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* Added a scaling CTB respawn delay which is active when g_RQ3_ctb_respawndelay is 0
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* Fixed a bug where players could get past the teamspawns in CTB by using the team command.
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* Dropped cases stay on the map for 45 seconds now. (was 30 seconds)
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* SSG accuracy bug fixed.
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* cg_tracerchance now can be adjusted. Anything above 0.4 is set to 0.4. For fo0d.
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* SSG accuracy bug fixed. (It actually affects all weapons, just not noticably)
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* cg_tracerchance now can be adjusted. Anything above 0.4 is capped internally. For fo0d, basically.
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# List fixes here for the 2.2 release
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