IOQ3 commit 2077

This commit is contained in:
Richard Allen 2011-07-18 17:12:53 +00:00
parent 8b7d9f9021
commit 1ce9846332
15 changed files with 345 additions and 356 deletions

View file

@ -840,8 +840,6 @@ void CL_WritePacket( void ) {
cl_voipSendTarget->modified = qfalse;
}
MSG_WriteByte (&buf, clc_EOF); // placate legacy servers.
MSG_WriteByte (&buf, clc_extension);
MSG_WriteByte (&buf, clc_voip);
MSG_WriteByte (&buf, clc.voipOutgoingGeneration);
MSG_WriteLong (&buf, clc.voipOutgoingSequence);
@ -863,8 +861,6 @@ void CL_WritePacket( void ) {
MSG_Init (&fakemsg, fakedata, sizeof (fakedata));
MSG_Bitstream (&fakemsg);
MSG_WriteLong (&fakemsg, clc.reliableAcknowledge);
MSG_WriteByte (&fakemsg, svc_EOF);
MSG_WriteByte (&fakemsg, svc_extension);
MSG_WriteByte (&fakemsg, svc_voip);
MSG_WriteShort (&fakemsg, clc.clientNum);
MSG_WriteByte (&fakemsg, clc.voipOutgoingGeneration);
@ -928,16 +924,6 @@ void CL_WritePacket( void ) {
}
CL_Netchan_Transmit (&clc.netchan, &buf);
// clients never really should have messages large enough
// to fragment, but in case they do, fire them all off
// at once
// TTimo: this causes a packet burst, which is bad karma for winsock
// added a WARNING message, we'll see if there are legit situations where this happens
while ( clc.netchan.unsentFragments ) {
Com_DPrintf( "WARNING: #462 unsent fragments (not supposed to happen!)\n" );
CL_Netchan_TransmitNextFragment( &clc.netchan );
}
}
/*

View file

@ -235,7 +235,7 @@ void CL_Voip_f( void )
reason = "Not connected to a server";
else if (!clc.speexInitialized)
reason = "Speex not initialized";
else if (!cl_connectedToVoipServer)
else if (!clc.voipEnabled)
reason = "Server doesn't support VoIP";
else if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive"))
reason = "running in single-player mode";
@ -331,7 +331,7 @@ void CL_CaptureVoip(void)
qboolean dontCapture = qfalse;
if (clc.state != CA_ACTIVE)
dontCapture = qtrue; // not connected to a server.
else if (!cl_connectedToVoipServer)
else if (!clc.voipEnabled)
dontCapture = qtrue; // server doesn't support VoIP.
else if (clc.demoplaying)
dontCapture = qtrue; // playing back a demo.
@ -1375,7 +1375,7 @@ void CL_Disconnect( qboolean showMainMenu ) {
#ifdef USE_VOIP
// not connected to voip server anymore.
cl_connectedToVoipServer = qfalse;
clc.voipEnabled = qfalse;
#endif
// Stop recording any video
@ -4397,7 +4397,7 @@ void CL_ShowIP_f(void) {
/*
=================
bool CL_CDKeyValidate
CL_CDKeyValidate
=================
*/
qboolean CL_CDKeyValidate( const char *key, const char *checksum ) {

View file

@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/qcommon.h"
#include "client.h"
#ifdef LEGACY_PROTOCOL
/*
==============
CL_Netchan_Encode
@ -125,14 +126,22 @@ static void CL_Netchan_Decode( msg_t *msg ) {
*(msg->data + i) = *(msg->data + i) ^ key;
}
}
#endif
/*
=================
CL_Netchan_TransmitNextFragment
=================
*/
void CL_Netchan_TransmitNextFragment( netchan_t *chan ) {
Netchan_TransmitNextFragment( chan );
qboolean CL_Netchan_TransmitNextFragment(netchan_t *chan)
{
if(chan->unsentFragments)
{
Netchan_TransmitNextFragment(chan);
return qtrue;
}
return qfalse;
}
/*
@ -143,8 +152,18 @@ CL_Netchan_Transmit
void CL_Netchan_Transmit( netchan_t *chan, msg_t* msg ) {
MSG_WriteByte( msg, clc_EOF );
CL_Netchan_Encode( msg );
Netchan_Transmit( chan, msg->cursize, msg->data );
#ifdef LEGACY_PROTOCOL
if(chan->compat)
CL_Netchan_Encode(msg);
#endif
Netchan_Transmit(chan, msg->cursize, msg->data);
// Transmit all fragments without delay
while(CL_Netchan_TransmitNextFragment(chan))
{
Com_DPrintf("WARNING: #462 unsent fragments (not supposed to happen!)\n");
}
}
/*
@ -159,7 +178,10 @@ qboolean CL_Netchan_Process( netchan_t *chan, msg_t *msg ) {
if (!ret)
return qfalse;
CL_Netchan_Decode( msg );
#ifdef LEGACY_PROTOCOL
if(chan->compat)
CL_Netchan_Decode(msg);
#endif
return qtrue;
}

View file

@ -34,7 +34,6 @@ char *svc_strings[256] = {
"svc_download",
"svc_snapshot",
"svc_EOF",
"svc_extension",
"svc_voip",
};
@ -330,10 +329,6 @@ void CL_ParseSnapshot( msg_t *msg ) {
int cl_connectedToPureServer;
int cl_connectedToCheatServer;
#ifdef USE_VOIP
int cl_connectedToVoipServer;
#endif
/*
==================
CL_SystemInfoChanged
@ -363,14 +358,18 @@ void CL_SystemInfoChanged( void ) {
}
#ifdef USE_VOIP
// in the future, (val) will be a protocol version string, so only
// accept explicitly 1, not generally non-zero.
s = Info_ValueForKey( systemInfo, "sv_voip" );
if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive"))
cl_connectedToVoipServer = qfalse;
#ifdef LEGACY_PROTOCOL
if(clc.compat)
clc.voipEnabled = qfalse;
else
cl_connectedToVoipServer = (atoi( s ) == 1);
#endif
{
s = Info_ValueForKey( systemInfo, "sv_voip" );
if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive"))
clc.voipEnabled = qfalse;
else
clc.voipEnabled = atoi(s);
}
#endif
s = Info_ValueForKey( systemInfo, "sv_cheats" );
@ -865,19 +864,6 @@ void CL_ParseServerMessage( msg_t *msg ) {
cmd = MSG_ReadByte( msg );
// See if this is an extension command after the EOF, which means we
// got data that a legacy client should ignore.
if ((cmd == svc_EOF) && (MSG_LookaheadByte( msg ) == svc_extension)) {
SHOWNET( msg, "EXTENSION" );
MSG_ReadByte( msg ); // throw the svc_extension byte away.
cmd = MSG_ReadByte( msg ); // something legacy clients can't do!
// sometimes you get a svc_extension at end of stream...dangling
// bits in the huffman decoder giving a bogus value?
if (cmd == -1) {
cmd = svc_EOF;
}
}
if (cmd == svc_EOF) {
SHOWNET( msg, "END OF MESSAGE" );
break;

View file

@ -362,7 +362,7 @@ void SCR_DrawVoipMeter( void ) {
return; // not recording at the moment.
else if (clc.state != CA_ACTIVE)
return; // not connected to a server.
else if (!cl_connectedToVoipServer)
else if (!clc.voipEnabled)
return; // server doesn't support VoIP.
else if (clc.demoplaying)
return; // playing back a demo.

View file

@ -234,6 +234,7 @@ typedef struct {
unsigned char timeDemoDurations[ MAX_TIMEDEMO_DURATIONS ]; // log of frame durations
#ifdef USE_VOIP
qboolean voipEnabled;
qboolean speexInitialized;
int speexFrameSize;
int speexSampleRate;
@ -517,7 +518,6 @@ extern int cl_connectedToPureServer;
extern int cl_connectedToCheatServer;
#ifdef USE_VOIP
extern int cl_connectedToVoipServer;
void CL_Voip_f( void );
#endif
@ -622,7 +622,6 @@ void LAN_SaveServersToCache( void );
// cl_net_chan.c
//
void CL_Netchan_Transmit( netchan_t *chan, msg_t* msg); //int length, const byte *data );
void CL_Netchan_TransmitNextFragment( netchan_t *chan );
qboolean CL_Netchan_Process( netchan_t *chan, msg_t *msg );
//

View file

@ -3111,7 +3111,11 @@ void Com_Frame( void ) {
{
if(com_sv_running->integer)
{
// Send out download messages now that we're idle
// Send out fragmented packets now that we're idle
delayT = SV_SendQueuedMessages();
if(delayT >= 0 && delayT < timeVal)
timeVal = delayT;
if(sv_dlRate->integer)
{
// Rate limiting. This is very imprecise for high
@ -3145,21 +3149,32 @@ void Com_Frame( void ) {
// all of the bandwidth. This will result in an
// effective maximum rate of 1MB/s per user, but the
// low download window size limits this anyways.
timeVal = 2;
if(timeVal > 2)
timeVal = 2;
dlNextRound = dlStart + deltaT + 1;
}
else
{
dlNextRound = dlStart + delayT;
timeVal = delayT - deltaT;
delayT -= deltaT;
if(delayT < timeVal)
timeVal = delayT;
}
}
}
}
else
{
SV_SendDownloadMessages();
timeVal = 1;
}
}
if(timeVal == 0)
timeVal = 1;
if(com_busyWait->integer)
NET_Sleep(0);
else

View file

@ -99,92 +99,6 @@ void Netchan_Setup(netsrc_t sock, netchan_t *chan, netadr_t adr, int qport, int
#endif
}
// TTimo: unused, commenting out to make gcc happy
#if 0
/*
==============
Netchan_ScramblePacket
A probably futile attempt to make proxy hacking somewhat
more difficult.
==============
*/
#define SCRAMBLE_START 6
static void Netchan_ScramblePacket( msg_t *buf ) {
unsigned seed;
int i, j, c, mask, temp;
int seq[MAX_PACKETLEN];
seed = ( LittleLong( *(unsigned *)buf->data ) * 3 ) ^ ( buf->cursize * 123 );
c = buf->cursize;
if ( c <= SCRAMBLE_START ) {
return;
}
if ( c > MAX_PACKETLEN ) {
Com_Error( ERR_DROP, "MAX_PACKETLEN" );
}
// generate a sequence of "random" numbers
for (i = 0 ; i < c ; i++) {
seed = (119 * seed + 1);
seq[i] = seed;
}
// transpose each character
for ( mask = 1 ; mask < c-SCRAMBLE_START ; mask = ( mask << 1 ) + 1 ) {
}
mask >>= 1;
for (i = SCRAMBLE_START ; i < c ; i++) {
j = SCRAMBLE_START + ( seq[i] & mask );
temp = buf->data[j];
buf->data[j] = buf->data[i];
buf->data[i] = temp;
}
// byte xor the data after the header
for (i = SCRAMBLE_START ; i < c ; i++) {
buf->data[i] ^= seq[i];
}
}
static void Netchan_UnScramblePacket( msg_t *buf ) {
unsigned seed;
int i, j, c, mask, temp;
int seq[MAX_PACKETLEN];
seed = ( LittleLong( *(unsigned *)buf->data ) * 3 ) ^ ( buf->cursize * 123 );
c = buf->cursize;
if ( c <= SCRAMBLE_START ) {
return;
}
if ( c > MAX_PACKETLEN ) {
Com_Error( ERR_DROP, "MAX_PACKETLEN" );
}
// generate a sequence of "random" numbers
for (i = 0 ; i < c ; i++) {
seed = (119 * seed + 1);
seq[i] = seed;
}
// byte xor the data after the header
for (i = SCRAMBLE_START ; i < c ; i++) {
buf->data[i] ^= seq[i];
}
// transpose each character in reverse order
for ( mask = 1 ; mask < c-SCRAMBLE_START ; mask = ( mask << 1 ) + 1 ) {
}
mask >>= 1;
for (i = c-1 ; i >= SCRAMBLE_START ; i--) {
j = SCRAMBLE_START + ( seq[i] & mask );
temp = buf->data[j];
buf->data[j] = buf->data[i];
buf->data[i] = temp;
}
}
#endif
/*
=================
Netchan_TransmitNextFragment
@ -225,7 +139,11 @@ void Netchan_TransmitNextFragment( netchan_t *chan ) {
MSG_WriteData( &send, chan->unsentBuffer + chan->unsentFragmentStart, fragmentLength );
// send the datagram
NET_SendPacket( chan->sock, send.cursize, send.data, chan->remoteAddress );
NET_SendPacket(chan->sock, send.cursize, send.data, chan->remoteAddress);
// Store send time and size of this packet for rate control
chan->lastSentTime = Sys_Milliseconds();
chan->lastSentSize = send.cursize;
if ( showpackets->integer ) {
Com_Printf ("%s send %4i : s=%i fragment=%i,%i\n"
@ -298,6 +216,10 @@ void Netchan_Transmit( netchan_t *chan, int length, const byte *data ) {
// send the datagram
NET_SendPacket( chan->sock, send.cursize, send.data, chan->remoteAddress );
// Store send time and size of this packet for rate control
chan->lastSentTime = Sys_Milliseconds();
chan->lastSentSize = send.cursize;
if ( showpackets->integer ) {
Com_Printf( "%s send %4i : s=%i ack=%i\n"
, netsrcString[ chan->sock ]

View file

@ -227,6 +227,8 @@ typedef struct {
byte unsentBuffer[MAX_MSGLEN];
int challenge;
int lastSentTime;
int lastSentSize;
#ifdef LEGACY_PROTOCOL
qboolean compat;
@ -250,7 +252,7 @@ PROTOCOL
==============================================================
*/
#define PROTOCOL_VERSION 69
#define PROTOCOL_VERSION 70
#define PROTOCOL_LEGACY_VERSION 68
// 1.31 - 67
@ -296,9 +298,7 @@ enum svc_ops_e {
svc_snapshot,
svc_EOF,
// svc_extension follows a svc_EOF, followed by another svc_* ...
// this keeps legacy clients compatible.
svc_extension,
// new commands, supported only by ioquake3 protocol but not legacy
svc_voip, // not wrapped in USE_VOIP, so this value is reserved.
};
@ -314,9 +314,7 @@ enum clc_ops_e {
clc_clientCommand, // [string] message
clc_EOF,
// clc_extension follows a clc_EOF, followed by another clc_* ...
// this keeps legacy servers compatible.
clc_extension,
// new commands, supported only by ioquake3 protocol but not legacy
clc_voip, // not wrapped in USE_VOIP, so this value is reserved.
};
@ -1042,7 +1040,7 @@ void SV_PacketEvent( netadr_t from, msg_t *msg );
int SV_FrameMsec(void);
qboolean SV_GameCommand( void );
int SV_SendDownloadMessages(void);
int SV_SendQueuedMessages(void);
//
// UI interface

View file

@ -34,6 +34,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MAX_ENT_CLUSTERS 16
#ifdef USE_VOIP
#define VOIP_QUEUE_LENGTH 64
typedef struct voipServerPacket_s
{
int generation;
@ -162,7 +164,7 @@ typedef struct client_s {
int nextReliableTime; // svs.time when another reliable command will be allowed
int lastPacketTime; // svs.time when packet was last received
int lastConnectTime; // svs.time when connection started
int nextSnapshotTime; // send another snapshot when svs.time >= nextSnapshotTime
int lastSnapshotTime; // svs.time of last sent snapshot
qboolean rateDelayed; // true if nextSnapshotTime was set based on rate instead of snapshotMsec
int timeoutCount; // must timeout a few frames in a row so debugging doesn't break
clientSnapshot_t frames[PACKET_BACKUP]; // updates can be delta'd from here
@ -183,8 +185,9 @@ typedef struct client_s {
qboolean hasVoip;
qboolean muteAllVoip;
qboolean ignoreVoipFromClient[MAX_CLIENTS];
voipServerPacket_t voipPacket[64]; // !!! FIXME: WAY too much memory!
voipServerPacket_t *voipPacket[VOIP_QUEUE_LENGTH];
int queuedVoipPackets;
int queuedVoipIndex;
#endif
int oldServerTime;
@ -311,6 +314,7 @@ void SV_RemoveOperatorCommands (void);
void SV_MasterShutdown (void);
int SV_RateMsec(client_t *client);
@ -460,6 +464,6 @@ void SV_ClipToEntity( trace_t *trace, const vec3_t start, const vec3_t mins, con
// sv_net_chan.c
//
void SV_Netchan_Transmit( client_t *client, msg_t *msg);
void SV_Netchan_TransmitNextFragment( client_t *client );
int SV_Netchan_TransmitNextFragment(client_t *client);
qboolean SV_Netchan_Process( client_t *client, msg_t *msg );

View file

@ -557,7 +557,7 @@ gotnewcl:
Com_DPrintf( "Going from CS_FREE to CS_CONNECTED for %s\n", newcl->name );
newcl->state = CS_CONNECTED;
newcl->nextSnapshotTime = svs.time;
newcl->lastSnapshotTime = 0;
newcl->lastPacketTime = svs.time;
newcl->lastConnectTime = svs.time;
@ -758,7 +758,7 @@ void SV_ClientEnterWorld( client_t *client, usercmd_t *cmd ) {
client->gentity = ent;
client->deltaMessage = -1;
client->nextSnapshotTime = svs.time; // generate a snapshot immediately
client->lastSnapshotTime = 0; // generate a snapshot immediately
if(cmd)
memcpy(&client->lastUsercmd, cmd, sizeof(client->lastUsercmd));
@ -797,7 +797,7 @@ static void SV_CloseDownload( client_t *cl ) {
// Free the temporary buffer space
for (i = 0; i < MAX_DOWNLOAD_WINDOW; i++) {
if (cl->downloadBlocks[i]) {
Z_Free( cl->downloadBlocks[i] );
Hunk_FreeTempMemory(cl->downloadBlocks[i]);
cl->downloadBlocks[i] = NULL;
}
}
@ -1017,7 +1017,7 @@ int SV_WriteDownloadToClient(client_t *cl, msg_t *msg)
curindex = (cl->downloadCurrentBlock % MAX_DOWNLOAD_WINDOW);
if (!cl->downloadBlocks[curindex])
cl->downloadBlocks[curindex] = Z_Malloc( MAX_DOWNLOAD_BLKSIZE );
cl->downloadBlocks[curindex] = Hunk_AllocateTempMemory(MAX_DOWNLOAD_BLKSIZE);
cl->downloadBlockSize[curindex] = FS_Read( cl->downloadBlocks[curindex], MAX_DOWNLOAD_BLKSIZE, cl->download );
@ -1084,11 +1084,42 @@ int SV_WriteDownloadToClient(client_t *cl, msg_t *msg)
return 1;
}
/*
==================
SV_SendQueuedMessages
Send one round of fragments, or queued messages to all clients that have data pending.
Return the shortest time interval for sending next packet to client
==================
*/
int SV_SendQueuedMessages(void)
{
int i, retval = -1, nextFragT;
client_t *cl;
for(i=0; i < sv_maxclients->integer; i++)
{
cl = &svs.clients[i];
if(cl->state)
{
nextFragT = SV_Netchan_TransmitNextFragment(cl);
if(nextFragT >= 0 && (retval == -1 || retval > nextFragT))
retval = nextFragT;
}
}
return retval;
}
/*
==================
SV_SendDownloadMessages
Send download messages to all clients
Send one round of download messages to all clients
==================
*/
@ -1099,25 +1130,22 @@ int SV_SendDownloadMessages(void)
msg_t msg;
byte msgBuffer[MAX_MSGLEN];
for(i=0, cl = svs.clients ; i < sv_maxclients->integer ; i++, cl++)
for(i=0; i < sv_maxclients->integer; i++)
{
cl = &svs.clients[i];
if(cl->state && *cl->downloadName)
{
if(cl->netchan.unsentFragments)
SV_Netchan_TransmitNextFragment(cl);
else
{
MSG_Init(&msg, msgBuffer, sizeof(msgBuffer));
MSG_WriteLong(&msg, cl->lastClientCommand);
MSG_Init(&msg, msgBuffer, sizeof(msgBuffer));
MSG_WriteLong(&msg, cl->lastClientCommand);
retval = SV_WriteDownloadToClient(cl, &msg);
retval = SV_WriteDownloadToClient(cl, &msg);
if(retval)
{
MSG_WriteByte(&msg, svc_EOF);
SV_Netchan_Transmit(cl, &msg);
numDLs += retval;
}
if(retval)
{
MSG_WriteByte(&msg, svc_EOF);
SV_Netchan_Transmit(cl, &msg);
numDLs += retval;
}
}
}
@ -1135,43 +1163,41 @@ Check to see if there is any VoIP queued for a client, and send if there is.
*/
void SV_WriteVoipToClient( client_t *cl, msg_t *msg )
{
voipServerPacket_t *packet = &cl->voipPacket[0];
int totalbytes = 0;
int i;
if (*cl->downloadName) {
if(*cl->downloadName)
{
cl->queuedVoipPackets = 0;
return; // no VoIP allowed if download is going, to save bandwidth.
}
// Write as many VoIP packets as we reasonably can...
for (i = 0; i < cl->queuedVoipPackets; i++, packet++) {
totalbytes += packet->len;
if (totalbytes > MAX_DOWNLOAD_BLKSIZE)
break;
if(cl->queuedVoipPackets)
{
int totalbytes = 0;
int i;
voipServerPacket_t *packet;
// You have to start with a svc_EOF, so legacy clients drop the
// rest of this packet. Otherwise, those without VoIP support will
// see the svc_voip command, then panic and disconnect.
// Generally we don't send VoIP packets to legacy clients, but this
// serves as both a safety measure and a means to keep demo files
// compatible.
MSG_WriteByte( msg, svc_EOF );
MSG_WriteByte( msg, svc_extension );
MSG_WriteByte( msg, svc_voip );
MSG_WriteShort( msg, packet->sender );
MSG_WriteByte( msg, (byte) packet->generation );
MSG_WriteLong( msg, packet->sequence );
MSG_WriteByte( msg, packet->frames );
MSG_WriteShort( msg, packet->len );
MSG_WriteData( msg, packet->data, packet->len );
}
// Write as many VoIP packets as we reasonably can...
for(i = cl->queuedVoipIndex; i < cl->queuedVoipPackets; i++)
{
packet = cl->voipPacket[i % ARRAY_LEN(cl->voipPacket)];
totalbytes += packet->len;
if (totalbytes > (msg->maxsize - msg->cursize) / 2)
break;
// !!! FIXME: I hate this queue system.
cl->queuedVoipPackets -= i;
if (cl->queuedVoipPackets > 0) {
memmove( &cl->voipPacket[0], &cl->voipPacket[i],
sizeof (voipServerPacket_t) * i);
MSG_WriteByte(msg, svc_voip);
MSG_WriteShort(msg, packet->sender);
MSG_WriteByte(msg, (byte) packet->generation);
MSG_WriteLong(msg, packet->sequence);
MSG_WriteByte(msg, packet->frames);
MSG_WriteShort(msg, packet->len);
MSG_WriteData(msg, packet->data, packet->len);
Hunk_FreeTempMemory(packet);
}
cl->queuedVoipPackets -= i;
cl->queuedVoipIndex += i;
cl->queuedVoipIndex %= ARRAY_LEN(cl->voipPacket);
}
}
#endif
@ -1343,7 +1369,7 @@ static void SV_VerifyPaks_f( client_t *cl ) {
}
else {
cl->pureAuthentic = 0;
cl->nextSnapshotTime = -1;
cl->lastSnapshotTime = 0;
cl->state = CS_ACTIVE;
SV_SendClientSnapshot( cl );
SV_DropClient( cl, "Unpure client detected. Invalid .PK3 files referenced!" );
@ -1408,23 +1434,38 @@ void SV_UserinfoChanged( client_t *cl ) {
// snaps command
val = Info_ValueForKey (cl->userinfo, "snaps");
if (strlen(val)) {
if(strlen(val))
{
i = atoi(val);
if ( i < 1 ) {
if(i < 1)
i = 1;
} else if ( i > sv_fps->integer ) {
else if(i > sv_fps->integer)
i = sv_fps->integer;
}
cl->snapshotMsec = 1000/i;
} else {
cl->snapshotMsec = 50;
i = 1000 / i;
}
else
i = 50;
if(i != cl->snapshotMsec)
{
// Reset last sent snapshot so we avoid desync between server frame time and snapshot send time
cl->lastSnapshotTime = 0;
cl->snapshotMsec = i;
}
#ifdef USE_VOIP
// in the future, (val) will be a protocol version string, so only
// accept explicitly 1, not generally non-zero.
val = Info_ValueForKey (cl->userinfo, "cl_voip");
cl->hasVoip = (atoi(val) == 1) ? qtrue : qfalse;
#ifdef LEGACY_PROTOCOL
if(cl->compat)
cl->hasVoip = qfalse;
else
#endif
{
val = Info_ValueForKey(cl->userinfo, "cl_voip");
cl->hasVoip = atoi(val);
}
#endif
// TTimo
@ -1759,7 +1800,7 @@ void SV_UserVoip( client_t *cl, msg_t *msg ) {
const int recip2 = MSG_ReadLong(msg);
const int recip3 = MSG_ReadLong(msg);
const int packetsize = MSG_ReadShort(msg);
byte encoded[sizeof (cl->voipPacket[0].data)];
byte encoded[sizeof(cl->voipPacket[0]->data)];
client_t *client = NULL;
voipServerPacket_t *packet = NULL;
int i;
@ -1833,13 +1874,15 @@ void SV_UserVoip( client_t *cl, msg_t *msg ) {
continue; // no room for another packet right now.
}
packet = &client->voipPacket[client->queuedVoipPackets];
packet = Hunk_AllocateTempMemory(sizeof(*packet));
packet->sender = sender;
packet->frames = frames;
packet->len = packetsize;
packet->generation = generation;
packet->sequence = sequence;
memcpy(packet->data, encoded, packetsize);
client->voipPacket[(client->queuedVoipIndex + client->queuedVoipPackets) % ARRAY_LEN(client->voipPacket)] = packet;
client->queuedVoipPackets++;
}
}
@ -1932,18 +1975,6 @@ void SV_ExecuteClientMessage( client_t *cl, msg_t *msg ) {
do {
c = MSG_ReadByte( msg );
// See if this is an extension command after the EOF, which means we
// got data that a legacy server should ignore.
if ((c == clc_EOF) && (MSG_LookaheadByte( msg ) == clc_extension)) {
MSG_ReadByte( msg ); // throw the clc_extension byte away.
c = MSG_ReadByte( msg ); // something legacy servers can't do!
// sometimes you get a clc_extension at end of stream...dangling
// bits in the huffman decoder giving a bogus value?
if (c == -1) {
c = clc_EOF;
}
}
if ( c == clc_EOF ) {
break;
}

View file

@ -554,7 +554,7 @@ void SV_SpawnServer( char *server, qboolean killBots ) {
client->gentity = ent;
client->deltaMessage = -1;
client->nextSnapshotTime = svs.time; // generate a snapshot immediately
client->lastSnapshotTime = 0; // generate a snapshot immediately
VM_Call( gvm, GAME_CLIENT_BEGIN, i );
}
@ -723,7 +723,7 @@ void SV_FinalMessage( char *message ) {
SV_SendServerCommand( cl, "disconnect \"%s\"", message );
}
// force a snapshot to be sent
cl->nextSnapshotTime = -1;
cl->lastSnapshotTime = 0;
SV_SendClientSnapshot( cl );
}
}

View file

@ -1156,5 +1156,52 @@ void SV_Frame( int msec ) {
SV_MasterHeartbeat(sv_heartbeat->string);
}
//============================================================================
/*
====================
SV_RateMsec
Return the number of msec until another message can be sent to
a client based on its rate settings
====================
*/
#define UDPIP_HEADER_SIZE 28
#define UDPIP6_HEADER_SIZE 48
int SV_RateMsec(client_t *client)
{
int rate, rateMsec;
int messageSize;
messageSize = client->netchan.lastSentSize;
rate = client->rate;
if(sv_maxRate->integer)
{
if(sv_maxRate->integer < 1000)
Cvar_Set( "sv_MaxRate", "1000" );
if(sv_maxRate->integer < rate)
rate = sv_maxRate->integer;
}
if(sv_minRate->integer)
{
if(sv_minRate->integer < 1000)
Cvar_Set("sv_minRate", "1000");
if(sv_minRate->integer > rate)
rate = sv_minRate->integer;
}
if(client->netchan.remoteAddress.type == NA_IP6)
messageSize += UDPIP6_HEADER_SIZE;
else
messageSize += UDPIP_HEADER_SIZE;
rateMsec = messageSize * 1000 / ((int) (rate * com_timescale->value));
rate = Sys_Milliseconds() - client->netchan.lastSentTime;
if(rate > rateMsec)
return 0;
else
return rateMsec - rate;
}

View file

@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/qcommon.h"
#include "server.h"
#ifdef LEGACY_PROTOCOL
/*
==============
SV_Netchan_Encode
@ -127,38 +128,63 @@ static void SV_Netchan_Decode( client_t *client, msg_t *msg ) {
*(msg->data + i) = *(msg->data + i) ^ key;
}
}
#endif
/*
=================
SV_Netchan_TransmitNextInQueue
=================
*/
void SV_Netchan_TransmitNextInQueue(client_t *client)
{
netchan_buffer_t *netbuf;
Com_DPrintf("#462 Netchan_TransmitNextFragment: popping a queued message for transmit\n");
netbuf = client->netchan_start_queue;
#ifdef LEGACY_PROTOCOL
if(client->compat)
SV_Netchan_Encode(client, &netbuf->msg);
#endif
Netchan_Transmit(&client->netchan, netbuf->msg.cursize, netbuf->msg.data);
// pop from queue
client->netchan_start_queue = netbuf->next;
if(!client->netchan_start_queue)
{
Com_DPrintf("#462 Netchan_TransmitNextFragment: emptied queue\n");
client->netchan_end_queue = &client->netchan_start_queue;
}
else
Com_DPrintf("#462 Netchan_TransmitNextFragment: remaining queued message\n");
Hunk_FreeTempMemory(netbuf);
}
/*
=================
SV_Netchan_TransmitNextFragment
Transmit the next fragment and the next queued packet
Return number of ms until next message can be sent based on throughput given by client rate,
-1 if no packet was sent.
=================
*/
void SV_Netchan_TransmitNextFragment( client_t *client ) {
Netchan_TransmitNextFragment( &client->netchan );
if (!client->netchan.unsentFragments)
int SV_Netchan_TransmitNextFragment(client_t *client)
{
if(client->netchan.unsentFragments)
{
// make sure the netchan queue has been properly initialized (you never know)
if ((!client->netchan_end_queue) && (client->state >= CS_CONNECTED)) {
Com_Error(ERR_DROP, "netchan queue is not properly initialized in SV_Netchan_TransmitNextFragment");
}
// the last fragment was transmitted, check wether we have queued messages
if (client->netchan_start_queue) {
netchan_buffer_t *netbuf;
Com_DPrintf("#462 Netchan_TransmitNextFragment: popping a queued message for transmit\n");
netbuf = client->netchan_start_queue;
SV_Netchan_Encode( client, &netbuf->msg );
Netchan_Transmit( &client->netchan, netbuf->msg.cursize, netbuf->msg.data );
// pop from queue
client->netchan_start_queue = netbuf->next;
if (!client->netchan_start_queue) {
Com_DPrintf("#462 Netchan_TransmitNextFragment: emptied queue\n");
client->netchan_end_queue = &client->netchan_start_queue;
}
else
Com_DPrintf("#462 Netchan_TransmitNextFragment: remaining queued message\n");
Z_Free(netbuf);
}
}
Netchan_TransmitNextFragment(&client->netchan);
return SV_RateMsec(client);
}
else if(client->netchan_start_queue)
{
SV_Netchan_TransmitNextInQueue(client);
return SV_RateMsec(client);
}
return -1;
}
@ -173,22 +199,28 @@ then buffer them and make sure they get sent in correct order
================
*/
void SV_Netchan_Transmit( client_t *client, msg_t *msg) { //int length, const byte *data ) {
void SV_Netchan_Transmit( client_t *client, msg_t *msg)
{
MSG_WriteByte( msg, svc_EOF );
if (client->netchan.unsentFragments) {
if(client->netchan.unsentFragments || client->netchan_start_queue)
{
netchan_buffer_t *netbuf;
Com_DPrintf("#462 SV_Netchan_Transmit: unsent fragments, stacked\n");
netbuf = (netchan_buffer_t *)Z_Malloc(sizeof(netchan_buffer_t));
netbuf = (netchan_buffer_t *) Hunk_AllocateTempMemory(sizeof(netchan_buffer_t));
// store the msg, we can't store it encoded, as the encoding depends on stuff we still have to finish sending
MSG_Copy(&netbuf->msg, netbuf->msgBuffer, sizeof( netbuf->msgBuffer ), msg);
netbuf->next = NULL;
// insert it in the queue, the message will be encoded and sent later
*client->netchan_end_queue = netbuf;
client->netchan_end_queue = &(*client->netchan_end_queue)->next;
// emit the next fragment of the current message for now
Netchan_TransmitNextFragment(&client->netchan);
} else {
SV_Netchan_Encode( client, msg );
}
else
{
#ifdef LEGACY_PROTOCOL
if(client->compat)
SV_Netchan_Encode(client, msg);
#endif
Netchan_Transmit( &client->netchan, msg->cursize, msg->data );
}
}
@ -203,7 +235,12 @@ qboolean SV_Netchan_Process( client_t *client, msg_t *msg ) {
ret = Netchan_Process( &client->netchan, msg );
if (!ret)
return qfalse;
SV_Netchan_Decode( client, msg );
#ifdef LEGACY_PROTOCOL
if(client->compat)
SV_Netchan_Decode(client, msg);
#endif
return qtrue;
}

View file

@ -521,45 +521,6 @@ static void SV_BuildClientSnapshot( client_t *client ) {
}
}
/*
====================
SV_RateMsec
Return the number of msec a given size message is supposed
to take to clear, based on the current rate
====================
*/
#define HEADER_RATE_BYTES 48 // include our header, IP header, and some overhead
static int SV_RateMsec( client_t *client, int messageSize ) {
int rate;
int rateMsec;
// individual messages will never be larger than fragment size
if ( messageSize > 1500 ) {
messageSize = 1500;
}
rate = client->rate;
if ( sv_maxRate->integer ) {
if ( sv_maxRate->integer < 1000 ) {
Cvar_Set( "sv_MaxRate", "1000" );
}
if ( sv_maxRate->integer < rate ) {
rate = sv_maxRate->integer;
}
}
if ( sv_minRate->integer ) {
if ( sv_minRate->integer < 1000 )
Cvar_Set( "sv_minRate", "1000" );
if ( sv_minRate->integer > rate )
rate = sv_minRate->integer;
}
rateMsec = ( messageSize + HEADER_RATE_BYTES ) * 1000 / ((int) (rate * com_timescale->value));
return rateMsec;
}
/*
=======================
SV_SendMessageToClient
@ -567,48 +528,15 @@ SV_SendMessageToClient
Called by SV_SendClientSnapshot and SV_SendClientGameState
=======================
*/
void SV_SendMessageToClient( msg_t *msg, client_t *client ) {
int rateMsec;
void SV_SendMessageToClient(msg_t *msg, client_t *client)
{
// record information about the message
client->frames[client->netchan.outgoingSequence & PACKET_MASK].messageSize = msg->cursize;
client->frames[client->netchan.outgoingSequence & PACKET_MASK].messageSent = svs.time;
client->frames[client->netchan.outgoingSequence & PACKET_MASK].messageAcked = -1;
// send the datagram
SV_Netchan_Transmit( client, msg ); //msg->cursize, msg->data );
// set nextSnapshotTime based on rate and requested number of updates
// local clients get snapshots every server frame
// TTimo - https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=491
// added sv_lanForceRate check
if ( client->netchan.remoteAddress.type == NA_LOOPBACK || (sv_lanForceRate->integer && Sys_IsLANAddress (client->netchan.remoteAddress)) ) {
client->nextSnapshotTime = svs.time + ((int) (1000.0 / sv_fps->integer * com_timescale->value));
return;
}
// normal rate / snapshotMsec calculation
rateMsec = SV_RateMsec(client, msg->cursize);
if ( rateMsec < client->snapshotMsec * com_timescale->value) {
// never send more packets than this, no matter what the rate is at
rateMsec = client->snapshotMsec * com_timescale->value;
client->rateDelayed = qfalse;
} else {
client->rateDelayed = qtrue;
}
client->nextSnapshotTime = svs.time + ((int) (rateMsec * com_timescale->value));
// don't pile up empty snapshots while connecting
if ( client->state != CS_ACTIVE ) {
// a gigantic connection message may have already put the nextSnapshotTime
// more than a second away, so don't shorten it
// do shorten if client is downloading
if (!*client->downloadName && client->nextSnapshotTime < svs.time + ((int) (1000.0 * com_timescale->value)))
client->nextSnapshotTime = svs.time + ((int) (1000 * com_timescale->value));
}
SV_Netchan_Transmit(client, msg);
}
@ -666,33 +594,47 @@ void SV_SendClientSnapshot( client_t *client ) {
SV_SendClientMessages
=======================
*/
void SV_SendClientMessages( void ) {
int i;
void SV_SendClientMessages(void)
{
int i;
client_t *c;
// send a message to each connected client
for (i=0, c = svs.clients ; i < sv_maxclients->integer ; i++, c++) {
if (!c->state) {
for(i=0; i < sv_maxclients->integer; i++)
{
c = &svs.clients[i];
if(!c->state)
continue; // not connected
}
if ( svs.time < c->nextSnapshotTime ) {
continue; // not time yet
}
if(*c->downloadName)
continue; // Client is downloading, don't send snapshots
// send additional message fragments if the last message
// was too large to send at once
if ( c->netchan.unsentFragments ) {
c->nextSnapshotTime = svs.time +
SV_RateMsec( c, c->netchan.unsentLength - c->netchan.unsentFragmentStart );
SV_Netchan_TransmitNextFragment( c );
continue;
if(!(c->netchan.remoteAddress.type == NA_LOOPBACK ||
(sv_lanForceRate->integer && Sys_IsLANAddress(c->netchan.remoteAddress))))
{
// rate control for clients not on LAN
if(svs.time - c->lastSnapshotTime < c->snapshotMsec * com_timescale->value)
continue; // It's not time yet
if(c->netchan.unsentFragments || c->netchan_start_queue)
{
c->rateDelayed = qtrue;
continue; // Drop this snapshot if the packet queue is still full
}
if(SV_RateMsec(c) > 0)
{
// Not enough time since last packet passed through the line
c->rateDelayed = qtrue;
continue;
}
}
// generate and send a new message
SV_SendClientSnapshot( c );
SV_SendClientSnapshot(c);
c->lastSnapshotTime = svs.time;
c->rateDelayed = qfalse;
}
}