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fix overflow in CG_ParseTeamInfo, based on patch for Tremulous, thanks to Roman Tetelman
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1 changed files with 9 additions and 1 deletions
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@ -387,9 +387,17 @@ static void CG_ParseTeamInfo(void)
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numSortedTeamPlayers = atoi(CG_Argv(1));
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if (numSortedTeamPlayers < 0 || numSortedTeamPlayers > TEAM_MAXOVERLAY) {
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CG_Error("CG_ParseTeamInfo: numSortedTeamPlayers out of range (%d)",
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numSortedTeamPlayers);
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return;
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}
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for (i = 0; i < numSortedTeamPlayers; i++) {
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client = atoi(CG_Argv(i * 6 + 2));
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if (client < 0 || client >= MAX_CLIENTS) {
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CG_Error("CG_ParseTeamInfo: bad client number: %d", client);
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return;
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}
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sortedTeamPlayers[i] = client;
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cgs.clientinfo[client].location = atoi(CG_Argv(i * 6 + 3));
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