From 1636390bc0200c4994c0dd743c6a51d359b79d51 Mon Sep 17 00:00:00 2001 From: Richard Allen Date: Mon, 6 Jul 2009 22:08:53 +0000 Subject: [PATCH] Armor removed --- reaction/code/game/g_combat.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/reaction/code/game/g_combat.c b/reaction/code/game/g_combat.c index d58a9627..716f9c50 100644 --- a/reaction/code/game/g_combat.c +++ b/reaction/code/game/g_combat.c @@ -1776,7 +1776,8 @@ void G_Damage(gentity_t * targ, gentity_t * inflictor, gentity_t * attacker, { gclient_t *client; gentity_t *tent; - int take, save, asave, knockback; +// int take, save, asave, knockback; + int take, save, knockback; int bleeding = 0, instant_dam = 1, height; float z_rel, targ_maxs2, from_top; vec3_t line, new_point; @@ -2250,7 +2251,8 @@ void G_Damage(gentity_t * targ, gentity_t * inflictor, gentity_t * attacker, } else { client->ps.persistant[PERS_ATTACKER] = ENTITYNUM_WORLD; } - client->damage_armor += asave; +//JBravo: no armour +// client->damage_armor += asave; client->damage_blood += take; client->damage_knockback += knockback; if (dir) {