No rewards (humiliation on dead player or Icon on attacker) for knife kills

This commit is contained in:
Richard Allen 2002-04-24 04:25:14 +00:00
parent 02135f4c82
commit 2c9d9491dc
1 changed files with 6 additions and 2 deletions

View File

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.62 2002/04/24 04:25:14 jbravo
// No rewards (humiliation on dead player or Icon on attacker) for knife kills
//
// Revision 1.61 2002/04/22 16:43:34 blaze // Revision 1.61 2002/04/22 16:43:34 blaze
// Hey look, breakables explode now! :) // Hey look, breakables explode now! :)
// //
@ -907,7 +910,8 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
} }
} }
//Elder: changed to knife slash heh //Elder: changed to knife slash heh
if(meansOfDeath == MOD_KNIFE) { // JBravo: nobody wants this in RQ3
/* if(meansOfDeath == MOD_KNIFE) {
// add the sprite over the player's head // add the sprite over the player's head
attacker->client->ps.eFlags &= ~(EF_AWARD_IMPRESSIVE | EF_AWARD_EXCELLENT | EF_AWARD_GAUNTLET | EF_AWARD_ASSIST | EF_AWARD_DEFEND | EF_AWARD_CAP ); attacker->client->ps.eFlags &= ~(EF_AWARD_IMPRESSIVE | EF_AWARD_EXCELLENT | EF_AWARD_GAUNTLET | EF_AWARD_ASSIST | EF_AWARD_DEFEND | EF_AWARD_CAP );
attacker->client->ps.eFlags |= EF_AWARD_GAUNTLET; attacker->client->ps.eFlags |= EF_AWARD_GAUNTLET;
@ -915,7 +919,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
// also play humiliation on target // also play humiliation on target
self->client->ps.persistant[PERS_PLAYEREVENTS] ^= PLAYEREVENT_GAUNTLETREWARD; self->client->ps.persistant[PERS_PLAYEREVENTS] ^= PLAYEREVENT_GAUNTLETREWARD;
} } */
// check for two kills in a short amount of time // check for two kills in a short amount of time
// if this is close enough to the last kill, give a reward sound // if this is close enough to the last kill, give a reward sound