diff --git a/reaction/game/g_combat.c b/reaction/game/g_combat.c index 501df8af..68803f65 100644 --- a/reaction/game/g_combat.c +++ b/reaction/game/g_combat.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.62 2002/04/24 04:25:14 jbravo +// No rewards (humiliation on dead player or Icon on attacker) for knife kills +// // Revision 1.61 2002/04/22 16:43:34 blaze // Hey look, breakables explode now! :) // @@ -907,7 +910,8 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int } } //Elder: changed to knife slash heh - if(meansOfDeath == MOD_KNIFE) { + // JBravo: nobody wants this in RQ3 +/* if(meansOfDeath == MOD_KNIFE) { // add the sprite over the player's head attacker->client->ps.eFlags &= ~(EF_AWARD_IMPRESSIVE | EF_AWARD_EXCELLENT | EF_AWARD_GAUNTLET | EF_AWARD_ASSIST | EF_AWARD_DEFEND | EF_AWARD_CAP ); attacker->client->ps.eFlags |= EF_AWARD_GAUNTLET; @@ -915,7 +919,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int // also play humiliation on target self->client->ps.persistant[PERS_PLAYEREVENTS] ^= PLAYEREVENT_GAUNTLETREWARD; - } + } */ // check for two kills in a short amount of time // if this is close enough to the last kill, give a reward sound