mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-22 04:11:45 +00:00
MacOS-X fixes
This commit is contained in:
parent
834fac4692
commit
20e909f556
4 changed files with 79 additions and 56 deletions
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@ -1031,7 +1031,7 @@ define DO_REF_STR
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$(echo_cmd) "REF_STR $<"
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$(Q)rm -f $@
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$(Q)echo "const char *fallbackShader_$(notdir $(basename $<)) =" >> $@
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$(Q)cat $< | sed 's/\\/\\\\/;s/\t/\\t/;s/\"/\\"/;s/$$/\\n"/;s/^/"/' >> $@
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$(Q)cat $< | sed 's/^/\"/;s/$$/\\n\"/' >> $@
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$(Q)echo ";" >> $@
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endef
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@ -46,7 +46,9 @@ varying vec4 var_Color;
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varying vec3 var_Position;
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#endif
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#if defined(USE_TCGEN) || defined(USE_NORMALMAP) || (defined(USE_LIGHT) && !defined(USE_FAST_LIGHT))
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varying vec3 var_SampleToView;
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#endif
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#if !defined(USE_FAST_LIGHT)
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varying vec3 var_Normal;
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@ -65,7 +65,7 @@ varying vec2 var_DiffuseTex;
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varying vec2 var_LightTex;
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#endif
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#if defined(USE_NORMALMAP) || defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)
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#if defined(USE_TCGEN) || defined(USE_NORMALMAP) || (defined(USE_LIGHT) && !defined(USE_FAST_LIGHT))
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varying vec3 var_SampleToView;
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#endif
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@ -8,39 +8,41 @@ ICNS=misc/quake3.icns
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DESTDIR=build/release-darwin-ub
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BASEDIR=Boomstick
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MPACKDIR=missionpack
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LANG=C
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LC_ALL=C
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BIN_OBJ="
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build/release-darwin-ppc/Reaction.ppc
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build/release-darwin-x86_64/Reaction.x86_64
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build/release-darwin-i386/Reaction.i386
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"
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BIN_DEDOBJ="
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build/release-darwin-ppc/Reactionded.ppc
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build/release-darwin-x86_64/Reactionded.x86_64
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build/release-darwin-i386/Reactionded.i386
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"
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BASE_OBJ="
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build/release-darwin-ppc/$BASEDIR/cgameppc.dylib
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build/release-darwin-x86_64/$BASEDIR/cgamex86_64.dylib
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build/release-darwin-i386/$BASEDIR/cgamei386.dylib
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build/release-darwin-ppc/$BASEDIR/uippc.dylib
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build/release-darwin-x86_64/$BASEDIR/uix86_64.dylib
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build/release-darwin-i386/$BASEDIR/uii386.dylib
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build/release-darwin-ppc/$BASEDIR/qagameppc.dylib
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build/release-darwin-x86_64/$BASEDIR/qagamex86_64.dylib
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build/release-darwin-i386/$BASEDIR/qagamei386.dylib
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"
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MPACK_OBJ="
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build/release-darwin-ppc/$MPACKDIR/cgameppc.dylib
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build/release-darwin-x86_64/$MPACKDIR/cgamex86_64.dylib
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build/release-darwin-i386/$MPACKDIR/cgamei386.dylib
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build/release-darwin-ppc/$MPACKDIR/uippc.dylib
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build/release-darwin-x86_64/$MPACKDIR/uix86_64.dylib
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build/release-darwin-i386/$MPACKDIR/uii386.dylib
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build/release-darwin-ppc/$MPACKDIR/qagameppc.dylib
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build/release-darwin-x86_64/$MPACKDIR/qagamex86_64.dylib
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build/release-darwin-i386/$MPACKDIR/qagamei386.dylib
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"
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RENDER_OBJ="
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build/release-darwin-ppc/renderer_opengl1_smp_ppc.dylib
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build/release-darwin-x86_64/renderer_opengl1_smp_x86_64.dylib
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build/release-darwin-i386/renderer_opengl1_smp_i386.dylib
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build/release-darwin-ppc/renderer_opengl1_ppc.dylib
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build/release-darwin-x86_64/renderer_opengl1_x86_64.dylib
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build/release-darwin-i386/renderer_opengl1_i386.dylib
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build/release-darwin-ppc/renderer_rend2_smp_ppc.dylib
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build/release-darwin-x86_64/renderer_rend2_smp_x86_64.dylib
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build/release-darwin-i386/renderer_rend2_smp_i386.dylib
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build/release-darwin-ppc/renderer_rend2_ppc.dylib
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build/release-darwin-x86_64/renderer_rend2_x86_64.dylib
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build/release-darwin-i386/renderer_rend2_i386.dylib
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"
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@ -52,22 +54,18 @@ fi
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Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'`
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# We only care if we're >= 10.4, not if we're specifically Tiger.
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# "8" is the Darwin major kernel version.
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TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'`
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# we want to use the oldest available SDK for max compatiblity
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unset PPC_SDK
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unset PPC_CFLAGS
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unset PPC_LDFLAGS
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unset X86_64_SDK
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unset X86_64_CFLAGS
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unset X86_64_LDFLAGS
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unset X86_SDK
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unset X86_CFLAGS
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unset X86_LDFLAGS
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if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
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PPC_SDK=/Developer/SDKs/MacOSX10.5.sdk
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PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.5.sdk \
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X86_64_SDK=/Developer/SDKs/MacOSX10.5.sdk
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X86_64_CFLAGS="-arch x86_64 -isysroot /Developer/SDKs/MacOSX10.5.sdk \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
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PPC_LDFLAGS=" -mmacosx-version-min=10.5"
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X86_64_LDFLAGS=" -mmacosx-version-min=10.5"
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X86_SDK=/Developer/SDKs/MacOSX10.5.sdk
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X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.5.sdk \
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@ -75,26 +73,29 @@ if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
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X86_LDFLAGS=" -mmacosx-version-min=10.5"
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fi
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if [ -d /Developer/SDKs/MacOSX10.4u.sdk ]; then
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PPC_SDK=/Developer/SDKs/MacOSX10.4u.sdk
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PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1040"
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PPC_LDFLAGS=" -mmacosx-version-min=10.4"
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# The 10.4 SDK is not 64 bit ready and can not be used to build 64bit versions.
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# This makes 10.5 the minimum for UB's containing x86_64
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#
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#if [ -d /Developer/SDKs/MacOSX10.4u.sdk ]; then
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# X86_64_SDK=/Developer/SDKs/MacOSX10.4u.sdk
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# X86_64_CFLAGS="-arch x86_64 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
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# -DMAC_OS_X_VERSION_MIN_REQUIRED=1040"
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# X86_64_LDFLAGS=" -mmacosx-version-min=10.4"
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#
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# X86_SDK=/Developer/SDKs/MacOSX10.4u.sdk
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# X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
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# -DMAC_OS_X_VERSION_MIN_REQUIRED=1040"
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# X86_LDFLAGS=" -mmacosx-version-min=10.4"
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#fi
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#
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#if [ -d /Developer/SDKs/MacOSX10.3.9.sdk ] && [ $TIGERHOST ]; then
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# X86_64_SDK=/Developer/SDKs/MacOSX10.3.9.sdk
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# X86_64_CFLAGS="-arch x86_64 -isysroot /Developer/SDKs/MacOSX10.3.9.sdk \
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# -DMAC_OS_X_VERSION_MIN_REQUIRED=1030"
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# X86_64_LDFLAGS=" -mmacosx-version-min=10.3"
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#fi
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X86_SDK=/Developer/SDKs/MacOSX10.4u.sdk
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X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1040"
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X86_LDFLAGS=" -mmacosx-version-min=10.4"
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fi
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if [ -d /Developer/SDKs/MacOSX10.3.9.sdk ] && [ $TIGERHOST ]; then
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PPC_SDK=/Developer/SDKs/MacOSX10.3.9.sdk
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PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.3.9.sdk \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1030"
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PPC_LDFLAGS=" -mmacosx-version-min=10.3"
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fi
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if [ -z $PPC_SDK ] || [ -z $X86_SDK ]; then
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if [ -z $X86_64_SDK ] || [ -z $X86_SDK ]; then
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echo "\
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ERROR: This script is for building a Universal Binary. You cannot build
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for a different architecture unless you have the proper Mac OS X SDKs
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exit 1
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fi
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echo "Building PPC Client/Dedicated Server against \"$PPC_SDK\""
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echo "Building X86_64 Client/Dedicated Server against \"$X86_64_SDK\""
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echo "Building X86 Client/Dedicated Server against \"$X86_SDK\""
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if [ "$PPC_SDK" != "/Developer/SDKs/MacOSX10.3.9.sdk" ] || \
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[ "$X86_SDK" != "/Developer/SDKs/MacOSX10.4u.sdk" ]; then
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echo
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if [ "$X86_64_SDK" != "/Developer/SDKs/MacOSX10.5.sdk" ] || \
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[ "$X86_SDK" != "/Developer/SDKs/MacOSX10.5.sdk" ]; then
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echo "\
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WARNING: in order to build a binary with maximum compatibility you must
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build on Mac OS X 10.4 using Xcode 2.3 or 2.5 and have the
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MacOSX10.3.9, and MacOSX10.4u SDKs installed from the Xcode
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install disk Packages folder."
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fi
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build on Mac OS X 10.5 using Xcode 3.1 and have the MacOSX10.5
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SDKs installed from the Xcode install disk Packages folder."
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sleep 3
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fi
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if [ ! -d $DESTDIR ]; then
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mkdir -p $DESTDIR
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@ -122,18 +123,22 @@ fi
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# For parallel make on multicore boxes...
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NCPU=`sysctl -n hw.ncpu`
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# ppc client and server
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if [ -d build/release-release-ppc ]; then
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rm -r build/release-darwin-ppc
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# x86_64 client and server
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if [ -d build/release-release-x86_64 ]; then
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rm -r build/release-darwin-x86_64
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fi
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(ARCH=ppc CC=gcc-4.0 CFLAGS=$PPC_CFLAGS LDFLAGS=$PPC_LDFLAGS make -j$NCPU) || exit 1;
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(ARCH=x86_64 CC=gcc-4.0 CFLAGS=$X86_64_CFLAGS LDFLAGS=$X86_64_LDFLAGS make -j$NCPU) || exit 1;
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# intel client and server
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echo;echo;echo
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# i386 client and server
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if [ -d build/release-darwin-i386 ]; then
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rm -r build/release-darwin-i386
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fi
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(ARCH=i386 CC=gcc-4.0 CFLAGS=$X86_CFLAGS LDFLAGS=$X86_LDFLAGS make -j$NCPU) || exit 1;
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echo;echo;echo
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echo "Creating .app bundle $DESTDIR/$APPBUNDLE"
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if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR ]; then
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mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR || exit 1;
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@ -183,10 +188,26 @@ echo "
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</plist>
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" > $DESTDIR/$APPBUNDLE/Contents/Info.plist
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# Change the path of the SDL Framework in both arches for the executables and renderer dylib's
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for i in $BIN_OBJ $BIN_DEDOBJ $RENDER_OBJ
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do
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install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $i
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done
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# Make UB's from previous builds of 1386 and x86_64 binaries
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lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ
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lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ
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# Embed the SDL framework into the .app so players done need to install it on their systems.
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mkdir $DESTDIR/$APPBUNDLE/Contents/Frameworks
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unzip -d $DESTDIR/$APPBUNDLE/Contents/Frameworks code/libs/macosx/SDL-1.2.15.framework.zip
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# Change the path in the UB, just in case
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install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY
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install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN
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cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/
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cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/
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cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/
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#cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/
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cp code/libs/macosx/*.dylib $DESTDIR/$APPBUNDLE/Contents/MacOS/
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