diff --git a/reaction/game/g_cmds.c b/reaction/game/g_cmds.c index c08214f3..9fb3af78 100644 --- a/reaction/game/g_cmds.c +++ b/reaction/game/g_cmds.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.155 2002/07/11 04:31:07 niceass +// removed team leaders in all gametypes and changed some text from centerprint to console print +// // Revision 1.154 2002/07/09 05:41:48 niceass // scoreboard fix // @@ -903,16 +906,16 @@ void BroadcastTeamChange(gclient_t * client, int oldTeam) } } else { if (client->sess.sessionTeam == TEAM_RED) { - trap_SendServerCommand(-1, va("cp \"%s" S_COLOR_WHITE " joined the red team.\n\"", + trap_SendServerCommand(-1, va("print \"%s" S_COLOR_WHITE " joined the red team.\n\"", client->pers.netname)); } else if (client->sess.sessionTeam == TEAM_BLUE) { - trap_SendServerCommand(-1, va("cp \"%s" S_COLOR_WHITE " joined the blue team.\n\"", + trap_SendServerCommand(-1, va("print \"%s" S_COLOR_WHITE " joined the blue team.\n\"", client->pers.netname)); } else if (client->sess.sessionTeam == TEAM_SPECTATOR && oldTeam != TEAM_SPECTATOR) { - trap_SendServerCommand(-1, va("cp \"%s" S_COLOR_WHITE " joined the spectators.\n\"", + trap_SendServerCommand(-1, va("print \"%s" S_COLOR_WHITE " joined the spectators.\n\"", client->pers.netname)); } else if (client->sess.sessionTeam == TEAM_FREE) { - trap_SendServerCommand(-1, va("cp \"%s" S_COLOR_WHITE " joined the battle.\n\"", + trap_SendServerCommand(-1, va("print \"%s" S_COLOR_WHITE " joined the battle.\n\"", client->pers.netname)); } } @@ -928,7 +931,8 @@ void SetTeam(gentity_t * ent, char *s) int team, oldTeam, clientNum; gclient_t *client; spectatorState_t specState = 0; - int specClient = 0, teamLeader, teamsave; + int specClient = 0, teamsave; + //int teamLeader; // // see what change is requested @@ -1076,7 +1080,9 @@ void SetTeam(gentity_t * ent, char *s) client->sess.teamLeader = qfalse; -// JBravo: no teamleader crap in teamplay mode. + // JBravo: no teamleader crap in teamplay mode. + // NiceAss: I see no reason for this in CTB or any other gametype. + /* if ((team == TEAM_RED || team == TEAM_BLUE) && g_gametype.integer != GT_TEAMPLAY) { teamLeader = TeamLeader(team); // if there is no team leader or the team leader is a bot and this client is not a bot @@ -1085,12 +1091,16 @@ void SetTeam(gentity_t * ent, char *s) SetLeader(team, clientNum); } } + */ // make sure there is a team leader on the team the player came from -// JBravo: no teamleader crap in teamplay mode. + // JBravo: no teamleader crap in teamplay mode. + // NiceAss: I see no reason for this in CTB or any other gametype. + /* if ((oldTeam == TEAM_RED || oldTeam == TEAM_BLUE) && g_gametype.integer != GT_TEAMPLAY) { CheckTeamLeader(oldTeam); } + */ BroadcastTeamChange(client, oldTeam); // get and distribute relevent paramters