mirror of
https://github.com/ReactionQuake3/reaction.git
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weapons stats on client side
This commit is contained in:
parent
86b1f40473
commit
297c130bdf
6 changed files with 585 additions and 11 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.29 2002/02/28 05:41:54 blaze
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// weapons stats on client side
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//
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// Revision 1.28 2002/02/10 08:17:08 niceass
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// many changes to scoreboard (deaths/second mode)
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//
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@ -258,6 +261,44 @@ static void CG_ScoresUp_f( void ) {
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}
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}
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/*
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=================================
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CG_WeaponStatsUp_f
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Turns on the players weapon stats
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=================================
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*/
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static void CG_WeaponStatsUp_f(void)
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{
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if ( cg.wstatsRequestTime + 2000 < cg.time ) {
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// the stats are more than two seconds out of data,
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// so request new ones
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cg.wstatsRequestTime = cg.time;
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trap_SendClientCommand( "wstats" );
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}
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if (!cg.showWStats)
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{
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cg.wstatsStartTime = cg.time;
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cg.showWStats = qtrue;
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}
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}
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/*
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=================================
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CG_WeaponStatsDown_f
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Turns off the players weapon stats
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=================================
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*/
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static void CG_WeaponStatsDown_f(void)
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{
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if (cg.showWStats)
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{
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cg.showWStats = qfalse;
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}
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}
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#ifdef MISSIONPACK
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extern menuDef_t *menuScoreboard;
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void Menu_Reset(); // FIXME: add to right include file
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@ -695,6 +736,9 @@ static consoleCommand_t commands[] = {
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{ "-scores", CG_ScoresUp_f },
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/* { "+zoom", CG_ZoomDown_f }, // hawkins not needed in Reaction
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{ "-zoom", CG_ZoomUp_f },*/
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//Blaze: Weapon stats
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{ "+wstats", CG_WeaponStatsUp_f },
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{ "-wstats", CG_WeaponStatsDown_f },
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{ "sizeup", CG_SizeUp_f },
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{ "sizedown", CG_SizeDown_f },
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{ "weapnext", CG_NextWeapon_f },
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.22 2002/02/28 05:41:54 blaze
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// weapons stats on client side
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//
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// Revision 1.21 2002/02/25 19:41:53 jbravo
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// Fixed the use ESC and join menu to join teams when dead players are
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// spectating in TP mode.
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@ -2826,6 +2829,7 @@ static void CG_Draw2D( void ) {
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if ( !cg.scoreBoardShowing) {
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CG_DrawCenterString();
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}
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if ( cg.showWStats ) CG_DrawWeaponStats();
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}
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.49 2002/02/28 05:41:54 blaze
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// weapons stats on client side
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//
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// Revision 1.48 2002/02/10 08:17:08 niceass
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// many changes to scoreboard (deaths/second mode)
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//
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@ -385,6 +388,8 @@ typedef struct {
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int team;
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} score_t;
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//Blaze: WeaponStats Struct
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// each client has an associated clientInfo_t
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// that contains media references necessary to present the
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// client model and other color coded effects
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@ -659,6 +664,11 @@ typedef struct {
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qboolean scoreBoardShowing;
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int scoreFadeTime;
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int scoreTPMode;
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//Blaze: weapon stats stuff
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qboolean showWStats;
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int wstatsStartTime;
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int wstatsRequestTime;
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//end weapon stats stuff
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char killerName[MAX_NAME_LENGTH];
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char spectatorList[MAX_STRING_CHARS]; // list of names
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int spectatorLen; // length of list
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@ -786,6 +796,8 @@ typedef struct {
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// JBravo: adding scoreStartTime for NiceAss
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int scoreStartTime;
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int records[REC_NUM_RECORDS]; // Blaze: for our statistics tracking
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} cg_t;
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.7 2002/02/28 05:41:54 blaze
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// weapons stats on client side
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//
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// Revision 1.6 2002/02/10 08:17:08 niceass
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// many changes to scoreboard (deaths/second mode)
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//
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@ -715,3 +718,425 @@ void CG_DrawOldTourneyScoreboard( void ) {
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}
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//Blaze: Added the weapons stats "scoreboard" to this file because it's a scoreboard in a way.
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/*
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==============================
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CG_DrawWeaponStats
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Draws the stats of the player
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==============================
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*/
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#define WS_LEFTSIDE 20
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#define WS_TOP 250
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#define WS_WIDTH 640 - WS_LEFTSIDE * 10
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#define WS_LINE_WIDTH 1
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#define WS_PADDING (WS_LINE_WIDTH+2)
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void CG_DrawWeaponStats(void)
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{
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int i, red, blue, spec, score, deaths, offset;
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float color[4], Alpha, Alpha2;
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clientInfo_t *ci;
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int y;
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int size, players;
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char String[80];
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if (cg.time > cg.wstatsStartTime+300) {
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Alpha = (cos((cg.time-cg.wstatsStartTime) / 400.0f) + 1.0f) * 0.25f + 0.5f;
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Alpha2 = (cos((cg.time-cg.wstatsStartTime) / 400.0f) + 1.0f) * 0.5f;
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}
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else {
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Alpha = (float)(cg.time-cg.wstatsStartTime)/(float)300;
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if (Alpha > 1.0f) Alpha = 1.0f;
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}
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//make room for 8 weapon stats
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size = (8*20)+SB_PADDING;
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score = cg.snap->ps.persistant[PERS_SCORE];
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deaths = cg.snap->ps.persistant[PERS_KILLED];
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// Score bar - Red:
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MAKERGBA(color, 1.0f, 0.5f, 0.5f, 0.7f * Alpha);
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CG_FillRect(WS_LEFTSIDE, WS_TOP,
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WS_WIDTH, SMALLCHAR_HEIGHT+(WS_PADDING*2), color);
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//Box for scores, etc
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MAKERGBA(color, 0.55f, 0.55f, 0.55f, 0.7f * Alpha);
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CG_FillRect(WS_LEFTSIDE, WS_TOP+SMALLCHAR_HEIGHT+(SB_PADDING*2),
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WS_WIDTH, SMALLCHAR_HEIGHT+(WS_PADDING*2), color);
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//Box for weapon stuff
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MAKERGBA(color, 0.6f, 0.5f, 0.5f, 0.5f * Alpha);
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CG_FillRect(WS_LEFTSIDE, WS_TOP + (SMALLCHAR_HEIGHT+(WS_PADDING*2))*2,
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WS_WIDTH, size, color);
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//box for weapon stuff
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 0.8f);
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CG_DrawCleanRect( WS_LEFTSIDE, WS_TOP,
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WS_WIDTH, (SMALLCHAR_HEIGHT+WS_PADDING*2)*2+size, WS_LINE_WIDTH, color );
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//box for score stuff
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CG_DrawCleanRect( WS_LEFTSIDE, WS_TOP + SMALLCHAR_HEIGHT+(WS_PADDING*2),
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WS_WIDTH, (SMALLCHAR_HEIGHT+WS_PADDING*2), WS_LINE_WIDTH, color );
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//Red box for Weapon stats
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MAKERGBA(color, 1.0f, 0.5f, 0.5f, 0.7f * Alpha);
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CG_FillRect(WS_LEFTSIDE, WS_TOP+(SMALLCHAR_HEIGHT + (WS_PADDING*2))*2,
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WS_WIDTH, SMALLCHAR_HEIGHT, color);
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//White box for the weapon names, etc
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 0.8f);
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CG_DrawCleanRect( WS_LEFTSIDE, WS_TOP -1 + (SMALLCHAR_HEIGHT + (WS_PADDING*2))*2,
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WS_WIDTH, SMALLCHAR_HEIGHT+1, WS_LINE_WIDTH, color );
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//Fill in the top bar
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offset = 7;
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MAKERGBA(color, 1.0f, 0.0f, 0.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6, WS_TOP + SB_PADDING,
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"Score", color);
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MAKERGBA(color, 0.0f, 1.0f, 0.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * 7, WS_TOP + SB_PADDING,
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"Net", color);
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MAKERGBA(color, 0.0f, 0.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * 7 * 2, WS_TOP + SB_PADDING,
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"Kills", color);
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MAKERGBA(color, 0.5f, 0.0f, 0.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * 7 * 3, WS_TOP + SB_PADDING,
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"Deaths", color);
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MAKERGBA(color, 0.0f, 0.5f, 0.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * 7 * 4, WS_TOP + SB_PADDING,
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"Sui", color);
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MAKERGBA(color, 0.0f, 0.0f, 0.5f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * 7 * 5, WS_TOP + SB_PADDING,
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"TK's", color);
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MAKERGBA(color, 0.0f, 0.0f, 0.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * 7 * 6, WS_TOP + SB_PADDING,
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"Effency", color);
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Com_sprintf(String, sizeof(String), "%4i",score);
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH, WS_TOP + SB_PADDING * 3 + SMALLCHAR_HEIGHT,
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String, color);
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i=2;
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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"Weapon Stats", color);
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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"Knife(slash)", color);
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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"Knife(throw)", color);
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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"MK23", color);
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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"M3", color);
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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"MP5", color);
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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"M4", color);
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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"HC", color);
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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"Akimbo", color);
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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"Grenade", color);
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//Accuracy
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i=2;
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offset=15;
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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"Accuracy", color);
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Com_sprintf(String, sizeof(String), "%.1f%%",100 * (float)cg.records[REC_KNIFESLASHHITS]/(cg.records[REC_KNIFESLASHSHOTS] ? cg.records[REC_KNIFESLASHSHOTS] : 1));
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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String, color);
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Com_sprintf(String, sizeof(String), "%.1f%%",100 * (float)cg.records[REC_KNIFETHROWHITS]/(cg.records[REC_KNIFETHROWSHOTS] ? cg.records[REC_KNIFETHROWSHOTS] : 1));
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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String, color);
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Com_sprintf(String, sizeof(String), "%.1f%%",100 * (float)cg.records[REC_MK23HITS]/(cg.records[REC_MK23SHOTS] ? cg.records[REC_MK23SHOTS] : 1));
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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String, color);
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Com_sprintf(String, sizeof(String), "%.1f%%",100 * (float)cg.records[REC_M3HITS]/(cg.records[REC_M3SHOTS] ? cg.records[REC_M3SHOTS] : 1));
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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String, color);
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Com_sprintf(String, sizeof(String), "%.1f%%",100 * (float)cg.records[REC_MP5HITS]/(cg.records[REC_MP5SHOTS] ? cg.records[REC_MP5SHOTS] : 1));
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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String, color);
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Com_sprintf(String, sizeof(String), "%.1f%%",100 * (float)cg.records[REC_M4HITS]/(cg.records[REC_M4SHOTS] ? cg.records[REC_M4SHOTS] : 1));
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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String, color);
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Com_sprintf(String, sizeof(String), "%.1f%%",100 * (float)cg.records[REC_HANDCANNONHITS]/(cg.records[REC_HANDCANNONSHOTS] ? cg.records[REC_HANDCANNONSHOTS] : 1));
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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String, color);
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Com_sprintf(String, sizeof(String), "%.1f%%",100 * (float)cg.records[REC_AKIMBOHITS]/(cg.records[REC_AKIMBOSHOTS] ? cg.records[REC_AKIMBOSHOTS] : 1));
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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String, color);
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Com_sprintf(String, sizeof(String), "%.1f%%",100 * (float)cg.records[REC_GRENADEHITS]/(cg.records[REC_GRENADESHOTS] ? cg.records[REC_GRENADESHOTS] : 1));
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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String, color);
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//Hits
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i=2;
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offset=24;
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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"Hitts", color);
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Com_sprintf(String, sizeof(String), "%d",cg.records[REC_KNIFESLASHHITS]);
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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String, color);
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Com_sprintf(String, sizeof(String), "%d",cg.records[REC_KNIFETHROWHITS]);
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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String, color);
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Com_sprintf(String, sizeof(String), "%d",cg.records[REC_MK23HITS]);
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MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
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CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
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String, color);
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|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_M3HITS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_MP5HITS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_M4HITS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_HANDCANNONHITS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_AKIMBOHITS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_GRENADEHITS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
//Shots
|
||||
i=2;
|
||||
offset = 30;
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
"Shots", color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_KNIFESLASHSHOTS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_KNIFETHROWSHOTS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_MK23SHOTS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_M3SHOTS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_MP5SHOTS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_M4SHOTS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_HANDCANNONSHOTS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_AKIMBOSHOTS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_GRENADESHOTS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
//Kills
|
||||
i=2;
|
||||
offset = 37;
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
"Kills", color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_KNIFESLASHKILLS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_KNIFETHROWKILLS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_MK23KILLS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_M3KILLS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_MP5KILLS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_M4KILLS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_HANDCANNONKILLS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_AKIMBOKILLS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_GRENADEKILLS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
//Deaths
|
||||
i=2;
|
||||
offset = 45;
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
"Deaths", color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_KNIFESLASHDEATHS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_KNIFETHROWDEATHS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_MK23DEATHS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_M3DEATHS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_MP5DEATHS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_M4DEATHS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_HANDCANNONDEATHS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_AKIMBODEATHS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
Com_sprintf(String, sizeof(String), "%d",cg.records[REC_GRENADEDEATHS]);
|
||||
MAKERGBA(color, 1.0f, 1.0f, 1.0f, 1.0f);
|
||||
CG_DrawSmallStringColor(WS_LEFTSIDE + 6 + SMALLCHAR_WIDTH * offset, WS_TOP + SB_PADDING * 4 + SMALLCHAR_HEIGHT * i++,
|
||||
String, color);
|
||||
|
||||
|
||||
if ( cg.wstatsRequestTime + 3000 < cg.time ) {
|
||||
// the scores are more than two seconds out of data,
|
||||
// so request new ones
|
||||
cg.wstatsRequestTime = cg.time;
|
||||
trap_SendClientCommand( "wstats" );
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -5,6 +5,9 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.18 2002/02/28 05:41:54 blaze
|
||||
// weapons stats on client side
|
||||
//
|
||||
// Revision 1.17 2002/02/11 00:30:02 niceass
|
||||
// LCA fix
|
||||
//
|
||||
|
@ -117,6 +120,75 @@ static void CG_ParseScores( void ) {
|
|||
#endif
|
||||
|
||||
}
|
||||
/*
|
||||
=================
|
||||
CG_ParseWeaponStats
|
||||
|
||||
=================
|
||||
*/
|
||||
static void CG_ParseWeaponStats( void ) {
|
||||
int i;
|
||||
|
||||
i=1;
|
||||
//Blaze: oi, damn fugly code
|
||||
cg.records[REC_KNIFETHROWSHOTS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_KNIFETHROWHITS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_KNIFESLASHSHOTS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_KNIFESLASHHITS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_MK23SHOTS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_MK23HITS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_M3SHOTS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_M3HITS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_MP5SHOTS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_MP5HITS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_M4SHOTS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_M4HITS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_SSG3000SHOTS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_SSG3000HITS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_HANDCANNONSHOTS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_HANDCANNONHITS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_AKIMBOSHOTS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_AKIMBOHITS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_GRENADESHOTS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_GRENADEHITS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_KICKHITS] = atoi( CG_Argv(i++));
|
||||
|
||||
}
|
||||
/*
|
||||
=================
|
||||
CG_ParseWeaponStats2
|
||||
I send 2 server config strings, I was not
|
||||
sure if there was a max length, so may aswell avoid it
|
||||
=================
|
||||
*/
|
||||
static void CG_ParseWeaponStats2( void ) {
|
||||
int i;
|
||||
|
||||
i=1;
|
||||
//Blaze: oi, damn fugly code
|
||||
cg.records[REC_KNIFETHROWDEATHS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_KNIFETHROWKILLS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_KNIFESLASHDEATHS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_KNIFESLASHKILLS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_MK23DEATHS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_MK23KILLS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_M3DEATHS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_M3KILLS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_MP5DEATHS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_MP5KILLS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_M4DEATHS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_M4KILLS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_SSG3000DEATHS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_SSG3000KILLS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_HANDCANNONDEATHS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_HANDCANNONKILLS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_AKIMBODEATHS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_AKIMBOKILLS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_GRENADEDEATHS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_GRENADEKILLS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_KICKDEATHS] = atoi( CG_Argv(i++));
|
||||
cg.records[REC_KICKKILLS] = atoi( CG_Argv(i++));
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
|
@ -1060,6 +1132,16 @@ static void CG_ServerCommand( void ) {
|
|||
return;
|
||||
}
|
||||
|
||||
if ( !strcmp( cmd, "wstats" ) ) {
|
||||
CG_ParseWeaponStats();
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !strcmp( cmd, "wstats2" ) ) {
|
||||
CG_ParseWeaponStats2();
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !strcmp( cmd, "tinfo" ) ) {
|
||||
CG_ParseTeamInfo();
|
||||
return;
|
||||
|
|
|
@ -6,13 +6,14 @@
|
|||
--------------------Configuration: cgame - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2BC.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPE3.tmp" with contents
|
||||
[
|
||||
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"Debug/" /Fp"Debug/cgame.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /c
|
||||
"c:\reaction\cgame\cg_main.c"
|
||||
"C:\Development\reaction\cgame\cg_scoreboard.c"
|
||||
"C:\Development\reaction\cgame\cg_servercmds.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2BC.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2BD.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPE3.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPE4.tmp" with contents
|
||||
[
|
||||
/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:yes /pdb:"Debug/cgamex86.pdb" /map:"Debug/cgamex86.map" /debug /machine:I386 /def:".\cgame.def" /out:"../Debug/cgamex86.dll" /implib:"Debug/cgamex86.lib"
|
||||
.\Debug\bg_misc.obj
|
||||
|
@ -41,21 +42,27 @@ Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2BD.tmp" with con
|
|||
.\Debug\q_shared.obj
|
||||
.\Debug\ui_shared.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2BD.tmp"
|
||||
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPE4.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
cg_main.c
|
||||
cg_scoreboard.c
|
||||
C:\Development\reaction\cgame\cg_scoreboard.c(238) : warning C4101: 'iconx' : unreferenced local variable
|
||||
C:\Development\reaction\cgame\cg_scoreboard.c(238) : warning C4101: 'headx' : unreferenced local variable
|
||||
C:\Development\reaction\cgame\cg_scoreboard.c(236) : warning C4101: 'headAngles' : unreferenced local variable
|
||||
C:\Development\reaction\cgame\cg_scoreboard.c(735) : warning C4101: 'spec' : unreferenced local variable
|
||||
C:\Development\reaction\cgame\cg_scoreboard.c(740) : warning C4101: 'players' : unreferenced local variable
|
||||
C:\Development\reaction\cgame\cg_scoreboard.c(735) : warning C4101: 'red' : unreferenced local variable
|
||||
C:\Development\reaction\cgame\cg_scoreboard.c(739) : warning C4101: 'y' : unreferenced local variable
|
||||
C:\Development\reaction\cgame\cg_scoreboard.c(738) : warning C4101: 'ci' : unreferenced local variable
|
||||
C:\Development\reaction\cgame\cg_scoreboard.c(735) : warning C4101: 'blue' : unreferenced local variable
|
||||
cg_servercmds.c
|
||||
Linking...
|
||||
LINK : LNK6004: ../Debug/cgamex86.dll not found or not built by the last incremental link; performing full link
|
||||
Creating library Debug/cgamex86.lib and object Debug/cgamex86.exp
|
||||
cg_weapons.obj : error LNK2001: unresolved external symbol _G_PositionWeaponOnTag
|
||||
../Debug/cgamex86.dll : fatal error LNK1120: 1 unresolved externals
|
||||
Error executing link.exe.
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
cgamex86.dll - 2 error(s), 0 warning(s)
|
||||
cgamex86.dll - 0 error(s), 9 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
||||
|
|
Loading…
Reference in a new issue