mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-30 16:00:55 +00:00
dlights
This commit is contained in:
parent
88e18b72b7
commit
2c6fee079b
5 changed files with 100 additions and 90 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.36 2003/02/27 19:52:34 makro
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// dlights
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//
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// Revision 1.35 2003/02/01 02:15:31 jbravo
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// Replacement models and items
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//
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@ -1174,8 +1177,18 @@ static void CG_Dlight(centity_t * cent)
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if (cent->currentState.eventParm & DLIGHT_FLICKER)
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i += rand() % 100 - 50;
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//Makro - old code
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/*
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if (cent->currentState.eventParm & DLIGHT_PULSE)
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i *= 1.0f + sin(2 * M_PI * cg.time / 1000.0f);
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*/
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if (cent->currentState.eventParm & DLIGHT_PULSE)
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{
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float frequency = cent->currentState.frame / 1000.0f;
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float phase = 2 * M_PI * (frequency * cg.time / 1000.0f + cent->currentState.generic1 / 1000.0f);
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float i2 = cent->currentState.weapon;
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i += sin(phase) * (i2-i);
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}
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if (cent->currentState.eventParm & DLIGHT_ADDITIVE)
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trap_R_AddAdditiveLightToScene(cent->lerpOrigin, i, r, g, b);
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@ -6,6 +6,48 @@
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPE.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_ents.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPE.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPF.tmp" with contents
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[
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
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.\Release\bg_misc.obj
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.\Release\bg_pmove.obj
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.\Release\bg_slidemove.obj
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.\Release\cg_atmospheric.obj
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.\Release\cg_consolecmds.obj
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.\Release\cg_draw.obj
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.\Release\cg_drawtools.obj
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.\Release\cg_effects.obj
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.\Release\cg_ents.obj
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.\Release\cg_event.obj
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.\Release\cg_info.obj
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.\Release\cg_localents.obj
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.\Release\cg_main.obj
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.\Release\cg_marks.obj
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.\Release\cg_players.obj
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.\Release\cg_playerstate.obj
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.\Release\cg_predict.obj
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.\Release\cg_scoreboard.obj
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.\Release\cg_servercmds.obj
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.\Release\cg_snapshot.obj
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.\Release\cg_syscalls.obj
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.\Release\cg_view.obj
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.\Release\cg_weapons.obj
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.\Release\q_math.obj
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.\Release\q_shared.obj
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.\Release\ui_shared.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPF.tmp"
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<h3>Output Window</h3>
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Compiling...
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cg_ents.c
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Linking...
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Creating library Release/cgamex86.lib and object Release/cgamex86.exp
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@ -15,63 +57,6 @@ cgamex86.dll - 0 error(s), 0 warning(s)
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP78.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\g_matchmode.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_misc.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP78.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP79.tmp" with contents
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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\reactionoutput\ai_chat.obj
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\reactionoutput\ai_cmd.obj
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\reactionoutput\ai_dmnet.obj
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\reactionoutput\ai_dmq3.obj
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\reactionoutput\ai_main.obj
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\reactionoutput\ai_team.obj
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\reactionoutput\ai_vcmd.obj
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\reactionoutput\bg_misc.obj
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\reactionoutput\bg_pmove.obj
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\reactionoutput\bg_slidemove.obj
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\reactionoutput\g_active.obj
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\reactionoutput\g_arenas.obj
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\reactionoutput\g_bot.obj
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\reactionoutput\g_client.obj
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\reactionoutput\g_cmds.obj
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\reactionoutput\g_combat.obj
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\reactionoutput\g_fileio.obj
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\reactionoutput\g_items.obj
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\reactionoutput\g_main.obj
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\reactionoutput\g_matchmode.obj
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\reactionoutput\g_mem.obj
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\reactionoutput\g_misc.obj
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\reactionoutput\g_missile.obj
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\reactionoutput\g_mover.obj
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\reactionoutput\g_session.obj
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\reactionoutput\g_spawn.obj
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\reactionoutput\g_svcmds.obj
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\reactionoutput\g_syscalls.obj
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\reactionoutput\g_target.obj
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\reactionoutput\g_team.obj
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\reactionoutput\g_teamplay.obj
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\reactionoutput\g_trigger.obj
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\reactionoutput\g_utils.obj
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\reactionoutput\g_weapon.obj
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\reactionoutput\q_math.obj
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\reactionoutput\q_shared.obj
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\reactionoutput\rxn_game.obj
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\reactionoutput\zcam.obj
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\reactionoutput\zcam_target.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP79.tmp"
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<h3>Output Window</h3>
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Compiling...
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g_matchmode.c
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g_misc.c
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Linking...
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Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
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@ -81,32 +66,6 @@ qagamex86.dll - 0 error(s), 0 warning(s)
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--------------------Configuration: ui - Win32 Release TA--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP7D.tmp" with contents
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[
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/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP7D.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP7E.tmp" with contents
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[
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/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
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.\Release_TA\bg_misc.obj
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.\Release_TA\q_math.obj
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.\Release_TA\q_shared.obj
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.\Release_TA\ui_atoms.obj
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.\Release_TA\ui_gameinfo.obj
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.\Release_TA\ui_main.obj
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.\Release_TA\ui_players.obj
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.\Release_TA\ui_shared.obj
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.\Release_TA\ui_syscalls.obj
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.\Release_TA\ui_util.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP7E.tmp"
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<h3>Output Window</h3>
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Compiling...
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ui_main.c
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Linking...
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Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.65 2003/02/27 19:52:34 makro
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// dlights
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//
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// Revision 1.64 2003/02/13 21:19:50 makro
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// no message
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//
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@ -247,13 +250,16 @@ void SP_dlight(gentity_t * ent)
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ent->s.eventParm |= DLIGHT_FLICKER;
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if (ent->spawnflags & 4)
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ent->s.eventParm |= DLIGHT_PULSE;
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//Makro - removed
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/*
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if (ent->spawnflags & 8)
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ent->s.eventParm |= DLIGHT_STROBE;
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*/
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//Makro - added START_OFF flag
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ent->use = use_dlight;
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ent->unbreakable = qfalse;
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if (ent->spawnflags & 16) {
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if (ent->spawnflags & 8) {
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ent->unbreakable = qtrue;
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ent->use(ent, NULL, NULL);
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}
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@ -277,8 +283,16 @@ void SP_dlight(gentity_t * ent)
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ent->s.constantLight = r | (g << 8) | (b << 16) | (i << 24);
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//Makro - added frequency, phase and light2
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G_SpawnFloat("frequency", "2", &light);
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ent->s.frame = light * 1000;
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G_SpawnFloat("phase", "0", &light);
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ent->s.generic1 = light * 1000;
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G_SpawnFloat("light2", "0", &light);
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ent->s.weapon = light;
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ent->s.eType = ET_DLIGHT;
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ent->classname = "light_d";
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ent->classname = "func_dlite";
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ent->s.pos.trType = TR_STATIONARY;
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VectorCopy(ent->s.origin, ent->r.currentOrigin);
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.43 2003/02/27 19:52:34 makro
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// dlights
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//
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// Revision 1.42 2003/01/06 00:23:29 makro
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// no message
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//
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@ -367,7 +370,8 @@ spawn_t spawns[] = {
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{"target_push", SP_target_push},
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{"light", SP_light},
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{"light_d", SP_dlight}, // Elder: dlight entity
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{"func_dlite", SP_dlight}, // Elder: dlight entity
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{"light_d", SP_dlight}, //Makro - for compatibility with older maps
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{"path_corner", SP_path_corner},
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{"misc_teleporter_dest", SP_misc_teleporter_dest},
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@ -3,16 +3,26 @@
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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cgamex86.dll - 0 error(s), 0 warning(s)
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<h3>
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPC8.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP68.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\g_misc.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_spawn.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPC8.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPC9.tmp" with contents
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP68.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP69.tmp" with contents
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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\reactionoutput\ai_chat.obj
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\reactionoutput\zcam.obj
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\reactionoutput\zcam_target.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPC9.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP69.tmp"
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<h3>Output Window</h3>
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Compiling...
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g_misc.c
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g_spawn.c
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Linking...
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Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
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<h3>Results</h3>
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qagamex86.dll - 0 error(s), 0 warning(s)
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<h3>
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--------------------Configuration: ui - Win32 Release TA--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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uix86.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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