Removed "<nick> turned the other cheek" message

This commit is contained in:
Andrei Drexler 2005-09-08 19:34:47 +00:00
parent a454aa36a5
commit 21c72e19c6
2 changed files with 61 additions and 1 deletions

View File

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.155 2005/09/08 19:34:47 makro
// Removed "<nick> turned the other cheek" message
//
// Revision 1.154 2005/09/07 20:27:42 makro
// Entity attachment trees
//
@ -2523,7 +2526,9 @@ void RQ3_Cmd_TKOk(gentity_t * ent)
}
} else {
trap_SendServerCommand(ent - g_entities, va("print \"That's very noble of you...\n\""));
trap_SendServerCommand(-1, va("print \"%s^7 turned the other cheek\n\"", ent->client->pers.netname));
//Makro - commented out, at people's request
//http://team.reactionquake3.com/ubb/ultimatebb.cgi?ubb=get_topic&f=8&t=000928#000034
//trap_SendServerCommand(-1, va("print \"%s^7 turned the other cheek\n\"", ent->client->pers.netname));
}
ent->enemy = NULL;

View File

@ -6,6 +6,61 @@
--------------------Configuration: game - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP15.tmp" with contents
[
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
"D:\Work\rq3source\reaction\game\g_teamplay.c"
]
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP15.tmp"
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP16.tmp" with contents
[
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /debug /machine:I386 /def:".\game.def" /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
c:\reactionoutput\ai_chat.obj
c:\reactionoutput\ai_cmd.obj
c:\reactionoutput\ai_dmnet.obj
c:\reactionoutput\ai_dmq3.obj
c:\reactionoutput\ai_main.obj
c:\reactionoutput\ai_team.obj
c:\reactionoutput\ai_vcmd.obj
c:\reactionoutput\bg_misc.obj
c:\reactionoutput\bg_pmove.obj
c:\reactionoutput\bg_slidemove.obj
c:\reactionoutput\g_active.obj
c:\reactionoutput\g_arenas.obj
c:\reactionoutput\g_bot.obj
c:\reactionoutput\g_client.obj
c:\reactionoutput\g_cmds.obj
c:\reactionoutput\g_combat.obj
c:\reactionoutput\g_fileio.obj
c:\reactionoutput\g_items.obj
c:\reactionoutput\g_main.obj
c:\reactionoutput\g_matchmode.obj
c:\reactionoutput\g_mem.obj
c:\reactionoutput\g_misc.obj
c:\reactionoutput\g_missile.obj
c:\reactionoutput\g_mover.obj
c:\reactionoutput\g_session.obj
c:\reactionoutput\g_spawn.obj
c:\reactionoutput\g_svcmds.obj
c:\reactionoutput\g_syscalls.obj
c:\reactionoutput\g_target.obj
c:\reactionoutput\g_team.obj
c:\reactionoutput\g_teamplay.obj
c:\reactionoutput\g_trigger.obj
c:\reactionoutput\g_unlagged.obj
c:\reactionoutput\g_utils.obj
c:\reactionoutput\g_weapon.obj
c:\reactionoutput\q_math.obj
c:\reactionoutput\q_shared.obj
c:\reactionoutput\rxn_game.obj
c:\reactionoutput\zcam.obj
c:\reactionoutput\zcam_target.obj
]
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP16.tmp"
<h3>Output Window</h3>
Compiling...
g_teamplay.c
Linking...