mirror of
https://github.com/ReactionQuake3/reaction.git
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Impact sounds
This commit is contained in:
parent
644ceaef07
commit
2289fde71d
4 changed files with 94 additions and 58 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.56 2002/05/12 22:13:43 makro
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// Impact sounds
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//
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// Revision 1.55 2002/05/11 19:13:42 makro
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// Sand surfaceparm
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//
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@ -2196,6 +2199,27 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
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CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD, IMPACTSOUND_GLASS);
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break;
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//Makro - added
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case EV_BULLET_HIT_WOOD:
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DEBUGNAME("EV_BULLET_HIT_WOOD");
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ByteToDir( es->eventParm, dir );
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CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD, IMPACTSOUND_WOOD);
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break;
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//Makro - added
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case EV_BULLET_HIT_BRICK:
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DEBUGNAME("EV_BULLET_HIT_BRICK");
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ByteToDir( es->eventParm, dir );
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CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD, IMPACTSOUND_BRICK);
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break;
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//Makro - added
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case EV_BULLET_HIT_CERAMIC:
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DEBUGNAME("EV_BULLET_HIT_CERAMIC");
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ByteToDir( es->eventParm, dir );
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CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD, IMPACTSOUND_CERAMIC);
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break;
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case EV_BULLET_HIT_KEVLAR:
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DEBUGNAME("EV_BULLET_HIT_KEVLAR");
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.38 2002/05/12 22:14:13 makro
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// Impact sounds
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//
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// Revision 1.37 2002/05/11 19:18:20 makro
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// Sand surfaceparm
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//
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@ -1402,6 +1405,9 @@ char *eventnames[] = {
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"EV_BULLET_HIT_METAL", // Elder: sparks
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"EV_BULLET_HIT_KEVLAR", // Elder: sparks
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"EV_BULLET_HIT_GLASS", // Elder: glass mark
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"EV_BULLET_HIT_WOOD", // Makro: new sound
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"EV_BULLET_HIT_BRICK", // Makro: new sound
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"EV_BULLET_HIT_CERAMIC", // Makro: new sound
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"EV_SSG3000_HIT_FLESH", // Elder: SSG3000 blood spray
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"EV_JUMPKICK", // Elder: sound + jumpkick message
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"EV_EJECTBLOOD", // Elder: when bleeding, every 2s release blood
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.56 2002/05/12 22:14:13 makro
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// Impact sounds
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//
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// Revision 1.55 2002/05/12 14:40:28 makro
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// Wood, brick & ceramic impact sounds
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//
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@ -615,6 +618,21 @@ void Bullet_Fire (gentity_t *ent, float spread, int damage, int MOD ) {
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//} else if ( traceEnt->s.eType == ET_PRESSURE ) {
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// // Pressure entities
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// G_CreatePressure(tr.endpos, tr.plane.normal, traceEnt);
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//Makro - new sounds
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} else if ( IsWoodMat(Material) ) {
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tent = G_TempEntity( tr.endpos, EV_BULLET_HIT_WOOD );
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tent->s.eventParm = DirToByte( tr.plane.normal );
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tent->s.otherEntityNum = ent->s.number;
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//Makro - new sounds
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} else if ( Material == MAT_BRICK ) {
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tent = G_TempEntity( tr.endpos, EV_BULLET_HIT_BRICK );
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tent->s.eventParm = DirToByte( tr.plane.normal );
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tent->s.otherEntityNum = ent->s.number;
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//Makro - new sounds
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} else if ( Material == MAT_CERAMIC ) {
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tent = G_TempEntity( tr.endpos, EV_BULLET_HIT_CERAMIC );
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tent->s.eventParm = DirToByte( tr.plane.normal );
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tent->s.otherEntityNum = ent->s.number;
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} else {
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tent = G_TempEntity( tr.endpos, EV_BULLET_HIT_WALL );
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tent->s.eventParm = DirToByte( tr.plane.normal );
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@ -3,70 +3,58 @@
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: game - Win32 Release--------------------
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP445.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP445.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP446.tmp" with contents
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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\reactionoutput\ai_chat.obj
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\reactionoutput\ai_cmd.obj
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\reactionoutput\ai_dmnet.obj
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\reactionoutput\ai_dmq3.obj
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\reactionoutput\ai_main.obj
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\reactionoutput\ai_team.obj
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\reactionoutput\ai_vcmd.obj
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\reactionoutput\bg_misc.obj
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\reactionoutput\bg_pmove.obj
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\reactionoutput\bg_slidemove.obj
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\reactionoutput\g_active.obj
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\reactionoutput\g_arenas.obj
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\reactionoutput\g_bot.obj
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\reactionoutput\g_client.obj
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\reactionoutput\g_cmds.obj
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\reactionoutput\g_combat.obj
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\reactionoutput\g_fileio.obj
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\reactionoutput\g_items.obj
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\reactionoutput\g_main.obj
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\reactionoutput\g_matchmode.obj
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\reactionoutput\g_mem.obj
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\reactionoutput\g_misc.obj
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\reactionoutput\g_missile.obj
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\reactionoutput\g_mover.obj
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\reactionoutput\g_session.obj
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\reactionoutput\g_spawn.obj
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\reactionoutput\g_svcmds.obj
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\reactionoutput\g_syscalls.obj
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\reactionoutput\g_target.obj
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\reactionoutput\g_team.obj
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\reactionoutput\g_teamplay.obj
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\reactionoutput\g_trigger.obj
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\reactionoutput\g_utils.obj
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\reactionoutput\g_weapon.obj
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\reactionoutput\q_math.obj
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\reactionoutput\q_shared.obj
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\reactionoutput\rxn_game.obj
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\reactionoutput\zcam.obj
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\reactionoutput\zcam_target.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP446.tmp"
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<h3>Output Window</h3>
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Compiling...
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g_weapon.c
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C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(2669) : warning C4701: local variable 'tr' may be used without having been initialized
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Linking...
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Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
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<h3>Results</h3>
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qagamex86.dll - 0 error(s), 1 warning(s)
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cgamex86.dll - 0 error(s), 0 warning(s)
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<h3>
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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qagamex86.dll - 0 error(s), 0 warning(s)
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<h3>
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--------------------Configuration: ui - Win32 Release TA--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP497.tmp" with contents
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[
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/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP497.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP498.tmp" with contents
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[
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/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"uix86.dll" /implib:"Release_TA/uix86.lib"
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.\Release_TA\bg_misc.obj
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.\Release_TA\q_math.obj
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.\Release_TA\q_shared.obj
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.\Release_TA\ui_atoms.obj
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.\Release_TA\ui_gameinfo.obj
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.\Release_TA\ui_main.obj
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.\Release_TA\ui_players.obj
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.\Release_TA\ui_shared.obj
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.\Release_TA\ui_syscalls.obj
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.\Release_TA\ui_util.obj
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP498.tmp"
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<h3>Output Window</h3>
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Compiling...
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ui_main.c
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Linking...
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Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
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<h3>Results</h3>
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uix86.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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