diff --git a/reaction/game/g_cmds.c b/reaction/game/g_cmds.c index 48a72653..f217c869 100644 --- a/reaction/game/g_cmds.c +++ b/reaction/game/g_cmds.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.75 2002/03/18 01:22:35 slicer +// bandage bleedtick back to original +// // Revision 1.74 2002/03/17 15:18:55 jbravo // Added 2 checks to debugshit // @@ -2051,8 +2054,7 @@ void Cmd_Bandage (gentity_t *ent) ent->client->ps.weaponTime += BLEED_BANDAGE_TIME; -// JBravo: bleedtick was 4. This should fix bandage bugs. - ent->client->bleedtick = 6; + ent->client->bleedtick = 4; //Elder: added to track health to bleed off ent->client->bleedBandageCount = BLEED_BANDAGE; }