_WIDTH 260 // 285
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#define SB_WIDTH 280 // 285
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#define SB_START_HEIGHT 70
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#define SB_MIDDLE (SCREEN_WIDTH/2)
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#define SB_LINE_WIDTH 1
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@ -234,6 +237,7 @@ static void CG_DrawTeamplayClientScore( int y, int x, score_t *score, float fade
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clientInfo_t *ci;
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int iconx, headx;
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float hcolor[4];
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int size;
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if ( score->client < 0 || score->client >= cgs.maxclients ) {
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Com_Printf( "Bad score->client: %i\n", score->client );
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@ -242,7 +246,7 @@ static void CG_DrawTeamplayClientScore( int y, int x, score_t *score, float fade
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ci = &cgs.clientinfo[score->client];
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//CG_DrawSmallString( x, y, ci->name, fade );
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// Name:
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CG_DrawStringExt( x, y, ci->name, color, qtrue, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 17);
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if ( score->client == cg.snap->ps.clientNum ) {
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@ -250,14 +254,26 @@ static void CG_DrawTeamplayClientScore( int y, int x, score_t *score, float fade
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CG_FillRect( x, y, SB_WIDTH-SB_PADDING*2, SMALLCHAR_HEIGHT, hcolor );
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}
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if (score->ping == -1)
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Com_sprintf(string, sizeof(string),
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"CONNECTING");
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else
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Com_sprintf(string, sizeof(string),
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"%4i %5i", score->ping, score->score);
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if (cg.scoreTPMode) {
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if (score->ping == -1)
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Com_sprintf(string, sizeof(string),
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"Connecting");
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else
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Com_sprintf(string, sizeof(string),
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"%4i %4i", score->ping, score->time);
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size = 11;
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}
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else {
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if (score->ping == -1)
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Com_sprintf(string, sizeof(string),
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" Connecting");
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else
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Com_sprintf(string, sizeof(string),
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"%5i %6i", score->score, score->deaths);
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size = 14;
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}
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CG_DrawSmallString( x+SB_WIDTH-(SMALLCHAR_WIDTH*13)-6, y, string, fade );
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CG_DrawSmallString( x+SB_WIDTH-(SMALLCHAR_WIDTH*size)-6, y, string, fade );
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}
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@ -270,7 +286,7 @@ CG_TeamScoreboard -- By NiceAss
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static int CG_TeamplayScoreboard(int maxClients)
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{
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int i, red, blue, spec;
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float color[4], Alpha;
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float color[4], Alpha, Alpha2;
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score_t *score;
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clientInfo_t *ci;
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int y;
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@ -279,6 +295,7 @@ static int CG_TeamplayScoreboard(int maxClients)
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if (cg.time > cg.scoreStartTime+300) {
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Alpha = (cos((cg.time-cg.scoreStartTime) / 400.0f) + 1.0f) * 0.25f + 0.5f;
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Alpha2 = (cos((cg.time-cg.scoreStartTime) / 400.0f) + 1.0f) * 0.5f;
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}
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else {
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Alpha = (float)(cg.time-cg.scoreStartTime)/(float)300;
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@ -300,7 +317,7 @@ static int CG_TeamplayScoreboard(int maxClients)
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MAKERGBA(color, 1.0f, 0.5f, 0.5f, 0.7f * Alpha);
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CG_FillRect(SB_MIDDLE - SB_WIDTH - 6, SB_START_HEIGHT,
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SB_WIDTH, SMALLCHAR_HEIGHT+(SB_PADDING*2), color);
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MAKERGBA(color, 0.5f, 0.5f, 0.5f, 0.7f * Alpha);
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MAKERGBA(color, 0.55f, 0.55f, 0.55f, 0.7f * Alpha);
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CG_FillRect(SB_MIDDLE - SB_WIDTH - 6, SB_START_HEIGHT+SMALLCHAR_HEIGHT+(SB_PADDING*2),
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SB_WIDTH, SMALLCHAR_HEIGHT+(SB_PADDING*2), color);
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MAKERGBA(color, 0.6f, 0.5f, 0.5f, 0.5f * Alpha);
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@ -314,23 +331,28 @@ static int CG_TeamplayScoreboard(int maxClients)
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SB_WIDTH, (SMALLCHAR_HEIGHT+SB_PADDING*2), SB_LINE_WIDTH, color );
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MAKERGBA(color, 0.0f, 0.0f, 0.0f, 1.0f * Alpha);
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MAKERGBA(color, 0.0f, 0.0f, 0.0f, 1.0f);
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CG_DrawSmallStringColor(SB_MIDDLE-SB_WIDTH+SB_PADDING-6, SB_START_HEIGHT+SB_PADDING,
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"Team 1", color);
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 0.8f);
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CG_DrawSmallStringColor(SB_MIDDLE-SB_WIDTH+SB_PADDING-6, SB_START_HEIGHT+SMALLCHAR_HEIGHT+(SB_PADDING*3),
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"Name", color);
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CG_DrawSmallStringColor(SB_MIDDLE-SB_PADDING-6-(SMALLCHAR_WIDTH*13), SB_START_HEIGHT+SMALLCHAR_HEIGHT+(SB_PADDING*3),
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"Ping", color);
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CG_DrawSmallStringColor(SB_MIDDLE-SB_PADDING-6-(SMALLCHAR_WIDTH*6), SB_START_HEIGHT+SMALLCHAR_HEIGHT+(SB_PADDING*3),
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"Frags", color);
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if (cg.scoreTPMode) {
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CG_DrawSmallStringColor(SB_MIDDLE-SB_PADDING-6-(SMALLCHAR_WIDTH*11), SB_START_HEIGHT+SMALLCHAR_HEIGHT+(SB_PADDING*3),
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"Ping Time", color);
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}
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else {
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CG_DrawSmallStringColor(SB_MIDDLE-SB_PADDING-6-(SMALLCHAR_WIDTH*14), SB_START_HEIGHT+SMALLCHAR_HEIGHT+(SB_PADDING*3),
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"Frags Deaths", color);
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}
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// Blue:
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MAKERGBA(color, 0.5f, 0.5f, 1.0f, 0.7f * Alpha);
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CG_FillRect(SB_MIDDLE + 6, SB_START_HEIGHT,
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SB_WIDTH, SMALLCHAR_HEIGHT+(SB_PADDING*2), color);
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MAKERGBA(color, 0.5f, 0.5f, 0.5f, 0.7f * Alpha);
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MAKERGBA(color, 0.55f, 0.55f, 0.55f, 0.7f * Alpha);
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CG_FillRect(SB_MIDDLE + 6, SB_START_HEIGHT+SMALLCHAR_HEIGHT+(SB_PADDING*2),
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SB_WIDTH, SMALLCHAR_HEIGHT+(SB_PADDING*2), color);
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MAKERGBA(color, 0.5f, 0.5f, 0.6f, 0.5f * Alpha);
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@ -343,24 +365,27 @@ static int CG_TeamplayScoreboard(int maxClients)
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CG_DrawCleanRect( SB_MIDDLE + 6, SB_START_HEIGHT + SMALLCHAR_HEIGHT+(SB_PADDING*2),
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SB_WIDTH, (SMALLCHAR_HEIGHT+SB_PADDING*2), SB_LINE_WIDTH, color );
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MAKERGBA(color, 0.0f, 0.0f, 0.0f, 1.0f * Alpha);
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MAKERGBA(color, 0.0f, 0.0f, 0.0f, 1.0f);
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CG_DrawSmallStringColor(SB_MIDDLE+SB_PADDING+6, SB_START_HEIGHT+SB_PADDING,
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"Team 2", color);
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 0.8f);
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CG_DrawSmallStringColor(SB_MIDDLE+SB_PADDING+6, SB_START_HEIGHT+SMALLCHAR_HEIGHT+(SB_PADDING*3),
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"Name", color);
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CG_DrawSmallStringColor(SB_MIDDLE-SB_PADDING+6+SB_WIDTH-(SMALLCHAR_WIDTH*13), SB_START_HEIGHT+SMALLCHAR_HEIGHT+(SB_PADDING*3),
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"Ping", color);
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CG_DrawSmallStringColor(SB_MIDDLE-SB_PADDING+6+SB_WIDTH-(SMALLCHAR_WIDTH*6), SB_START_HEIGHT+SMALLCHAR_HEIGHT+(SB_PADDING*3),
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"Frags", color);
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if (cg.scoreTPMode) {
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CG_DrawSmallStringColor(SB_MIDDLE-SB_PADDING+6+SB_WIDTH-(SMALLCHAR_WIDTH*11), SB_START_HEIGHT+SMALLCHAR_HEIGHT+(SB_PADDING*3),
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"Ping Time", color);
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}
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else {
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CG_DrawSmallStringColor(SB_MIDDLE-SB_PADDING+6+SB_WIDTH-(SMALLCHAR_WIDTH*14), SB_START_HEIGHT+SMALLCHAR_HEIGHT+(SB_PADDING*3),
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"Frags Deaths", color);
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}
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// Scores:
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String = va("%d Won", cg.teamScores[0]);
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String = va("Wins: %d ", cg.teamScores[0]);
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CG_DrawSmallStringColor(SB_MIDDLE-SB_PADDING-6-(SMALLCHAR_WIDTH*strlen(String)),
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SB_START_HEIGHT+SB_PADDING, String, color);
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String = va("%d Won", cg.teamScores[1]);
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String = va("Wins: %d ", cg.teamScores[1]);
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CG_DrawSmallStringColor(SB_MIDDLE-SB_PADDING+6+SB_WIDTH-(SMALLCHAR_WIDTH*strlen(String)),
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SB_START_HEIGHT+SB_PADDING, String, color);
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.16 2002/02/10 08:17:08 niceass
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// many changes to scoreboard (deaths/second mode)
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//
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// Revision 1.15 2002/01/12 20:00:49 hal9000
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// Fixed a few more instances of strcmp(blah,NULL)
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//
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@ -87,8 +90,10 @@ static void CG_ParseScores( void ) {
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cg.scores[i].scoreFlags = atoi( CG_Argv( i * 14 + 8 ) );
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powerups = atoi( CG_Argv( i * 14 + 9 ) );
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cg.scores[i].accuracy = atoi(CG_Argv(i * 14 + 10));
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// Added deaths, replaced the place of impressiveCount
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cg.scores[i].deaths = atoi(CG_Argv(i * 14 + 11));
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//Elder: these should be zero
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cg.scores[i].impressiveCount = atoi(CG_Argv(i * 14 + 11));
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//cg.scores[i].impressiveCount = atoi(CG_Argv(i * 14 + 11));
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cg.scores[i].excellentCount = atoi(CG_Argv(i * 14 + 12));
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cg.scores[i].guantletCount = atoi(CG_Argv(i * 14 + 13));
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cg.scores[i].defendCount = atoi(CG_Argv(i * 14 + 14));
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