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removed team leaders in all gametypes and changed some text from centerprint to console print
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commit
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1 changed files with 17 additions and 7 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.155 2002/07/11 04:31:07 niceass
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// removed team leaders in all gametypes and changed some text from centerprint to console print
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//
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// Revision 1.154 2002/07/09 05:41:48 niceass
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// scoreboard fix
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//
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@ -903,16 +906,16 @@ void BroadcastTeamChange(gclient_t * client, int oldTeam)
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}
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} else {
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if (client->sess.sessionTeam == TEAM_RED) {
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trap_SendServerCommand(-1, va("cp \"%s" S_COLOR_WHITE " joined the red team.\n\"",
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trap_SendServerCommand(-1, va("print \"%s" S_COLOR_WHITE " joined the red team.\n\"",
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client->pers.netname));
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} else if (client->sess.sessionTeam == TEAM_BLUE) {
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trap_SendServerCommand(-1, va("cp \"%s" S_COLOR_WHITE " joined the blue team.\n\"",
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trap_SendServerCommand(-1, va("print \"%s" S_COLOR_WHITE " joined the blue team.\n\"",
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client->pers.netname));
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} else if (client->sess.sessionTeam == TEAM_SPECTATOR && oldTeam != TEAM_SPECTATOR) {
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trap_SendServerCommand(-1, va("cp \"%s" S_COLOR_WHITE " joined the spectators.\n\"",
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trap_SendServerCommand(-1, va("print \"%s" S_COLOR_WHITE " joined the spectators.\n\"",
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client->pers.netname));
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} else if (client->sess.sessionTeam == TEAM_FREE) {
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trap_SendServerCommand(-1, va("cp \"%s" S_COLOR_WHITE " joined the battle.\n\"",
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trap_SendServerCommand(-1, va("print \"%s" S_COLOR_WHITE " joined the battle.\n\"",
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client->pers.netname));
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}
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}
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@ -928,7 +931,8 @@ void SetTeam(gentity_t * ent, char *s)
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int team, oldTeam, clientNum;
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gclient_t *client;
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spectatorState_t specState = 0;
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int specClient = 0, teamLeader, teamsave;
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int specClient = 0, teamsave;
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//int teamLeader;
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//
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// see what change is requested
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@ -1076,7 +1080,9 @@ void SetTeam(gentity_t * ent, char *s)
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client->sess.teamLeader = qfalse;
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// JBravo: no teamleader crap in teamplay mode.
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// JBravo: no teamleader crap in teamplay mode.
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// NiceAss: I see no reason for this in CTB or any other gametype.
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/*
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if ((team == TEAM_RED || team == TEAM_BLUE) && g_gametype.integer != GT_TEAMPLAY) {
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teamLeader = TeamLeader(team);
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// if there is no team leader or the team leader is a bot and this client is not a bot
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@ -1085,12 +1091,16 @@ void SetTeam(gentity_t * ent, char *s)
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SetLeader(team, clientNum);
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}
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}
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*/
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// make sure there is a team leader on the team the player came from
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// JBravo: no teamleader crap in teamplay mode.
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// JBravo: no teamleader crap in teamplay mode.
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// NiceAss: I see no reason for this in CTB or any other gametype.
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/*
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if ((oldTeam == TEAM_RED || oldTeam == TEAM_BLUE) && g_gametype.integer != GT_TEAMPLAY) {
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CheckTeamLeader(oldTeam);
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}
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*/
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BroadcastTeamChange(client, oldTeam);
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// get and distribute relevent paramters
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