no message

This commit is contained in:
Andrei Drexler 2003-02-27 20:51:14 +00:00
parent 167c402837
commit 28660dc650
2 changed files with 65 additions and 5 deletions

View file

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.37 2003/02/27 20:51:14 makro
// no message
//
// Revision 1.36 2003/02/27 19:52:34 makro // Revision 1.36 2003/02/27 19:52:34 makro
// dlights // dlights
// //
@ -1185,7 +1188,7 @@ static void CG_Dlight(centity_t * cent)
if (cent->currentState.eventParm & DLIGHT_PULSE) if (cent->currentState.eventParm & DLIGHT_PULSE)
{ {
float frequency = cent->currentState.frame / 1000.0f; float frequency = cent->currentState.frame / 1000.0f;
float phase = 2 * M_PI * (frequency * cg.time / 1000.0f + cent->currentState.generic1 / 1000.0f); float phase = 2 * M_PI * (frequency * cg.time / 1000.0f + 2 * cent->currentState.generic1 / 1000.0f);
float i2 = cent->currentState.weapon; float i2 = cent->currentState.weapon;
i += sin(phase) * (i2-i); i += sin(phase) * (i2-i);
} }

View file

@ -6,13 +6,13 @@
--------------------Configuration: cgame - Win32 Release-------------------- --------------------Configuration: cgame - Win32 Release--------------------
</h3> </h3>
<h3>Command Lines</h3> <h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPE.tmp" with contents Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP77.tmp" with contents
[ [
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c /nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
"C:\Games\Quake3\rq3source\reaction\cgame\cg_ents.c" "C:\Games\Quake3\rq3source\reaction\cgame\cg_ents.c"
] ]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPE.tmp" Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP77.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPF.tmp" with contents Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP78.tmp" with contents
[ [
/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib" /nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
.\Release\bg_misc.obj .\Release\bg_misc.obj
@ -42,7 +42,7 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPF.tmp" with content
.\Release\q_shared.obj .\Release\q_shared.obj
.\Release\ui_shared.obj .\Release\ui_shared.obj
] ]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPF.tmp" Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP78.tmp"
<h3>Output Window</h3> <h3>Output Window</h3>
Compiling... Compiling...
cg_ents.c cg_ents.c
@ -57,6 +57,63 @@ cgamex86.dll - 0 error(s), 0 warning(s)
--------------------Configuration: game - Win32 Release-------------------- --------------------Configuration: game - Win32 Release--------------------
</h3> </h3>
<h3>Command Lines</h3> <h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP7C.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
"C:\Games\Quake3\rq3source\reaction\game\g_misc.c"
"C:\Games\Quake3\rq3source\reaction\game\g_spawn.c"
]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP7C.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP7D.tmp" with contents
[
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
\reactionoutput\ai_chat.obj
\reactionoutput\ai_cmd.obj
\reactionoutput\ai_dmnet.obj
\reactionoutput\ai_dmq3.obj
\reactionoutput\ai_main.obj
\reactionoutput\ai_team.obj
\reactionoutput\ai_vcmd.obj
\reactionoutput\bg_misc.obj
\reactionoutput\bg_pmove.obj
\reactionoutput\bg_slidemove.obj
\reactionoutput\g_active.obj
\reactionoutput\g_arenas.obj
\reactionoutput\g_bot.obj
\reactionoutput\g_client.obj
\reactionoutput\g_cmds.obj
\reactionoutput\g_combat.obj
\reactionoutput\g_fileio.obj
\reactionoutput\g_items.obj
\reactionoutput\g_main.obj
\reactionoutput\g_matchmode.obj
\reactionoutput\g_mem.obj
\reactionoutput\g_misc.obj
\reactionoutput\g_missile.obj
\reactionoutput\g_mover.obj
\reactionoutput\g_session.obj
\reactionoutput\g_spawn.obj
\reactionoutput\g_svcmds.obj
\reactionoutput\g_syscalls.obj
\reactionoutput\g_target.obj
\reactionoutput\g_team.obj
\reactionoutput\g_teamplay.obj
\reactionoutput\g_trigger.obj
\reactionoutput\g_utils.obj
\reactionoutput\g_weapon.obj
\reactionoutput\q_math.obj
\reactionoutput\q_shared.obj
\reactionoutput\rxn_game.obj
\reactionoutput\zcam.obj
\reactionoutput\zcam_target.obj
]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP7D.tmp"
<h3>Output Window</h3>
Compiling...
g_misc.c
g_spawn.c
Linking...
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp