worldspawn laserfog check

This commit is contained in:
Bryce Hutchings 2002-06-21 21:02:49 +00:00
parent 6702eb3bf4
commit 1ef8589ef5
3 changed files with 16 additions and 0 deletions

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@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.100 2002/06/21 21:02:49 niceass
// worldspawn laserfog check
//
// Revision 1.99 2002/06/20 22:32:43 jbravo
// Added last damaged player and fixed a test2 model problem (atrimum my ass :)
// Changed g_RQ3_printOwnObits to g_RQ3_showOwnKills and it also controls $K
@ -1208,6 +1211,7 @@ extern vmCvar_t pmove_msec;
extern vmCvar_t g_rankings;
extern vmCvar_t g_enableDust;
extern vmCvar_t g_enableBreath;
extern vmCvar_t g_enableFogLaser;
extern vmCvar_t g_singlePlayer;
extern vmCvar_t g_proxMineTimeout;

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@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.94 2002/06/21 21:02:30 niceass
// worldspawn laserfog check
//
// Revision 1.93 2002/06/20 22:32:43 jbravo
// Added last damaged player and fixed a test2 model problem (atrimum my ass :)
// Changed g_RQ3_printOwnObits to g_RQ3_showOwnKills and it also controls $K
@ -373,6 +376,7 @@ vmCvar_t g_RQ3_radioFloodTime;
// NiceAss: Taken out of the missionpack
vmCvar_t g_enableBreath;
vmCvar_t g_enableFogLaser;
// JBravo: ditto
vmCvar_t g_enableDust;
@ -447,6 +451,7 @@ static cvarTable_t gameCvarTable[] = {
// NiceAss: Taken out of the missionpack
{&g_enableBreath, "g_enableBreath", "0", CVAR_SERVERINFO, 0, qfalse},
{&g_enableBreath, "g_enableFogLaser", "1", CVAR_SERVERINFO, 0, qfalse},
// JBravo: ditto
{&g_enableDust, "g_enableDust", "0", CVAR_SERVERINFO, 0, qfalse},
{&g_smoothClients, "g_smoothClients", "1", 0, 0, qfalse},

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.33 2002/06/21 21:02:07 niceass
// worldspawn laserfog check
//
// Revision 1.32 2002/06/16 20:06:14 jbravo
// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
//
@ -795,6 +798,10 @@ void SP_worldspawn(void)
G_SpawnString("enableBreath", "0", &s);
trap_Cvar_Set("g_enableBreath", s);
G_SpawnString("enableLaserFog", "1", &s);
trap_Cvar_Set("g_enableLaserFog", s);
g_entities[ENTITYNUM_WORLD].s.number = ENTITYNUM_WORLD;
g_entities[ENTITYNUM_WORLD].classname = "worldspawn";