cg_rq3_overlaycrosshair when set to 1 will draw your non zoomed crosshair overtop of your ssg crosshair

This commit is contained in:
Scott Brooks 2002-06-21 23:20:34 +00:00
parent 0ed5a2c437
commit 2d6fdbe531
3 changed files with 24 additions and 3 deletions

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@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.49 2002/06/21 23:20:34 blaze
// cg_rq3_overlaycrosshair when set to 1 will draw your non zoomed crosshair overtop of your ssg crosshair
//
// Revision 1.48 2002/06/20 21:25:06 slicer
// Fixed issues with cg_drawCrosshair 0, for SSG Scope and teammates Names
//
@ -1599,7 +1602,7 @@ static void CG_DrawCrosshair(void)
qhandle_t hShader;
float f;
float x, y;
int ca, i;
int ca, i, drawSSG;
vec4_t crosshairColor;
//Slicer: HOW ABOUT SSG SCOPE !! GAHHH !!!!! - moved below
@ -1607,6 +1610,7 @@ static void CG_DrawCrosshair(void)
// return;
//}
//Slicer: Adding Crosshair to FOLLOW SPECS
drawSSG = 0;
if (cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR && !(cg.snap->ps.pm_flags & PMF_FOLLOW)) {
return;
}
@ -1680,13 +1684,15 @@ static void CG_DrawCrosshair(void)
CG_DrawPic(x - 128, y - 128, 256, 256, cgs.media.ssgCrosshair[zoomMag]);
trap_R_SetColor(NULL);
return;
drawSSG = 1;
}
}
else {
//Slicer if no crosshair, and not using SSG, dont draw crosshair
if(!cg_drawCrosshair.integer)
return;
if (drawSSG == 0 || drawSSG == 1 && cg_RQ3_overlaycrosshair.integer == 1)
{
x = cg_crosshairX.integer;
y = cg_crosshairY.integer;
CG_AdjustFrom640(&x, &y, &w, &h);

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@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.100 2002/06/21 23:20:34 blaze
// cg_rq3_overlaycrosshair when set to 1 will draw your non zoomed crosshair overtop of your ssg crosshair
//
// Revision 1.99 2002/06/21 21:05:57 niceass
// laserfog stuff & removed unused cvar
//
@ -1586,6 +1589,9 @@ extern vmCvar_t cg_RQ3_crosshairColorG;
extern vmCvar_t cg_RQ3_crosshairColorB;
extern vmCvar_t cg_RQ3_crosshairColorA;
//Blaze: allow regular crosshair to be overlaid ontop of the ssg crosshair
extern vmCvar_t cg_RQ3_overlaycrosshair;
// JBravo: cvar for tkok popups
extern vmCvar_t cg_RQ3_tkokAutoPopup;

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@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.88 2002/06/21 23:20:34 blaze
// cg_rq3_overlaycrosshair when set to 1 will draw your non zoomed crosshair overtop of your ssg crosshair
//
// Revision 1.87 2002/06/21 21:05:35 niceass
// laserfog stuff & removed unused cvar
//
@ -332,6 +335,9 @@ vmCvar_t cg_RQ3_crosshairColorG;
vmCvar_t cg_RQ3_crosshairColorB;
vmCvar_t cg_RQ3_crosshairColorA;
//Blaze: allow regular crosshair to be overlaid ontop of the ssg crosshair
vmCvar_t cg_RQ3_overlaycrosshair;
// JBravo: cvar for tkok popup
vmCvar_t cg_RQ3_tkokAutoPopup;
@ -552,6 +558,9 @@ static cvarTable_t cvarTable[] = { // bk001129
{&cg_RQ3_ssgColorG, "cg_RQ3_ssgColorG", "1.0", CVAR_ARCHIVE},
{&cg_RQ3_ssgColorB, "cg_RQ3_ssgColorB", "0.0", CVAR_ARCHIVE},
{&cg_RQ3_ssgColorA, "cg_RQ3_ssgColorA", "0.75", CVAR_ARCHIVE},
//Blaze: allow regular crosshair to be overlaid ontop of the ssg crosshair
{&cg_RQ3_overlaycrosshair, "cg_RQ3_overlaycrosshair", "0", CVAR_ARCHIVE},
// JBravo: cvars for regular crosshairs and their colors
// Makro - changed default color to white; it was 0/1/0/.75 before
{&cg_RQ3_crosshairColorR, "cg_RQ3_crosshairColorR", "1.0", CVAR_ARCHIVE},