Fixed a bug in old baseq3 func_train code

This commit is contained in:
Andrei Drexler 2003-08-25 20:22:58 +00:00
parent d76fdd78a6
commit 185498643a
2 changed files with 14 additions and 80 deletions

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.62 2003/08/25 20:22:58 makro
// Fixed a bug in old baseq3 func_train code
//
// Revision 1.61 2003/08/24 22:45:17 makro
// Rotating func_trains
//
@ -2144,7 +2147,9 @@ void Think_SetupTrainTargets(gentity_t * ent)
{
gentity_t *path, *next, *start;
ent->nextTrain = G_Find(NULL, FOFS(targetname), ent->target);
//Makro - choose a path_corner from the targeted entities
//not the first targeted entity
ent->nextTrain = G_Find2(NULL, FOFS(targetname), ent->target, FOFS(classname), "path_corner");
if (!ent->nextTrain) {
G_Printf("func_train at %s with an unfound target\n", vtos(ent->r.absmin));
return;
@ -2167,7 +2172,7 @@ void Think_SetupTrainTargets(gentity_t * ent)
do {
next = G_Find(next, FOFS(targetname), path->target);
if (!next) {
G_Printf("Train corner at %s without a target path_corner\n", vtos(path->s.origin));
G_Printf("Train corner at %s without a target path_corner (%s)\n", vtos(path->s.origin), path->target);
return;
}
} while (strcmp(next->classname, "path_corner"));

View file

@ -6,47 +6,13 @@
--------------------Configuration: game - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP13F.tmp" with contents
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP15F.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
"C:\Games\Quake3\rq3source\reaction\game\ai_chat.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_cmd.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_dmnet.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_main.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_team.c"
"C:\Games\Quake3\rq3source\reaction\game\ai_vcmd.c"
"C:\Games\Quake3\rq3source\reaction\game\g_active.c"
"C:\Games\Quake3\rq3source\reaction\game\g_arenas.c"
"C:\Games\Quake3\rq3source\reaction\game\g_bot.c"
"C:\Games\Quake3\rq3source\reaction\game\g_client.c"
"C:\Games\Quake3\rq3source\reaction\game\g_cmds.c"
"C:\Games\Quake3\rq3source\reaction\game\g_combat.c"
"C:\Games\Quake3\rq3source\reaction\game\g_fileio.c"
"C:\Games\Quake3\rq3source\reaction\game\g_items.c"
"C:\Games\Quake3\rq3source\reaction\game\g_main.c"
"C:\Games\Quake3\rq3source\reaction\game\g_matchmode.c"
"C:\Games\Quake3\rq3source\reaction\game\g_mem.c"
"C:\Games\Quake3\rq3source\reaction\game\g_misc.c"
"C:\Games\Quake3\rq3source\reaction\game\g_missile.c"
"C:\Games\Quake3\rq3source\reaction\game\g_mover.c"
"C:\Games\Quake3\rq3source\reaction\game\g_session.c"
"C:\Games\Quake3\rq3source\reaction\game\g_spawn.c"
"C:\Games\Quake3\rq3source\reaction\game\g_svcmds.c"
"C:\Games\Quake3\rq3source\reaction\game\g_syscalls.c"
"C:\Games\Quake3\rq3source\reaction\game\g_target.c"
"C:\Games\Quake3\rq3source\reaction\game\g_team.c"
"C:\Games\Quake3\rq3source\reaction\game\g_teamplay.c"
"C:\Games\Quake3\rq3source\reaction\game\g_trigger.c"
"C:\Games\Quake3\rq3source\reaction\game\g_unlagged.c"
"C:\Games\Quake3\rq3source\reaction\game\g_utils.c"
"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c"
"C:\Games\Quake3\rq3source\reaction\game\rxn_game.c"
"C:\Games\Quake3\rq3source\reaction\game\zcam.c"
"C:\Games\Quake3\rq3source\reaction\game\zcam_target.c"
]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP13F.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP140.tmp" with contents
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP15F.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP160.tmp" with contents
[
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
\reactionoutput\ai_chat.obj
@ -90,50 +56,13 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
\reactionoutput\zcam.obj
\reactionoutput\zcam_target.obj
]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP140.tmp"
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP160.tmp"
<h3>Output Window</h3>
Compiling...
ai_chat.c
ai_cmd.c
ai_dmnet.c
ai_dmq3.c
ai_main.c
ai_team.c
ai_vcmd.c
g_active.c
g_arenas.c
g_bot.c
g_client.c
g_cmds.c
C:\Games\Quake3\rq3source\reaction\game\g_client.c(1637) : warning C4701: local variable 'classname' may be used without having been initialized
g_combat.c
g_fileio.c
C:\Games\Quake3\rq3source\reaction\game\g_combat.c(2014) : warning C4700: local variable 'asave' used without having been initialized
g_items.c
g_main.c
g_matchmode.c
g_mem.c
g_misc.c
g_missile.c
g_mover.c
g_session.c
g_spawn.c
g_svcmds.c
g_syscalls.c
g_target.c
g_team.c
g_teamplay.c
g_trigger.c
g_unlagged.c
g_utils.c
g_weapon.c
rxn_game.c
C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(1941) : warning C4701: local variable 'tr' may be used without having been initialized
zcam.c
zcam_target.c
Linking...
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP144.tmp" with contents
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP164.tmp" with contents
[
/nologo /o"c:\reactionoutput/game.bsc"
\reactionoutput\ai_chat.sbr
@ -176,14 +105,14 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP144.tmp" with conte
\reactionoutput\rxn_game.sbr
\reactionoutput\zcam.sbr
\reactionoutput\zcam_target.sbr]
Creating command line "bscmake.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP144.tmp"
Creating command line "bscmake.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP164.tmp"
Creating browse info file...
<h3>Output Window</h3>
<h3>Results</h3>
qagamex86.dll - 0 error(s), 3 warning(s)
qagamex86.dll - 0 error(s), 0 warning(s)
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