diff --git a/reaction/game/g_main.c b/reaction/game/g_main.c index f1baac47..24589384 100644 --- a/reaction/game/g_main.c +++ b/reaction/game/g_main.c @@ -5,6 +5,10 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.115 2002/09/08 12:50:52 jbravo +// Tuned the scaling ctb respawn system a bit and defaulted g_RQ3_ctb_respawndelay +// to 0 +// // Revision 1.114 2002/09/02 00:06:33 slicer // Small fix on the g_RQ3_maxref cvar string // @@ -577,7 +581,7 @@ static cvarTable_t gameCvarTable[] = { {&g_RQ3_twbanrounds, "g_RQ3_twbanrounds", "2", CVAR_ARCHIVE, 0, qtrue}, {&g_RQ3_tkbanrounds, "g_RQ3_tkbanrounds", "2", CVAR_ARCHIVE, 0, qtrue}, {&g_RQ3_ppl_idletime, "g_RQ3_ppl_idletime", "0", CVAR_ARCHIVE, 0, qtrue}, - {&g_RQ3_ctb_respawndelay, "g_RQ3_ctb_respawndelay", "20", CVAR_ARCHIVE, 0, qtrue}, + {&g_RQ3_ctb_respawndelay, "g_RQ3_ctb_respawndelay", "0", CVAR_ARCHIVE, 0, qtrue}, {&g_RQ3_idleaction, "g_RQ3_idleaction", "0", CVAR_ARCHIVE, 0, qtrue}, //Blaze: let cvar.cfg be set by the server admins {&g_RQ3_cvarfile, "g_RQ3_cvarfile", "cvar.cfg", CVAR_ARCHIVE, 0, qtrue}, diff --git a/reaction/game/g_teamplay.c b/reaction/game/g_teamplay.c index a0a577d3..6e5368a2 100644 --- a/reaction/game/g_teamplay.c +++ b/reaction/game/g_teamplay.c @@ -5,6 +5,10 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.136 2002/09/08 12:50:52 jbravo +// Tuned the scaling ctb respawn system a bit and defaulted g_RQ3_ctb_respawndelay +// to 0 +// // Revision 1.135 2002/09/07 22:40:01 jbravo // Added a scaling ctb respawn system. Fixed a bug that allowed players to // spawn before their team respawn with the team command. @@ -1362,13 +1366,13 @@ void MakeSpectator(gentity_t * ent) if (level.numPlayingClients <= 4) level.ctb_respawndelay = 5; else if (level.numPlayingClients <= 6) - level.ctb_respawndelay = 8; + level.ctb_respawndelay = 6; else if (level.numPlayingClients <= 8) - level.ctb_respawndelay = 12; + level.ctb_respawndelay = 7; else if (level.numPlayingClients <= 10) - level.ctb_respawndelay = 15; + level.ctb_respawndelay = 8; else - level.ctb_respawndelay = 20; + level.ctb_respawndelay = 10; } else { level.ctb_respawndelay = g_RQ3_ctb_respawndelay.integer; }