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https://github.com/ReactionQuake3/reaction.git
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Some missing files
This commit is contained in:
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14 changed files with 9942 additions and 0 deletions
45
code/SDL12/include/SDL_config.h.default
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45
code/SDL12/include/SDL_config.h.default
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga
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This library is free software; you can redistribute it and/or
|
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modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
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|
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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|
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Sam Lantinga
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slouken@libsdl.org
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*/
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#ifndef _SDL_config_h
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#define _SDL_config_h
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#include "SDL_platform.h"
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/* Add any platform that doesn't build using the configure system */
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#if defined(__DREAMCAST__)
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#include "SDL_config_dreamcast.h"
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#elif defined(__MACOS__)
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#include "SDL_config_macos.h"
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#elif defined(__MACOSX__)
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#include "SDL_config_macosx.h"
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#elif defined(__SYMBIAN32__)
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#include "SDL_config_symbian.h" /* must be before win32! */
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#elif defined(__WIN32__)
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#include "SDL_config_win32.h"
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#elif defined(__OS2__)
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#include "SDL_config_os2.h"
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#else
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#include "SDL_config_minimal.h"
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#endif /* platform config */
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#endif /* _SDL_config_h */
|
314
code/SDL12/include/SDL_config.h.in
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314
code/SDL12/include/SDL_config.h.in
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga
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This library is free software; you can redistribute it and/or
|
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modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
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This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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|
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Sam Lantinga
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slouken@libsdl.org
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*/
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#ifndef _SDL_config_h
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#define _SDL_config_h
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/* This is a set of defines to configure the SDL features */
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/* General platform specific identifiers */
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#include "SDL_platform.h"
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/* Make sure that this isn't included by Visual C++ */
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#ifdef _MSC_VER
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#error You should copy include/SDL_config.h.default to include/SDL_config.h
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#endif
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|
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/* C language features */
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#undef const
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#undef inline
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#undef volatile
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|
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/* C datatypes */
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#undef size_t
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#undef int8_t
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#undef uint8_t
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#undef int16_t
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#undef uint16_t
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#undef int32_t
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#undef uint32_t
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#undef int64_t
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#undef uint64_t
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#undef uintptr_t
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#undef SDL_HAS_64BIT_TYPE
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/* Endianness */
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#undef SDL_BYTEORDER
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/* Comment this if you want to build without any C library requirements */
|
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#undef HAVE_LIBC
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#if HAVE_LIBC
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|
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/* Useful headers */
|
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#undef HAVE_ALLOCA_H
|
||||
#undef HAVE_SYS_TYPES_H
|
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#undef HAVE_STDIO_H
|
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#undef STDC_HEADERS
|
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#undef HAVE_STDLIB_H
|
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#undef HAVE_STDARG_H
|
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#undef HAVE_MALLOC_H
|
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#undef HAVE_MEMORY_H
|
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#undef HAVE_STRING_H
|
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#undef HAVE_STRINGS_H
|
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#undef HAVE_INTTYPES_H
|
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#undef HAVE_STDINT_H
|
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#undef HAVE_CTYPE_H
|
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#undef HAVE_MATH_H
|
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#undef HAVE_ICONV_H
|
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#undef HAVE_SIGNAL_H
|
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#undef HAVE_ALTIVEC_H
|
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|
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/* C library functions */
|
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#undef HAVE_MALLOC
|
||||
#undef HAVE_CALLOC
|
||||
#undef HAVE_REALLOC
|
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#undef HAVE_FREE
|
||||
#undef HAVE_ALLOCA
|
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#ifndef _WIN32 /* Don't use C runtime versions of these on Windows */
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#undef HAVE_GETENV
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#undef HAVE_PUTENV
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#undef HAVE_UNSETENV
|
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#endif
|
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#undef HAVE_QSORT
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#undef HAVE_ABS
|
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#undef HAVE_BCOPY
|
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#undef HAVE_MEMSET
|
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#undef HAVE_MEMCPY
|
||||
#undef HAVE_MEMMOVE
|
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#undef HAVE_MEMCMP
|
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#undef HAVE_STRLEN
|
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#undef HAVE_STRLCPY
|
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#undef HAVE_STRLCAT
|
||||
#undef HAVE_STRDUP
|
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#undef HAVE__STRREV
|
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#undef HAVE__STRUPR
|
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#undef HAVE__STRLWR
|
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#undef HAVE_INDEX
|
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#undef HAVE_RINDEX
|
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#undef HAVE_STRCHR
|
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#undef HAVE_STRRCHR
|
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#undef HAVE_STRSTR
|
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#undef HAVE_ITOA
|
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#undef HAVE__LTOA
|
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#undef HAVE__UITOA
|
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#undef HAVE__ULTOA
|
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#undef HAVE_STRTOL
|
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#undef HAVE_STRTOUL
|
||||
#undef HAVE__I64TOA
|
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#undef HAVE__UI64TOA
|
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#undef HAVE_STRTOLL
|
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#undef HAVE_STRTOULL
|
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#undef HAVE_STRTOD
|
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#undef HAVE_ATOI
|
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#undef HAVE_ATOF
|
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#undef HAVE_STRCMP
|
||||
#undef HAVE_STRNCMP
|
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#undef HAVE__STRICMP
|
||||
#undef HAVE_STRCASECMP
|
||||
#undef HAVE__STRNICMP
|
||||
#undef HAVE_STRNCASECMP
|
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#undef HAVE_SSCANF
|
||||
#undef HAVE_SNPRINTF
|
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#undef HAVE_VSNPRINTF
|
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#undef HAVE_ICONV
|
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#undef HAVE_SIGACTION
|
||||
#undef HAVE_SA_SIGACTION
|
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#undef HAVE_SETJMP
|
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#undef HAVE_NANOSLEEP
|
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#undef HAVE_CLOCK_GETTIME
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#undef HAVE_GETPAGESIZE
|
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#undef HAVE_MPROTECT
|
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#undef HAVE_SEM_TIMEDWAIT
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|
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#else
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/* We may need some replacement for stdarg.h here */
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#include <stdarg.h>
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#endif /* HAVE_LIBC */
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|
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/* Allow disabling of core subsystems */
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#undef SDL_AUDIO_DISABLED
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#undef SDL_CDROM_DISABLED
|
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#undef SDL_CPUINFO_DISABLED
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#undef SDL_EVENTS_DISABLED
|
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#undef SDL_FILE_DISABLED
|
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#undef SDL_JOYSTICK_DISABLED
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#undef SDL_LOADSO_DISABLED
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#undef SDL_THREADS_DISABLED
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#undef SDL_TIMERS_DISABLED
|
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#undef SDL_VIDEO_DISABLED
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|
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/* Enable various audio drivers */
|
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#undef SDL_AUDIO_DRIVER_ALSA
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#undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC
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#undef SDL_AUDIO_DRIVER_ARTS
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#undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
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#undef SDL_AUDIO_DRIVER_BAUDIO
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#undef SDL_AUDIO_DRIVER_BSD
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#undef SDL_AUDIO_DRIVER_COREAUDIO
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#undef SDL_AUDIO_DRIVER_DART
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#undef SDL_AUDIO_DRIVER_DC
|
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#undef SDL_AUDIO_DRIVER_DISK
|
||||
#undef SDL_AUDIO_DRIVER_DUMMY
|
||||
#undef SDL_AUDIO_DRIVER_DMEDIA
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#undef SDL_AUDIO_DRIVER_DSOUND
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||||
#undef SDL_AUDIO_DRIVER_PULSE
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#undef SDL_AUDIO_DRIVER_PULSE_DYNAMIC
|
||||
#undef SDL_AUDIO_DRIVER_ESD
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#undef SDL_AUDIO_DRIVER_ESD_DYNAMIC
|
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#undef SDL_AUDIO_DRIVER_MINT
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#undef SDL_AUDIO_DRIVER_MMEAUDIO
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#undef SDL_AUDIO_DRIVER_NAS
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#undef SDL_AUDIO_DRIVER_NAS_DYNAMIC
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#undef SDL_AUDIO_DRIVER_OSS
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#undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
|
||||
#undef SDL_AUDIO_DRIVER_PAUD
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#undef SDL_AUDIO_DRIVER_QNXNTO
|
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#undef SDL_AUDIO_DRIVER_SNDIO
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||||
#undef SDL_AUDIO_DRIVER_SNDMGR
|
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#undef SDL_AUDIO_DRIVER_SUNAUDIO
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||||
#undef SDL_AUDIO_DRIVER_WAVEOUT
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||||
|
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/* Enable various cdrom drivers */
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||||
#undef SDL_CDROM_AIX
|
||||
#undef SDL_CDROM_BEOS
|
||||
#undef SDL_CDROM_BSDI
|
||||
#undef SDL_CDROM_DC
|
||||
#undef SDL_CDROM_DUMMY
|
||||
#undef SDL_CDROM_FREEBSD
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#undef SDL_CDROM_LINUX
|
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#undef SDL_CDROM_MACOS
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#undef SDL_CDROM_MACOSX
|
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#undef SDL_CDROM_MINT
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#undef SDL_CDROM_OPENBSD
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||||
#undef SDL_CDROM_OS2
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#undef SDL_CDROM_OSF
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||||
#undef SDL_CDROM_QNX
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||||
#undef SDL_CDROM_WIN32
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||||
|
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/* Enable various input drivers */
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||||
#undef SDL_INPUT_LINUXEV
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||||
#undef SDL_INPUT_TSLIB
|
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#undef SDL_JOYSTICK_BEOS
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#undef SDL_JOYSTICK_DC
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#undef SDL_JOYSTICK_DUMMY
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#undef SDL_JOYSTICK_IOKIT
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#undef SDL_JOYSTICK_LINUX
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#undef SDL_JOYSTICK_MACOS
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#undef SDL_JOYSTICK_MINT
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#undef SDL_JOYSTICK_OS2
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#undef SDL_JOYSTICK_RISCOS
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#undef SDL_JOYSTICK_WINMM
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#undef SDL_JOYSTICK_USBHID
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#undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H
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/* Enable various shared object loading systems */
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#undef SDL_LOADSO_BEOS
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#undef SDL_LOADSO_DLCOMPAT
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#undef SDL_LOADSO_DLOPEN
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#undef SDL_LOADSO_DUMMY
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#undef SDL_LOADSO_LDG
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#undef SDL_LOADSO_MACOS
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#undef SDL_LOADSO_OS2
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#undef SDL_LOADSO_WIN32
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|
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/* Enable various threading systems */
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||||
#undef SDL_THREAD_BEOS
|
||||
#undef SDL_THREAD_DC
|
||||
#undef SDL_THREAD_OS2
|
||||
#undef SDL_THREAD_PTH
|
||||
#undef SDL_THREAD_PTHREAD
|
||||
#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
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#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP
|
||||
#undef SDL_THREAD_SPROC
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||||
#undef SDL_THREAD_WIN32
|
||||
|
||||
/* Enable various timer systems */
|
||||
#undef SDL_TIMER_BEOS
|
||||
#undef SDL_TIMER_DC
|
||||
#undef SDL_TIMER_DUMMY
|
||||
#undef SDL_TIMER_MACOS
|
||||
#undef SDL_TIMER_MINT
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#undef SDL_TIMER_OS2
|
||||
#undef SDL_TIMER_RISCOS
|
||||
#undef SDL_TIMER_UNIX
|
||||
#undef SDL_TIMER_WIN32
|
||||
#undef SDL_TIMER_WINCE
|
||||
|
||||
/* Enable various video drivers */
|
||||
#undef SDL_VIDEO_DRIVER_AALIB
|
||||
#undef SDL_VIDEO_DRIVER_BWINDOW
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||||
#undef SDL_VIDEO_DRIVER_CACA
|
||||
#undef SDL_VIDEO_DRIVER_DC
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||||
#undef SDL_VIDEO_DRIVER_DDRAW
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||||
#undef SDL_VIDEO_DRIVER_DGA
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||||
#undef SDL_VIDEO_DRIVER_DIRECTFB
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||||
#undef SDL_VIDEO_DRIVER_DRAWSPROCKET
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||||
#undef SDL_VIDEO_DRIVER_DUMMY
|
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#undef SDL_VIDEO_DRIVER_FBCON
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||||
#undef SDL_VIDEO_DRIVER_GAPI
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||||
#undef SDL_VIDEO_DRIVER_GEM
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#undef SDL_VIDEO_DRIVER_GGI
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||||
#undef SDL_VIDEO_DRIVER_IPOD
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||||
#undef SDL_VIDEO_DRIVER_NANOX
|
||||
#undef SDL_VIDEO_DRIVER_OS2FS
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||||
#undef SDL_VIDEO_DRIVER_PHOTON
|
||||
#undef SDL_VIDEO_DRIVER_PICOGUI
|
||||
#undef SDL_VIDEO_DRIVER_PS2GS
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||||
#undef SDL_VIDEO_DRIVER_PS3
|
||||
#undef SDL_VIDEO_DRIVER_QTOPIA
|
||||
#undef SDL_VIDEO_DRIVER_QUARTZ
|
||||
#undef SDL_VIDEO_DRIVER_RISCOS
|
||||
#undef SDL_VIDEO_DRIVER_SVGALIB
|
||||
#undef SDL_VIDEO_DRIVER_TOOLBOX
|
||||
#undef SDL_VIDEO_DRIVER_VGL
|
||||
#undef SDL_VIDEO_DRIVER_WINDIB
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||||
#undef SDL_VIDEO_DRIVER_WSCONS
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||||
#undef SDL_VIDEO_DRIVER_X11
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||||
#undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32
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||||
#undef SDL_VIDEO_DRIVER_X11_DGAMOUSE
|
||||
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC
|
||||
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT
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||||
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR
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||||
#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER
|
||||
#undef SDL_VIDEO_DRIVER_X11_VIDMODE
|
||||
#undef SDL_VIDEO_DRIVER_X11_XINERAMA
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||||
#undef SDL_VIDEO_DRIVER_X11_XME
|
||||
#undef SDL_VIDEO_DRIVER_X11_XRANDR
|
||||
#undef SDL_VIDEO_DRIVER_X11_XV
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||||
#undef SDL_VIDEO_DRIVER_XBIOS
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||||
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||||
/* Enable OpenGL support */
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||||
#undef SDL_VIDEO_OPENGL
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||||
#undef SDL_VIDEO_OPENGL_GLX
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||||
#undef SDL_VIDEO_OPENGL_WGL
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||||
#undef SDL_VIDEO_OPENGL_OSMESA
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||||
#undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC
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||||
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||||
/* Disable screensaver */
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||||
#undef SDL_VIDEO_DISABLE_SCREENSAVER
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||||
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||||
/* Enable assembly routines */
|
||||
#undef SDL_ASSEMBLY_ROUTINES
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||||
#undef SDL_HERMES_BLITTERS
|
||||
#undef SDL_ALTIVEC_BLITTERS
|
||||
|
||||
#endif /* _SDL_config_h */
|
946
code/SDL12/include/doxyfile
Normal file
946
code/SDL12/include/doxyfile
Normal file
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|||
# Doxyfile 1.2.16
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||||
|
||||
# This file describes the settings to be used by the documentation system
|
||||
# doxygen (www.doxygen.org) for a project
|
||||
#
|
||||
# All text after a hash (#) is considered a comment and will be ignored
|
||||
# The format is:
|
||||
# TAG = value [value, ...]
|
||||
# For lists items can also be appended using:
|
||||
# TAG += value [value, ...]
|
||||
# Values that contain spaces should be placed between quotes (" ")
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# General configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# The PROJECT_NAME tag is a single word (or a sequence of words surrounded
|
||||
# by quotes) that should identify the project.
|
||||
|
||||
PROJECT_NAME = SDL
|
||||
|
||||
# The PROJECT_NUMBER tag can be used to enter a project or revision number.
|
||||
# This could be handy for archiving the generated documentation or
|
||||
# if some version control system is used.
|
||||
|
||||
PROJECT_NUMBER = 1.2.15
|
||||
|
||||
# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
|
||||
# base path where the generated documentation will be put.
|
||||
# If a relative path is entered, it will be relative to the location
|
||||
# where doxygen was started. If left blank the current directory will be used.
|
||||
|
||||
OUTPUT_DIRECTORY = docs
|
||||
|
||||
# The OUTPUT_LANGUAGE tag is used to specify the language in which all
|
||||
# documentation generated by doxygen is written. Doxygen will use this
|
||||
# information to generate all constant output in the proper language.
|
||||
# The default language is English, other supported languages are:
|
||||
# Brazilian, Chinese, Chinese-Traditional, Croatian, Czech, Danish, Dutch,
|
||||
# Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean,
|
||||
# Norwegian, Polish, Portuguese, Romanian, Russian, Slovak, Slovene,
|
||||
# Spanish, Swedish and Ukrainian.
|
||||
|
||||
OUTPUT_LANGUAGE = English
|
||||
|
||||
# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in
|
||||
# documentation are documented, even if no documentation was available.
|
||||
# Private class members and static file members will be hidden unless
|
||||
# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES
|
||||
|
||||
EXTRACT_ALL = NO
|
||||
|
||||
# If the EXTRACT_PRIVATE tag is set to YES all private members of a class
|
||||
# will be included in the documentation.
|
||||
|
||||
EXTRACT_PRIVATE = NO
|
||||
|
||||
# If the EXTRACT_STATIC tag is set to YES all static members of a file
|
||||
# will be included in the documentation.
|
||||
|
||||
EXTRACT_STATIC = NO
|
||||
|
||||
# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs)
|
||||
# defined locally in source files will be included in the documentation.
|
||||
# If set to NO only classes defined in header files are included.
|
||||
|
||||
EXTRACT_LOCAL_CLASSES = NO
|
||||
|
||||
# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all
|
||||
# undocumented members of documented classes, files or namespaces.
|
||||
# If set to NO (the default) these members will be included in the
|
||||
# various overviews, but no documentation section is generated.
|
||||
# This option has no effect if EXTRACT_ALL is enabled.
|
||||
|
||||
HIDE_UNDOC_MEMBERS = NO
|
||||
|
||||
# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all
|
||||
# undocumented classes that are normally visible in the class hierarchy.
|
||||
# If set to NO (the default) these class will be included in the various
|
||||
# overviews. This option has no effect if EXTRACT_ALL is enabled.
|
||||
|
||||
HIDE_UNDOC_CLASSES = NO
|
||||
|
||||
# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
|
||||
# include brief member descriptions after the members that are listed in
|
||||
# the file and class documentation (similar to JavaDoc).
|
||||
# Set to NO to disable this.
|
||||
|
||||
BRIEF_MEMBER_DESC = YES
|
||||
|
||||
# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend
|
||||
# the brief description of a member or function before the detailed description.
|
||||
# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
|
||||
# brief descriptions will be completely suppressed.
|
||||
|
||||
REPEAT_BRIEF = YES
|
||||
|
||||
# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
|
||||
# Doxygen will generate a detailed section even if there is only a brief
|
||||
# description.
|
||||
|
||||
ALWAYS_DETAILED_SEC = NO
|
||||
|
||||
# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all inherited
|
||||
# members of a class in the documentation of that class as if those members were
|
||||
# ordinary class members. Constructors, destructors and assignment operators of
|
||||
# the base classes will not be shown.
|
||||
|
||||
INLINE_INHERITED_MEMB = NO
|
||||
|
||||
# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full
|
||||
# path before files name in the file list and in the header files. If set
|
||||
# to NO the shortest path that makes the file name unique will be used.
|
||||
|
||||
FULL_PATH_NAMES = NO
|
||||
|
||||
# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag
|
||||
# can be used to strip a user defined part of the path. Stripping is
|
||||
# only done if one of the specified strings matches the left-hand part of
|
||||
# the path. It is allowed to use relative paths in the argument list.
|
||||
|
||||
STRIP_FROM_PATH =
|
||||
|
||||
# The INTERNAL_DOCS tag determines if documentation
|
||||
# that is typed after a \internal command is included. If the tag is set
|
||||
# to NO (the default) then the documentation will be excluded.
|
||||
# Set it to YES to include the internal documentation.
|
||||
|
||||
INTERNAL_DOCS = NO
|
||||
|
||||
# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct
|
||||
# doxygen to hide any special comment blocks from generated source code
|
||||
# fragments. Normal C and C++ comments will always remain visible.
|
||||
|
||||
STRIP_CODE_COMMENTS = YES
|
||||
|
||||
# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate
|
||||
# file names in lower case letters. If set to YES upper case letters are also
|
||||
# allowed. This is useful if you have classes or files whose names only differ
|
||||
# in case and if your file system supports case sensitive file names. Windows
|
||||
# users are adviced to set this option to NO.
|
||||
|
||||
CASE_SENSE_NAMES = YES
|
||||
|
||||
# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter
|
||||
# (but less readable) file names. This can be useful is your file systems
|
||||
# doesn't support long names like on DOS, Mac, or CD-ROM.
|
||||
|
||||
SHORT_NAMES = NO
|
||||
|
||||
# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen
|
||||
# will show members with their full class and namespace scopes in the
|
||||
# documentation. If set to YES the scope will be hidden.
|
||||
|
||||
HIDE_SCOPE_NAMES = NO
|
||||
|
||||
# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen
|
||||
# will generate a verbatim copy of the header file for each class for
|
||||
# which an include is specified. Set to NO to disable this.
|
||||
|
||||
VERBATIM_HEADERS = YES
|
||||
|
||||
# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen
|
||||
# will put list of the files that are included by a file in the documentation
|
||||
# of that file.
|
||||
|
||||
SHOW_INCLUDE_FILES = YES
|
||||
|
||||
# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen
|
||||
# will interpret the first line (until the first dot) of a JavaDoc-style
|
||||
# comment as the brief description. If set to NO, the JavaDoc
|
||||
# comments will behave just like the Qt-style comments (thus requiring an
|
||||
# explict @brief command for a brief description.
|
||||
|
||||
JAVADOC_AUTOBRIEF = NO
|
||||
|
||||
# If the DETAILS_AT_TOP tag is set to YES then Doxygen
|
||||
# will output the detailed description near the top, like JavaDoc.
|
||||
# If set to NO, the detailed description appears after the member
|
||||
# documentation.
|
||||
|
||||
DETAILS_AT_TOP = NO
|
||||
|
||||
# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented
|
||||
# member inherits the documentation from any documented member that it
|
||||
# reimplements.
|
||||
|
||||
INHERIT_DOCS = YES
|
||||
|
||||
# If the INLINE_INFO tag is set to YES (the default) then a tag [inline]
|
||||
# is inserted in the documentation for inline members.
|
||||
|
||||
INLINE_INFO = YES
|
||||
|
||||
# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen
|
||||
# will sort the (detailed) documentation of file and class members
|
||||
# alphabetically by member name. If set to NO the members will appear in
|
||||
# declaration order.
|
||||
|
||||
SORT_MEMBER_DOCS = YES
|
||||
|
||||
# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
|
||||
# tag is set to YES, then doxygen will reuse the documentation of the first
|
||||
# member in the group (if any) for the other members of the group. By default
|
||||
# all members of a group must be documented explicitly.
|
||||
|
||||
DISTRIBUTE_GROUP_DOC = NO
|
||||
|
||||
# The TAB_SIZE tag can be used to set the number of spaces in a tab.
|
||||
# Doxygen uses this value to replace tabs by spaces in code fragments.
|
||||
|
||||
TAB_SIZE = 4
|
||||
|
||||
# The GENERATE_TODOLIST tag can be used to enable (YES) or
|
||||
# disable (NO) the todo list. This list is created by putting \todo
|
||||
# commands in the documentation.
|
||||
|
||||
GENERATE_TODOLIST = YES
|
||||
|
||||
# The GENERATE_TESTLIST tag can be used to enable (YES) or
|
||||
# disable (NO) the test list. This list is created by putting \test
|
||||
# commands in the documentation.
|
||||
|
||||
GENERATE_TESTLIST = YES
|
||||
|
||||
# The GENERATE_BUGLIST tag can be used to enable (YES) or
|
||||
# disable (NO) the bug list. This list is created by putting \bug
|
||||
# commands in the documentation.
|
||||
|
||||
GENERATE_BUGLIST = YES
|
||||
|
||||
# This tag can be used to specify a number of aliases that acts
|
||||
# as commands in the documentation. An alias has the form "name=value".
|
||||
# For example adding "sideeffect=\par Side Effects:\n" will allow you to
|
||||
# put the command \sideeffect (or @sideeffect) in the documentation, which
|
||||
# will result in a user defined paragraph with heading "Side Effects:".
|
||||
# You can put \n's in the value part of an alias to insert newlines.
|
||||
|
||||
ALIASES =
|
||||
|
||||
# The ENABLED_SECTIONS tag can be used to enable conditional
|
||||
# documentation sections, marked by \if sectionname ... \endif.
|
||||
|
||||
ENABLED_SECTIONS =
|
||||
|
||||
# The MAX_INITIALIZER_LINES tag determines the maximum number of lines
|
||||
# the initial value of a variable or define consist of for it to appear in
|
||||
# the documentation. If the initializer consists of more lines than specified
|
||||
# here it will be hidden. Use a value of 0 to hide initializers completely.
|
||||
# The appearance of the initializer of individual variables and defines in the
|
||||
# documentation can be controlled using \showinitializer or \hideinitializer
|
||||
# command in the documentation regardless of this setting.
|
||||
|
||||
MAX_INITIALIZER_LINES = 30
|
||||
|
||||
# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources
|
||||
# only. Doxygen will then generate output that is more tailored for C.
|
||||
# For instance some of the names that are used will be different. The list
|
||||
# of all members will be omitted, etc.
|
||||
|
||||
OPTIMIZE_OUTPUT_FOR_C = YES
|
||||
|
||||
# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java sources
|
||||
# only. Doxygen will then generate output that is more tailored for Java.
|
||||
# For instance namespaces will be presented as packages, qualified scopes
|
||||
# will look different, etc.
|
||||
|
||||
OPTIMIZE_OUTPUT_JAVA = NO
|
||||
|
||||
# Set the SHOW_USED_FILES tag to NO to disable the list of files generated
|
||||
# at the bottom of the documentation of classes and structs. If set to YES the
|
||||
# list will mention the files that were used to generate the documentation.
|
||||
|
||||
SHOW_USED_FILES = YES
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to warning and progress messages
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# The QUIET tag can be used to turn on/off the messages that are generated
|
||||
# by doxygen. Possible values are YES and NO. If left blank NO is used.
|
||||
|
||||
QUIET = NO
|
||||
|
||||
# The WARNINGS tag can be used to turn on/off the warning messages that are
|
||||
# generated by doxygen. Possible values are YES and NO. If left blank
|
||||
# NO is used.
|
||||
|
||||
WARNINGS = YES
|
||||
|
||||
# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings
|
||||
# for undocumented members. If EXTRACT_ALL is set to YES then this flag will
|
||||
# automatically be disabled.
|
||||
|
||||
WARN_IF_UNDOCUMENTED = YES
|
||||
|
||||
# The WARN_FORMAT tag determines the format of the warning messages that
|
||||
# doxygen can produce. The string should contain the $file, $line, and $text
|
||||
# tags, which will be replaced by the file and line number from which the
|
||||
# warning originated and the warning text.
|
||||
|
||||
WARN_FORMAT = "$file:$line: $text"
|
||||
|
||||
# The WARN_LOGFILE tag can be used to specify a file to which warning
|
||||
# and error messages should be written. If left blank the output is written
|
||||
# to stderr.
|
||||
|
||||
WARN_LOGFILE =
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the input files
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# The INPUT tag can be used to specify the files and/or directories that contain
|
||||
# documented source files. You may enter file names like "myfile.cpp" or
|
||||
# directories like "/usr/src/myproject". Separate the files or directories
|
||||
# with spaces.
|
||||
|
||||
INPUT = include
|
||||
|
||||
# If the value of the INPUT tag contains directories, you can use the
|
||||
# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
|
||||
# and *.h) to filter out the source-files in the directories. If left
|
||||
# blank the following patterns are tested:
|
||||
# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx *.hpp
|
||||
# *.h++ *.idl *.odl
|
||||
|
||||
FILE_PATTERNS = *.h
|
||||
|
||||
# The RECURSIVE tag can be used to turn specify whether or not subdirectories
|
||||
# should be searched for input files as well. Possible values are YES and NO.
|
||||
# If left blank NO is used.
|
||||
|
||||
RECURSIVE = NO
|
||||
|
||||
# The EXCLUDE tag can be used to specify files and/or directories that should
|
||||
# excluded from the INPUT source files. This way you can easily exclude a
|
||||
# subdirectory from a directory tree whose root is specified with the INPUT tag.
|
||||
|
||||
EXCLUDE =
|
||||
|
||||
# The EXCLUDE_SYMLINKS tag can be used select whether or not files or directories
|
||||
# that are symbolic links (a Unix filesystem feature) are excluded from the input.
|
||||
|
||||
EXCLUDE_SYMLINKS = NO
|
||||
|
||||
# If the value of the INPUT tag contains directories, you can use the
|
||||
# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
|
||||
# certain files from those directories.
|
||||
|
||||
EXCLUDE_PATTERNS =
|
||||
|
||||
# The EXAMPLE_PATH tag can be used to specify one or more files or
|
||||
# directories that contain example code fragments that are included (see
|
||||
# the \include command).
|
||||
|
||||
EXAMPLE_PATH =
|
||||
|
||||
# If the value of the EXAMPLE_PATH tag contains directories, you can use the
|
||||
# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
|
||||
# and *.h) to filter out the source-files in the directories. If left
|
||||
# blank all files are included.
|
||||
|
||||
EXAMPLE_PATTERNS =
|
||||
|
||||
# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
|
||||
# searched for input files to be used with the \include or \dontinclude
|
||||
# commands irrespective of the value of the RECURSIVE tag.
|
||||
# Possible values are YES and NO. If left blank NO is used.
|
||||
|
||||
EXAMPLE_RECURSIVE = NO
|
||||
|
||||
# The IMAGE_PATH tag can be used to specify one or more files or
|
||||
# directories that contain image that are included in the documentation (see
|
||||
# the \image command).
|
||||
|
||||
IMAGE_PATH =
|
||||
|
||||
# The INPUT_FILTER tag can be used to specify a program that doxygen should
|
||||
# invoke to filter for each input file. Doxygen will invoke the filter program
|
||||
# by executing (via popen()) the command <filter> <input-file>, where <filter>
|
||||
# is the value of the INPUT_FILTER tag, and <input-file> is the name of an
|
||||
# input file. Doxygen will then use the output that the filter program writes
|
||||
# to standard output.
|
||||
|
||||
INPUT_FILTER =
|
||||
|
||||
# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
|
||||
# INPUT_FILTER) will be used to filter the input files when producing source
|
||||
# files to browse.
|
||||
|
||||
FILTER_SOURCE_FILES = NO
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to source browsing
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the SOURCE_BROWSER tag is set to YES then a list of source files will
|
||||
# be generated. Documented entities will be cross-referenced with these sources.
|
||||
|
||||
SOURCE_BROWSER = NO
|
||||
|
||||
# Setting the INLINE_SOURCES tag to YES will include the body
|
||||
# of functions and classes directly in the documentation.
|
||||
|
||||
INLINE_SOURCES = NO
|
||||
|
||||
# If the REFERENCED_BY_RELATION tag is set to YES (the default)
|
||||
# then for each documented function all documented
|
||||
# functions referencing it will be listed.
|
||||
|
||||
REFERENCED_BY_RELATION = YES
|
||||
|
||||
# If the REFERENCES_RELATION tag is set to YES (the default)
|
||||
# then for each documented function all documented entities
|
||||
# called/used by that function will be listed.
|
||||
|
||||
REFERENCES_RELATION = YES
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the alphabetical class index
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index
|
||||
# of all compounds will be generated. Enable this if the project
|
||||
# contains a lot of classes, structs, unions or interfaces.
|
||||
|
||||
ALPHABETICAL_INDEX = NO
|
||||
|
||||
# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then
|
||||
# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns
|
||||
# in which this list will be split (can be a number in the range [1..20])
|
||||
|
||||
COLS_IN_ALPHA_INDEX = 5
|
||||
|
||||
# In case all classes in a project start with a common prefix, all
|
||||
# classes will be put under the same header in the alphabetical index.
|
||||
# The IGNORE_PREFIX tag can be used to specify one or more prefixes that
|
||||
# should be ignored while generating the index headers.
|
||||
|
||||
IGNORE_PREFIX =
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the HTML output
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the GENERATE_HTML tag is set to YES (the default) Doxygen will
|
||||
# generate HTML output.
|
||||
|
||||
GENERATE_HTML = YES
|
||||
|
||||
# The HTML_OUTPUT tag is used to specify where the HTML docs will be put.
|
||||
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
|
||||
# put in front of it. If left blank `html' will be used as the default path.
|
||||
|
||||
HTML_OUTPUT = html
|
||||
|
||||
# The HTML_FILE_EXTENSION tag can be used to specify the file extension for
|
||||
# each generated HTML page (for example: .htm,.php,.asp). If it is left blank
|
||||
# doxygen will generate files with .html extension.
|
||||
|
||||
HTML_FILE_EXTENSION = .html
|
||||
|
||||
# The HTML_HEADER tag can be used to specify a personal HTML header for
|
||||
# each generated HTML page. If it is left blank doxygen will generate a
|
||||
# standard header.
|
||||
|
||||
HTML_HEADER =
|
||||
|
||||
# The HTML_FOOTER tag can be used to specify a personal HTML footer for
|
||||
# each generated HTML page. If it is left blank doxygen will generate a
|
||||
# standard footer.
|
||||
|
||||
HTML_FOOTER =
|
||||
|
||||
# The HTML_STYLESHEET tag can be used to specify a user defined cascading
|
||||
# style sheet that is used by each HTML page. It can be used to
|
||||
# fine-tune the look of the HTML output. If the tag is left blank doxygen
|
||||
# will generate a default style sheet
|
||||
|
||||
HTML_STYLESHEET =
|
||||
|
||||
# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes,
|
||||
# files or namespaces will be aligned in HTML using tables. If set to
|
||||
# NO a bullet list will be used.
|
||||
|
||||
HTML_ALIGN_MEMBERS = YES
|
||||
|
||||
# If the GENERATE_HTMLHELP tag is set to YES, additional index files
|
||||
# will be generated that can be used as input for tools like the
|
||||
# Microsoft HTML help workshop to generate a compressed HTML help file (.chm)
|
||||
# of the generated HTML documentation.
|
||||
|
||||
GENERATE_HTMLHELP = NO
|
||||
|
||||
# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag
|
||||
# controls if a separate .chi index file is generated (YES) or that
|
||||
# it should be included in the master .chm file (NO).
|
||||
|
||||
GENERATE_CHI = NO
|
||||
|
||||
# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag
|
||||
# controls whether a binary table of contents is generated (YES) or a
|
||||
# normal table of contents (NO) in the .chm file.
|
||||
|
||||
BINARY_TOC = NO
|
||||
|
||||
# The TOC_EXPAND flag can be set to YES to add extra items for group members
|
||||
# to the contents of the Html help documentation and to the tree view.
|
||||
|
||||
TOC_EXPAND = NO
|
||||
|
||||
# The DISABLE_INDEX tag can be used to turn on/off the condensed index at
|
||||
# top of each HTML page. The value NO (the default) enables the index and
|
||||
# the value YES disables it.
|
||||
|
||||
DISABLE_INDEX = NO
|
||||
|
||||
# This tag can be used to set the number of enum values (range [1..20])
|
||||
# that doxygen will group on one line in the generated HTML documentation.
|
||||
|
||||
ENUM_VALUES_PER_LINE = 4
|
||||
|
||||
# If the GENERATE_TREEVIEW tag is set to YES, a side panel will be
|
||||
# generated containing a tree-like index structure (just like the one that
|
||||
# is generated for HTML Help). For this to work a browser that supports
|
||||
# JavaScript and frames is required (for instance Mozilla, Netscape 4.0+,
|
||||
# or Internet explorer 4.0+). Note that for large projects the tree generation
|
||||
# can take a very long time. In such cases it is better to disable this feature.
|
||||
# Windows users are probably better off using the HTML help feature.
|
||||
|
||||
GENERATE_TREEVIEW = NO
|
||||
|
||||
# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be
|
||||
# used to set the initial width (in pixels) of the frame in which the tree
|
||||
# is shown.
|
||||
|
||||
TREEVIEW_WIDTH = 250
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the LaTeX output
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will
|
||||
# generate Latex output.
|
||||
|
||||
GENERATE_LATEX = NO
|
||||
|
||||
# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put.
|
||||
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
|
||||
# put in front of it. If left blank `latex' will be used as the default path.
|
||||
|
||||
LATEX_OUTPUT = latex
|
||||
|
||||
# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be invoked. If left blank `latex' will be used as the default command name.
|
||||
|
||||
LATEX_CMD_NAME = latex
|
||||
|
||||
# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to
|
||||
# generate index for LaTeX. If left blank `makeindex' will be used as the
|
||||
# default command name.
|
||||
|
||||
MAKEINDEX_CMD_NAME = makeindex
|
||||
|
||||
# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact
|
||||
# LaTeX documents. This may be useful for small projects and may help to
|
||||
# save some trees in general.
|
||||
|
||||
COMPACT_LATEX = NO
|
||||
|
||||
# The PAPER_TYPE tag can be used to set the paper type that is used
|
||||
# by the printer. Possible values are: a4, a4wide, letter, legal and
|
||||
# executive. If left blank a4wide will be used.
|
||||
|
||||
PAPER_TYPE = a4wide
|
||||
|
||||
# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX
|
||||
# packages that should be included in the LaTeX output.
|
||||
|
||||
EXTRA_PACKAGES =
|
||||
|
||||
# The LATEX_HEADER tag can be used to specify a personal LaTeX header for
|
||||
# the generated latex document. The header should contain everything until
|
||||
# the first chapter. If it is left blank doxygen will generate a
|
||||
# standard header. Notice: only use this tag if you know what you are doing!
|
||||
|
||||
LATEX_HEADER =
|
||||
|
||||
# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated
|
||||
# is prepared for conversion to pdf (using ps2pdf). The pdf file will
|
||||
# contain links (just like the HTML output) instead of page references
|
||||
# This makes the output suitable for online browsing using a pdf viewer.
|
||||
|
||||
PDF_HYPERLINKS = NO
|
||||
|
||||
# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of
|
||||
# plain latex in the generated Makefile. Set this option to YES to get a
|
||||
# higher quality PDF documentation.
|
||||
|
||||
USE_PDFLATEX = NO
|
||||
|
||||
# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode.
|
||||
# command to the generated LaTeX files. This will instruct LaTeX to keep
|
||||
# running if errors occur, instead of asking the user for help.
|
||||
# This option is also used when generating formulas in HTML.
|
||||
|
||||
LATEX_BATCHMODE = NO
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the RTF output
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output
|
||||
# The RTF output is optimised for Word 97 and may not look very pretty with
|
||||
# other RTF readers or editors.
|
||||
|
||||
GENERATE_RTF = YES
|
||||
|
||||
# The RTF_OUTPUT tag is used to specify where the RTF docs will be put.
|
||||
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
|
||||
# put in front of it. If left blank `rtf' will be used as the default path.
|
||||
|
||||
RTF_OUTPUT = rtf
|
||||
|
||||
# If the COMPACT_RTF tag is set to YES Doxygen generates more compact
|
||||
# RTF documents. This may be useful for small projects and may help to
|
||||
# save some trees in general.
|
||||
|
||||
COMPACT_RTF = NO
|
||||
|
||||
# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated
|
||||
# will contain hyperlink fields. The RTF file will
|
||||
# contain links (just like the HTML output) instead of page references.
|
||||
# This makes the output suitable for online browsing using WORD or other
|
||||
# programs which support those fields.
|
||||
# Note: wordpad (write) and others do not support links.
|
||||
|
||||
RTF_HYPERLINKS = NO
|
||||
|
||||
# Load stylesheet definitions from file. Syntax is similar to doxygen's
|
||||
# config file, i.e. a series of assigments. You only have to provide
|
||||
# replacements, missing definitions are set to their default value.
|
||||
|
||||
RTF_STYLESHEET_FILE =
|
||||
|
||||
# Set optional variables used in the generation of an rtf document.
|
||||
# Syntax is similar to doxygen's config file.
|
||||
|
||||
RTF_EXTENSIONS_FILE =
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the man page output
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the GENERATE_MAN tag is set to YES (the default) Doxygen will
|
||||
# generate man pages
|
||||
|
||||
GENERATE_MAN = YES
|
||||
|
||||
# The MAN_OUTPUT tag is used to specify where the man pages will be put.
|
||||
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
|
||||
# put in front of it. If left blank `man' will be used as the default path.
|
||||
|
||||
MAN_OUTPUT = man
|
||||
|
||||
# The MAN_EXTENSION tag determines the extension that is added to
|
||||
# the generated man pages (default is the subroutine's section .3)
|
||||
|
||||
MAN_EXTENSION = .3
|
||||
|
||||
# If the MAN_LINKS tag is set to YES and Doxygen generates man output,
|
||||
# then it will generate one additional man file for each entity
|
||||
# documented in the real man page(s). These additional files
|
||||
# only source the real man page, but without them the man command
|
||||
# would be unable to find the correct page. The default is NO.
|
||||
|
||||
MAN_LINKS = YES
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the XML output
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the GENERATE_XML tag is set to YES Doxygen will
|
||||
# generate an XML file that captures the structure of
|
||||
# the code including all documentation. Note that this
|
||||
# feature is still experimental and incomplete at the
|
||||
# moment.
|
||||
|
||||
GENERATE_XML = NO
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options for the AutoGen Definitions output
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will
|
||||
# generate an AutoGen Definitions (see autogen.sf.net) file
|
||||
# that captures the structure of the code including all
|
||||
# documentation. Note that this feature is still experimental
|
||||
# and incomplete at the moment.
|
||||
|
||||
GENERATE_AUTOGEN_DEF = NO
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the preprocessor
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will
|
||||
# evaluate all C-preprocessor directives found in the sources and include
|
||||
# files.
|
||||
|
||||
ENABLE_PREPROCESSING = YES
|
||||
|
||||
# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro
|
||||
# names in the source code. If set to NO (the default) only conditional
|
||||
# compilation will be performed. Macro expansion can be done in a controlled
|
||||
# way by setting EXPAND_ONLY_PREDEF to YES.
|
||||
|
||||
MACRO_EXPANSION = YES
|
||||
|
||||
# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES
|
||||
# then the macro expansion is limited to the macros specified with the
|
||||
# PREDEFINED and EXPAND_AS_PREDEFINED tags.
|
||||
|
||||
EXPAND_ONLY_PREDEF = YES
|
||||
|
||||
# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files
|
||||
# in the INCLUDE_PATH (see below) will be search if a #include is found.
|
||||
|
||||
SEARCH_INCLUDES = YES
|
||||
|
||||
# The INCLUDE_PATH tag can be used to specify one or more directories that
|
||||
# contain include files that are not input files but should be processed by
|
||||
# the preprocessor.
|
||||
|
||||
INCLUDE_PATH =
|
||||
|
||||
# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
|
||||
# patterns (like *.h and *.hpp) to filter out the header-files in the
|
||||
# directories. If left blank, the patterns specified with FILE_PATTERNS will
|
||||
# be used.
|
||||
|
||||
INCLUDE_FILE_PATTERNS =
|
||||
|
||||
# The PREDEFINED tag can be used to specify one or more macro names that
|
||||
# are defined before the preprocessor is started (similar to the -D option of
|
||||
# gcc). The argument of the tag is a list of macros of the form: name
|
||||
# or name=definition (no spaces). If the definition and the = are
|
||||
# omitted =1 is assumed.
|
||||
|
||||
PREDEFINED = DOXYGEN_SHOULD_IGNORE_THIS=1 SDLCALL= SNDDECLSPEC=
|
||||
|
||||
# If the MACRO_EXPANSION and EXPAND_PREDEF_ONLY tags are set to YES then
|
||||
# this tag can be used to specify a list of macro names that should be expanded.
|
||||
# The macro definition that is found in the sources will be used.
|
||||
# Use the PREDEFINED tag if you want to use a different macro definition.
|
||||
|
||||
EXPAND_AS_DEFINED =
|
||||
|
||||
# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then
|
||||
# doxygen's preprocessor will remove all function-like macros that are alone
|
||||
# on a line and do not end with a semicolon. Such function macros are typically
|
||||
# used for boiler-plate code, and will confuse the parser if not removed.
|
||||
|
||||
SKIP_FUNCTION_MACROS = YES
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::addtions related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# The TAGFILES tag can be used to specify one or more tagfiles.
|
||||
|
||||
TAGFILES =
|
||||
|
||||
# When a file name is specified after GENERATE_TAGFILE, doxygen will create
|
||||
# a tag file that is based on the input files it reads.
|
||||
|
||||
GENERATE_TAGFILE =
|
||||
|
||||
# If the ALLEXTERNALS tag is set to YES all external classes will be listed
|
||||
# in the class index. If set to NO only the inherited external classes
|
||||
# will be listed.
|
||||
|
||||
ALLEXTERNALS = NO
|
||||
|
||||
# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed
|
||||
# in the modules index. If set to NO, only the current project's groups will
|
||||
# be listed.
|
||||
|
||||
EXTERNAL_GROUPS = YES
|
||||
|
||||
# The PERL_PATH should be the absolute path and name of the perl script
|
||||
# interpreter (i.e. the result of `which perl').
|
||||
|
||||
PERL_PATH = /usr/bin/perl
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the dot tool
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will
|
||||
# generate a inheritance diagram (in Html, RTF and LaTeX) for classes with base or
|
||||
# super classes. Setting the tag to NO turns the diagrams off. Note that this
|
||||
# option is superceded by the HAVE_DOT option below. This is only a fallback. It is
|
||||
# recommended to install and use dot, since it yields more powerful graphs.
|
||||
|
||||
CLASS_DIAGRAMS = NO
|
||||
|
||||
# If set to YES, the inheritance and collaboration graphs will hide
|
||||
# inheritance and usage relations if the target is undocumented
|
||||
# or is not a class.
|
||||
|
||||
HIDE_UNDOC_RELATIONS = YES
|
||||
|
||||
# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
|
||||
# available from the path. This tool is part of Graphviz, a graph visualization
|
||||
# toolkit from AT&T and Lucent Bell Labs. The other options in this section
|
||||
# have no effect if this option is set to NO (the default)
|
||||
|
||||
HAVE_DOT = NO
|
||||
|
||||
# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen
|
||||
# will generate a graph for each documented class showing the direct and
|
||||
# indirect inheritance relations. Setting this tag to YES will force the
|
||||
# the CLASS_DIAGRAMS tag to NO.
|
||||
|
||||
CLASS_GRAPH = NO
|
||||
|
||||
# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen
|
||||
# will generate a graph for each documented class showing the direct and
|
||||
# indirect implementation dependencies (inheritance, containment, and
|
||||
# class references variables) of the class with other documented classes.
|
||||
|
||||
COLLABORATION_GRAPH = NO
|
||||
|
||||
# If set to YES, the inheritance and collaboration graphs will show the
|
||||
# relations between templates and their instances.
|
||||
|
||||
TEMPLATE_RELATIONS = NO
|
||||
|
||||
# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT
|
||||
# tags are set to YES then doxygen will generate a graph for each documented
|
||||
# file showing the direct and indirect include dependencies of the file with
|
||||
# other documented files.
|
||||
|
||||
INCLUDE_GRAPH = NO
|
||||
|
||||
# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and
|
||||
# HAVE_DOT tags are set to YES then doxygen will generate a graph for each
|
||||
# documented header file showing the documented files that directly or
|
||||
# indirectly include this file.
|
||||
|
||||
INCLUDED_BY_GRAPH = YES
|
||||
|
||||
# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen
|
||||
# will graphical hierarchy of all classes instead of a textual one.
|
||||
|
||||
GRAPHICAL_HIERARCHY = YES
|
||||
|
||||
# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
|
||||
# generated by dot. Possible values are png, jpg, or gif
|
||||
# If left blank png will be used.
|
||||
|
||||
DOT_IMAGE_FORMAT = png
|
||||
|
||||
# The tag DOT_PATH can be used to specify the path where the dot tool can be
|
||||
# found. If left blank, it is assumed the dot tool can be found on the path.
|
||||
|
||||
DOT_PATH =
|
||||
|
||||
# The DOTFILE_DIRS tag can be used to specify one or more directories that
|
||||
# contain dot files that are included in the documentation (see the
|
||||
# \dotfile command).
|
||||
|
||||
DOTFILE_DIRS =
|
||||
|
||||
# The MAX_DOT_GRAPH_WIDTH tag can be used to set the maximum allowed width
|
||||
# (in pixels) of the graphs generated by dot. If a graph becomes larger than
|
||||
# this value, doxygen will try to truncate the graph, so that it fits within
|
||||
# the specified constraint. Beware that most browsers cannot cope with very
|
||||
# large images.
|
||||
|
||||
MAX_DOT_GRAPH_WIDTH = 1024
|
||||
|
||||
# The MAX_DOT_GRAPH_HEIGHT tag can be used to set the maximum allows height
|
||||
# (in pixels) of the graphs generated by dot. If a graph becomes larger than
|
||||
# this value, doxygen will try to truncate the graph, so that it fits within
|
||||
# the specified constraint. Beware that most browsers cannot cope with very
|
||||
# large images.
|
||||
|
||||
MAX_DOT_GRAPH_HEIGHT = 1024
|
||||
|
||||
# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will
|
||||
# generate a legend page explaining the meaning of the various boxes and
|
||||
# arrows in the dot generated graphs.
|
||||
|
||||
GENERATE_LEGEND = YES
|
||||
|
||||
# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will
|
||||
# remove the intermedate dot files that are used to generate
|
||||
# the various graphs.
|
||||
|
||||
DOT_CLEANUP = YES
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration::addtions related to the search engine
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# The SEARCHENGINE tag specifies whether or not a search engine should be
|
||||
# used. If set to NO the values of all tags below this one will be ignored.
|
||||
|
||||
SEARCHENGINE = NO
|
||||
|
||||
# The CGI_NAME tag should be the name of the CGI script that
|
||||
# starts the search engine (doxysearch) with the correct parameters.
|
||||
# A script with this name will be generated by doxygen.
|
||||
|
||||
CGI_NAME = search.cgi
|
||||
|
||||
# The CGI_URL tag should be the absolute URL to the directory where the
|
||||
# cgi binaries are located. See the documentation of your http daemon for
|
||||
# details.
|
||||
|
||||
CGI_URL =
|
||||
|
||||
# The DOC_URL tag should be the absolute URL to the directory where the
|
||||
# documentation is located. If left blank the absolute path to the
|
||||
# documentation, with file:// prepended to it, will be used.
|
||||
|
||||
DOC_URL =
|
||||
|
||||
# The DOC_ABSPATH tag should be the absolute path to the directory where the
|
||||
# documentation is located. If left blank the directory on the local machine
|
||||
# will be used.
|
||||
|
||||
DOC_ABSPATH =
|
||||
|
||||
# The BIN_ABSPATH tag must point to the directory where the doxysearch binary
|
||||
# is installed.
|
||||
|
||||
BIN_ABSPATH = /usr/local/bin/
|
||||
|
||||
# The EXT_DOC_PATHS tag can be used to specify one or more paths to
|
||||
# documentation generated for other projects. This allows doxysearch to search
|
||||
# the documentation for these projects as well.
|
||||
|
||||
EXT_DOC_PATHS =
|
1129
misc/msvc11/cgame.vcxproj
Normal file
1129
misc/msvc11/cgame.vcxproj
Normal file
File diff suppressed because it is too large
Load diff
119
misc/msvc11/cgame.vcxproj.filters
Normal file
119
misc/msvc11/cgame.vcxproj.filters
Normal file
|
@ -0,0 +1,119 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{c8335f5a-1195-4c3b-b8df-1f917ae5f92a}</UniqueIdentifier>
|
||||
<Extensions>c</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{42970f14-bc4b-449e-82ef-050bb311ddc7}</UniqueIdentifier>
|
||||
<Extensions>h</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{3d2e36fc-1a0f-433d-bc76-20e2520707af}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\code\game\bg_lib.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\bg_misc.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\bg_pmove.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\bg_slidemove.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_consolecmds.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_draw.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_drawtools.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_effects.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_ents.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_event.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_info.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_localents.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_main.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_marks.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_newDraw.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_particles.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_players.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_playerstate.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_predict.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_scoreboard.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_servercmds.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_snapshot.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_syscalls.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_view.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\cgame\cg_weapons.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\q_math.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\q_shared.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\ui\ui_shared.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\code\game\bg_public.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\cgame\cg_local.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\cgame\cg_public.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\qcommon\q_shared.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\qcommon\surfaceflags.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
1278
misc/msvc11/game.vcxproj
Normal file
1278
misc/msvc11/game.vcxproj
Normal file
File diff suppressed because it is too large
Load diff
203
misc/msvc11/game.vcxproj.filters
Normal file
203
misc/msvc11/game.vcxproj.filters
Normal file
|
@ -0,0 +1,203 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{35241fab-12fd-4acf-935f-cdd8ce6c8da3}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{bc733adb-b373-468c-9d81-b3b63465fcbe}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;fi;fd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{d6f24f5e-77fd-43de-a82f-61e605b17b9e}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\code\game\ai_chat.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\ai_cmd.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\ai_dmnet.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\ai_dmq3.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\ai_main.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\ai_team.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\ai_vcmd.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\bg_lib.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\bg_misc.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\bg_pmove.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\bg_slidemove.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_active.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_arenas.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_bot.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_client.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_cmds.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_combat.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_items.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_main.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_mem.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_misc.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_missile.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_mover.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_session.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_spawn.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_svcmds.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_syscalls.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_target.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_team.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_trigger.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_utils.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\g_weapon.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\q_math.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\q_shared.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\code\game\ai_chat.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\ai_cmd.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\ai_dmnet.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\ai_dmq3.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\ai_main.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\ai_team.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\ai_vcmd.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\be_aas.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\be_ai_char.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\be_ai_chat.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\be_ai_gen.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\be_ai_goal.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\be_ai_move.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\be_ai_weap.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\be_ea.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\bg_local.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\bg_public.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\botlib.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\chars.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\g_local.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\g_public.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\g_team.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\inv.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\match.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\qcommon\q_shared.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\qcommon\surfaceflags.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\syn.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
101
misc/msvc11/ioq3.sln
Normal file
101
misc/msvc11/ioq3.sln
Normal file
|
@ -0,0 +1,101 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcxproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcxproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcxproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcxproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcxproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug TA|Win32 = Debug TA|Win32
|
||||
Debug TA|x64 = Debug TA|x64
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Release TA|Win32 = Release TA|Win32
|
||||
Release TA|x64 = Release TA|x64
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.Build.0 = Debug TA|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|x64.ActiveCfg = Debug TA|x64
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|x64.Build.0 = Debug TA|x64
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|x64.Build.0 = Debug|x64
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||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.Build.0 = Release TA|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|x64.ActiveCfg = Release TA|x64
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|x64.Build.0 = Release TA|x64
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.Build.0 = Release|Win32
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|x64.ActiveCfg = Release|x64
|
||||
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|x64.Build.0 = Release|x64
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.Build.0 = Debug TA|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|x64.ActiveCfg = Debug TA|x64
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|x64.Build.0 = Debug TA|x64
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|x64.Build.0 = Debug|x64
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|x64.ActiveCfg = Release TA|x64
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|x64.Build.0 = Release TA|x64
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|x64.ActiveCfg = Release|x64
|
||||
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|x64.Build.0 = Release|x64
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|x64.ActiveCfg = Debug TA|x64
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|x64.Build.0 = Debug TA|x64
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|x64.Build.0 = Debug|x64
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|x64.ActiveCfg = Release TA|x64
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|x64.Build.0 = Release TA|x64
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|x64.ActiveCfg = Release|x64
|
||||
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|x64.Build.0 = Release|x64
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|x64.ActiveCfg = Debug TA|x64
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|x64.Build.0 = Debug TA|x64
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|x64.Build.0 = Debug|x64
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|x64.ActiveCfg = Release TA|x64
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|x64.Build.0 = Release TA|x64
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{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32
|
||||
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||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|x64.ActiveCfg = Release|x64
|
||||
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|x64.Build.0 = Release|x64
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||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
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||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32
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||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|x64.ActiveCfg = Debug TA|x64
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|x64.ActiveCfg = Release TA|x64
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|x64.ActiveCfg = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
1835
misc/msvc11/q3_ui.vcxproj
Normal file
1835
misc/msvc11/q3_ui.vcxproj
Normal file
File diff suppressed because it is too large
Load diff
166
misc/msvc11/q3_ui.vcxproj.filters
Normal file
166
misc/msvc11/q3_ui.vcxproj.filters
Normal file
|
@ -0,0 +1,166 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ClCompile Include="..\..\code\q3_ui\ui_addbots.c">
|
||||
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|
||||
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|
||||
<ClCompile Include="..\..\code\q3_ui\ui_atoms.c">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ClCompile Include="..\..\code\q3_ui\ui_main.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
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|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\q3_ui\ui_mods.c">
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\q3_ui\ui_servers2.c">
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||||
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||||
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|
||||
<ClCompile Include="..\..\code\q3_ui\ui_setup.c">
|
||||
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||||
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|
||||
<ClCompile Include="..\..\code\q3_ui\ui_sound.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\q3_ui\ui_sparena.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\q3_ui\ui_specifyserver.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\q3_ui\ui_splevel.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\q3_ui\ui_sppostgame.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\q3_ui\ui_spreset.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\code\q3_ui\ui_spskill.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\q3_ui\ui_startserver.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\code\q3_ui\ui_team.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\q3_ui\ui_teamorders.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="..\..\code\q3_ui\ui_video.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
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|
||||
<ItemGroup>
|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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||||
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|
||||
<ItemGroup>
|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
</Project>
|
1956
misc/msvc11/quake3.vcxproj
Normal file
1956
misc/msvc11/quake3.vcxproj
Normal file
File diff suppressed because it is too large
Load diff
925
misc/msvc11/quake3.vcxproj.filters
Normal file
925
misc/msvc11/quake3.vcxproj.filters
Normal file
|
@ -0,0 +1,925 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<Filter>Source Files</Filter>
|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\client\cl_input.c">
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||||
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||||
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|
||||
<ClCompile Include="..\..\code\client\cl_keys.c">
|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\code\client\cl_ui.c">
|
||||
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|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\cm_polylib.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\cm_test.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\cm_trace.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\code\qcommon\cmd.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\common.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\sys\con_log.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\code\sys\con_passive.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\cvar.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\files.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\huffman.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\ioapi.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\md4.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\md5.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\msg.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\code\qcommon\net_chan.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\net_ip.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\code\qcommon\puff.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\q_math.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\q_shared.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\client\qal.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\sdl\sdl_gamma.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\sdl\sdl_glimp.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\sdl\sdl_input.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\code\sdl\sdl_snd.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\code\client\snd_adpcm.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\client\snd_mix.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\client\snd_openal.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\client\snd_wavelet.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\code\server\sv_bot.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\code\server\sv_ccmds.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\code\server\sv_client.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\code\server\sv_game.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="..\..\code\server\sv_init.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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<ClCompile Include="..\..\code\renderergl1\tr_image.c">
|
||||
<Filter>renderergl1</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_init.c">
|
||||
<Filter>renderergl1</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_light.c">
|
||||
<Filter>renderergl1</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_main.c">
|
||||
<Filter>renderergl1</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_marks.c">
|
||||
<Filter>renderergl1</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_mesh.c">
|
||||
<Filter>renderergl1</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_model.c">
|
||||
<Filter>renderergl1</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_model_iqm.c">
|
||||
<Filter>renderergl1</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_scene.c">
|
||||
<Filter>renderergl1</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_shade.c">
|
||||
<Filter>renderergl1</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_shade_calc.c">
|
||||
<Filter>renderergl1</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_shader.c">
|
||||
<Filter>renderergl1</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_shadows.c">
|
||||
<Filter>renderergl1</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_sky.c">
|
||||
<Filter>renderergl1</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_subs.c">
|
||||
<Filter>renderergl1</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_surface.c">
|
||||
<Filter>renderergl1</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\renderergl1\tr_world.c">
|
||||
<Filter>renderergl1</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\code\game\bg_public.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\cgame\cg_public.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\client\cl_curl.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\client\client.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\qcommon\cm_local.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\qcommon\cm_patch.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\qcommon\cm_polylib.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\qcommon\cm_public.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\game\g_public.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\ui\keycodes.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\client\keys.h">
|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
<ClInclude Include="..\..\code\client\qal.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\qcommon\qcommon.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\qcommon\qfiles.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\renderer\qgl.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\win32\resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\server\server.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\client\snd_local.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
<Filter>Header Files</Filter>
|
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||||
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|
||||
<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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||||
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|
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<Filter>Header Files</Filter>
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</ClInclude>
|
||||
<ClInclude Include="..\..\code\sys\win_resource.h">
|
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<Filter>Resource Files</Filter>
|
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</ClInclude>
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||||
<ClInclude Include="..\..\code\jpeg-6b\jchuff.h">
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<ClInclude Include="..\..\code\jpeg-6b\jdct.h">
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<Filter>jpeg\Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\code\jpeg-6b\jdhuff.h">
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<ClInclude Include="..\..\code\jpeg-6b\jerror.h">
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<Filter>jpeg\Header Files</Filter>
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<ClInclude Include="..\..\code\jpeg-6b\jinclude.h">
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<ClInclude Include="..\..\code\jpeg-6b\jmemsys.h">
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<Filter>jpeg\Header Files</Filter>
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<Filter>botlib\Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\code\botlib\be_aas_cluster.h">
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<Filter>botlib\Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\code\botlib\be_aas_debug.h">
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||||
<Filter>botlib\Header Files</Filter>
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||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\be_aas_def.h">
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||||
<Filter>botlib\Header Files</Filter>
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||||
</ClInclude>
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<ClInclude Include="..\..\code\botlib\be_aas_entity.h">
|
||||
<Filter>botlib\Header Files</Filter>
|
||||
</ClInclude>
|
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<ClInclude Include="..\..\code\botlib\be_aas_file.h">
|
||||
<Filter>botlib\Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\be_aas_funcs.h">
|
||||
<Filter>botlib\Header Files</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\be_aas_main.h">
|
||||
<Filter>botlib\Header Files</Filter>
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|
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|
||||
<Filter>botlib\Header Files</Filter>
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</ClInclude>
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|
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<Filter>botlib\Header Files</Filter>
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|
||||
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|
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<Filter>botlib\Header Files</Filter>
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|
||||
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|
||||
<Filter>botlib\Header Files</Filter>
|
||||
</ClInclude>
|
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<ClInclude Include="..\..\code\botlib\be_aas_sample.h">
|
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<Filter>botlib\Header Files</Filter>
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|
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<ClInclude Include="..\..\code\botlib\be_ai_weight.h">
|
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<Filter>botlib\Header Files</Filter>
|
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|
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<ClInclude Include="..\..\code\botlib\be_interface.h">
|
||||
<Filter>botlib\Header Files</Filter>
|
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|
||||
<ClInclude Include="..\..\code\botlib\l_crc.h">
|
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<Filter>botlib\Header Files</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\l_libvar.h">
|
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<Filter>botlib\Header Files</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\l_log.h">
|
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<Filter>botlib\Header Files</Filter>
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</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\l_memory.h">
|
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<Filter>botlib\Header Files</Filter>
|
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</ClInclude>
|
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<ClInclude Include="..\..\code\botlib\l_precomp.h">
|
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<Filter>botlib\Header Files</Filter>
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</ClInclude>
|
||||
<ClInclude Include="..\..\code\botlib\l_script.h">
|
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<Filter>botlib\Header Files</Filter>
|
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</ClInclude>
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<ClInclude Include="..\..\code\botlib\l_struct.h">
|
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<ClInclude Include="..\..\code\renderercommon\qgl.h">
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<Filter>renderercommon</Filter>
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<Filter>renderercommon</Filter>
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<ClInclude Include="..\..\code\renderergl1\tr_local.h">
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<Filter>renderergl1</Filter>
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<ItemGroup>
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<ResourceCompile Include="..\..\code\sys\win_resource.rc">
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<Filter>Resource Files</Filter>
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|
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<CustomBuild Include="..\..\code\asm\ftola.asm">
|
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<Filter>Source Files</Filter>
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|
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<Filter>Source Files</Filter>
|
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|
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|
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<Filter>Source Files</Filter>
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|
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|
848
misc/msvc11/ui.vcxproj
Normal file
848
misc/msvc11/ui.vcxproj
Normal file
|
@ -0,0 +1,848 @@
|
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<?xml version="1.0" encoding="utf-8"?>
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<Configuration>Debug TA</Configuration>
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<Platform>Win32</Platform>
|
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug TA|x64">
|
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<Configuration>Debug TA</Configuration>
|
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<Platform>x64</Platform>
|
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</ProjectConfiguration>
|
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
|
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<Platform>Win32</Platform>
|
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|
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<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
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<Platform>x64</Platform>
|
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</ProjectConfiguration>
|
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<ProjectConfiguration Include="Release TA|Win32">
|
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<Configuration>Release TA</Configuration>
|
||||
<Platform>Win32</Platform>
|
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</ProjectConfiguration>
|
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<ProjectConfiguration Include="Release TA|x64">
|
||||
<Configuration>Release TA</Configuration>
|
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<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
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<Configuration>Release</Configuration>
|
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<Platform>x64</Platform>
|
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|
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<PropertyGroup Label="Globals">
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|
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|
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<UseOfMfc>false</UseOfMfc>
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|
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|
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|
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<UseOfMfc>false</UseOfMfc>
|
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|
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|
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|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
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||||
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||||
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||||
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<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">true</BrowseInformation>
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||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
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||||
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||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
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||||
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
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||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
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||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BrowseInformation>
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||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">MaxSpeed</Optimization>
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||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
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||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\ui\ui_syscalls.c">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">Disabled</Optimization>
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||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">EnableFastChecks</BasicRuntimeChecks>
|
||||
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">EnableFastChecks</BasicRuntimeChecks>
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||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
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||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|x64'">true</BrowseInformation>
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||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
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||||
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
|
||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
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||||
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</BrowseInformation>
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||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">MaxSpeed</Optimization>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release TA|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
|
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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<CustomBuildStep Include="..\..\ui\menudef.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</CustomBuildStep>
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<CustomBuildStep Include="..\..\code\game\surfaceflags.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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<CustomBuildStep Include="..\..\code\cgame\tr_types.h">
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</CustomBuildStep>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</CustomBuildStep>
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<CustomBuildStep Include="..\..\code\ui\ui_shared.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</CustomBuildStep>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
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</Project>
|
77
misc/msvc11/ui.vcxproj.filters
Normal file
77
misc/msvc11/ui.vcxproj.filters
Normal file
|
@ -0,0 +1,77 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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||||
<Filter Include="Source Files">
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<UniqueIdentifier>{135a00f7-f921-4815-af07-87de1701b197}</UniqueIdentifier>
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||||
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
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||||
</Filter>
|
||||
<Filter Include="Header Files">
|
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<UniqueIdentifier>{fadd75ad-8ce8-4c82-9a25-806d434d5139}</UniqueIdentifier>
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<Extensions>h;hpp;hxx;hm;inl</Extensions>
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</Filter>
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||||
<Filter Include="Resource Files">
|
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<UniqueIdentifier>{5fc2173e-fd41-4d4e-9d60-7674c08af109}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
|
||||
<ClCompile Include="..\..\code\game\bg_lib.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\bg_misc.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\q_math.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\q_shared.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\ui\ui_atoms.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\ui\ui_gameinfo.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\ui\ui_main.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\ui\ui_players.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\ui\ui_shared.c">
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||||
<Filter>Source Files</Filter>
|
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</ClCompile>
|
||||
<ClCompile Include="..\..\code\ui\ui_syscalls.c">
|
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<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuildStep Include="..\..\code\game\bg_public.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\ui\keycodes.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\ui\menudef.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
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<CustomBuildStep Include="..\..\code\game\q_shared.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\game\surfaceflags.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\cgame\tr_types.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\ui\ui_local.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\ui\ui_public.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\ui\ui_shared.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in a new issue