tinkering

This commit is contained in:
Bryce Hutchings 2002-06-21 21:05:00 +00:00
parent b166e080ac
commit 25831e2ae7
1 changed files with 30 additions and 28 deletions

View File

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.37 2002/06/21 21:05:00 niceass
// tinkering
//
// Revision 1.36 2002/06/20 02:27:30 jbravo
// Now the scoreboard doesnt show whos alive and whos not when you are alive
//
@ -121,7 +124,7 @@ void CG_ScoreBoardHead(team_t team, float x, float y, float w, float h);
#define SB_WIDTH 330
#define SB_FONTSIZEW 7
#define SB_FONTSIZEH 14
#define SB_FONTSIZEH (SB_FONTSIZEW * 2)
#define SB_PADDING 1
void DrawStrip(int y, int Height, qboolean Fill, qboolean Top, qboolean Bottom, float *FillC, float *BoarderC)
@ -251,13 +254,14 @@ static int CG_TeamplayScoreboard(void)
score_t *Score;
int y;
int Alternate, First;
// char teamname[128];
int Ping, Frags, Damage; // Averages
int Ping, Frags, Damage; // Averages and totals
char Tmp[128];
// Colors
vec4_t RedL, BlueL, GreyL, BlackL;
vec4_t RedD, BlueD, GreyD;
// Sine wave fading
if (cg.time > cg.scoreStartTime + 300) {
Alpha = cos((cg.time - cg.scoreStartTime) / 400.0f) * 0.15f + 0.85f;
} else {
@ -267,7 +271,7 @@ static int CG_TeamplayScoreboard(void)
Alpha = 1.0f;
}
// NiceAss: I added this so it will update while open. It normally only would update when first opened.
// NiceAss: Update scoreboard while open every 2 seconds
if (cg.scoresRequestTime + 2000 < cg.time) {
cg.scoresRequestTime = cg.time;
trap_SendClientCommand("score");
@ -283,16 +287,11 @@ static int CG_TeamplayScoreboard(void)
Reds = Blues = Spectators = Refs = RedSubs = BlueSubs = 0;
// Get totals for red/blue/spectators and subs
for (i = 0; i < cg.numScores; i++) {
Score = &cg.scores[i];
ci = &cgs.clientinfo[Score->client];
/*
if (cg_RQ3_matchmode.integer) {
if (Score->client == cg_RQ3_RefID.integer && ci->team == TEAM_SPECTATOR) continue;
}
*/
if (Score->sub == TEAM_RED)
RedSubs++;
else if (Score->sub == TEAM_BLUE)
@ -307,6 +306,7 @@ static int CG_TeamplayScoreboard(void)
y = 20; // Starting height.
// NiceAss: The matchmode match time
if (cg_RQ3_matchmode.integer) {
int mins, secs;
char Time[16];
@ -318,8 +318,8 @@ static int CG_TeamplayScoreboard(void)
DrawRightStripText(y, SB_FONTSIZEH, va("Matchtime: %s", Time), 100, colorWhite);
y += SB_FONTSIZEH + SB_PADDING * 2 + 2;
}
// MATCHMODE / TEAMPLAY for showing Referee
//if ( cg_RQ3_matchmode.integer && cg_RQ3_RefID.integer >= 0) {
// NiceAss: Matchmode stuff for showing Referee
if (cg_RQ3_matchmode.integer && cg.refID >= 0) {
DrawStrip(y, SB_FONTSIZEH, qtrue, qtrue, qtrue, GreyL, colorBlack);
ci = &cgs.clientinfo[cg.refID];
@ -327,18 +327,27 @@ static int CG_TeamplayScoreboard(void)
DrawRightStripText(y, SB_FONTSIZEH, ci->name, 30, colorBlack);
y += SB_FONTSIZEH + SB_PADDING * 4 + 2;
}
// DEATHMATCH:
// NiceAss: Deathmatch scoreboard:
if (cg.scoreTPMode == 1 || cgs.gametype < GT_TEAM) {
vec3_t headAngles;
DrawStrip(y, SB_FONTSIZEH, qtrue, qtrue, qtrue, BlackL, colorWhite);
DrawLeftStripText(y, SB_FONTSIZEH, "Frags Name", 100, colorWhite);
DrawRightStripText(y, SB_FONTSIZEH, "Time Ping Damage", 100, colorWhite);
y += SB_FONTSIZEH + SB_PADDING * 2 + 2;
VectorSet(headAngles, 0, sin(cg.time * 0.002f) * 20.0f + 180.0f, 0);
First = 0;
for (i = 0; i < cg.numScores; i++) {
Score = &cg.scores[i];
ci = &cgs.clientinfo[Score->client];
CG_DrawTeamplayClientScore(y, Score, GreyL, colorWhite, colorWhite);
if (ci->team != TEAM_SPECTATOR)
CG_DrawHead((SCREEN_WIDTH + SB_WIDTH) / 2, y, SB_FONTSIZEH + SB_PADDING * 2+1,
SB_FONTSIZEH + SB_PADDING * 2+1, Score->client, headAngles);
if (First == 0)
DrawStrip(y, SB_FONTSIZEH, qfalse, qtrue, qfalse, GreyL, colorWhite);
y += SB_FONTSIZEH + SB_PADDING * 2;
@ -348,17 +357,15 @@ static int CG_TeamplayScoreboard(void)
return Reds + Blues + ceil(Spectators / 2) + Refs;
}
// *************** RED TEAM ***************
//trap_Cvar_VariableStringBuffer("g_RQ3_team1model", Tmp, sizeof(Tmp));
// *************** RED TEAM ***************
DrawStrip(y, SB_FONTSIZEH, qtrue, qtrue, qtrue, RedD, colorBlack);
//trap_Cvar_VariableStringBuffer("g_RQ3_team1name", teamname, sizeof(teamname));
DrawStripText(y, 50, SB_FONTSIZEH, cg_RQ3_team1name.string, 100, colorBlack);
DrawLeftStripText(y, SB_FONTSIZEH, cg_RQ3_team1name.string, 100, colorBlack);
if (cg_RQ3_matchmode.integer)
DrawRightStripText(y, SB_FONTSIZEH, va("%s - Wins: %d",
cg.team1ready ? "Ready" : "Not Ready", cg.teamScores[0]), 100,
colorWhite);
cg.team1ready ? "Ready" : "Not Ready", cg.teamScores[0]),
100, colorWhite);
else
DrawRightStripText(y, SB_FONTSIZEH, va("Wins: %d", cg.teamScores[0]), 100, colorWhite);
@ -382,7 +389,6 @@ static int CG_TeamplayScoreboard(void)
Score = &cg.scores[i];
ci = &cgs.clientinfo[Score->client];
//if (cg_RQ3_matchmode.integer && Score->client == cg_RQ3_RefID.integer) continue;
if (ci->team == TEAM_RED && Score->sub == 0) {
CG_DrawTeamplayClientScore(y, Score, RedL, colorBlack, colorWhite);
if (First == 0)
@ -439,13 +445,12 @@ static int CG_TeamplayScoreboard(void)
// *************** BLUE TEAM ************
y += SB_FONTSIZEH * 2;
DrawStrip(y, SB_FONTSIZEH, qtrue, qtrue, qtrue, BlueD, colorBlack);
//trap_Cvar_VariableStringBuffer("g_RQ3_team2name", teamname, sizeof(teamname));
DrawStripText(y, 50, SB_FONTSIZEH, cg_RQ3_team2name.string, 100, colorBlack);
DrawLeftStripText(y, SB_FONTSIZEH, cg_RQ3_team2name.string, 100, colorBlack);
if (cg_RQ3_matchmode.integer)
DrawRightStripText(y, SB_FONTSIZEH, va("%s - Wins: %d",
cg.team2ready ? "Ready" : "Not Ready", cg.teamScores[1]), 100,
colorWhite);
cg.team2ready ? "Ready" : "Not Ready", cg.teamScores[1]),
100, colorWhite);
else
DrawRightStripText(y, SB_FONTSIZEH, va("Wins: %d", cg.teamScores[1]), 100, colorWhite);
@ -467,7 +472,6 @@ static int CG_TeamplayScoreboard(void)
Score = &cg.scores[i];
ci = &cgs.clientinfo[Score->client];
//if (cg_RQ3_matchmode.integer && Score->client == cg_RQ3_RefID.integer) continue;
if (ci->team == TEAM_BLUE && Score->sub == 0) {
CG_DrawTeamplayClientScore(y, Score, BlueL, colorBlack, colorWhite);
if (First == 0)
@ -490,7 +494,6 @@ static int CG_TeamplayScoreboard(void)
Score = &cg.scores[i];
ci = &cgs.clientinfo[Score->client];
// if (cg_RQ3_matchmode.integer && Score->client == cg_RQ3_RefID.integer) continue;
if (ci->team == TEAM_BLUE && Score->sub) {
CG_DrawTeamplayClientScore(y, Score, BlueL, colorBlack, colorWhite);
if (First == 0)
@ -533,7 +536,6 @@ static int CG_TeamplayScoreboard(void)
Score = &cg.scores[i];
ci = &cgs.clientinfo[Score->client];
//if (cg_RQ3_matchmode.integer && Score->client == cg_RQ3_RefID.integer) continue;
if (ci->team == TEAM_SPECTATOR) {
DrawStrip(y, SB_FONTSIZEH, qtrue, qfalse, qfalse, GreyL, colorBlack);
if (First == 0)
@ -1237,7 +1239,7 @@ void CG_ScoreBoardHead(team_t team, float x, float y, float w, float h) {
return;
VectorClear( headAngles );
headAngles[1] = sin(cg.time * 0.003f) * 20.0f + 180.0f;
headAngles[1] = sin(cg.time * 0.0025f) * 20.0f + 180.0f;
headAngles[0] = cos(cg.time * 0.002f) * 8.0f;
CG_DrawScoreBoardHead(x, y, w, h, headModel, headSkin, headAngles);